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Andys' Graphics & Mods

qasar80

Youth Team
Well, my pc isn't the best in the world, so I do not use the max lod, only default and grass patch also no, I kind'a like the default grass.
This is from what I see in your image the difference added through mod manager.
However, I'm sure that the answer (devil) is in the details and is just some procedure to blame here.
Now you made me curious too about this issue and I'll keep searching for the answer.
 

qasar80

Youth Team
Found that devil....:bwtf:
In mod manager tick the mod and put it first.
Do not use any mods that could result in conflict, like final DB, flags, nets Db.
You already have all these in the big english mod.
And why don't you use only tha latest release? To my knowledge it is complete.
Note that I tested it only with this latest pl patch active and all is working, names, links, NETS.
 

1440p

Club Supporter
So you exported the DB (Andy's one), changed values (nets, for instance), imported it again, sorted Manager out (removed unneeded mods that could result in conflict) and pretty much that's it? I need to test it all again. I'll sort Manager out as well to make sure there is no compatibility issue of mods applied.
 
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qasar80

Youth Team
So you exported the DB (Andy's one), changed values (nets, for instance), imported it again, sorted Manager out (removed unneeded mods that could result in conflict) and pretty much that's it? I need to test it all again. I'll sort Manager out as well to make sure there no compatibility issue of mods applied.
That is exactly what I did.
And anyway, you have conflicting mods active and many.
 

1440p

Club Supporter
That is exactly what I did.
And anyway, you have conflicting mods active and many.

I did what you've said and it still doesn't work. When I run game through Editor straight database is imported - it works, but nothing else apart from the DB. When game is ran through Manager - nets are not changed :)

I have removed most of mods from MODS folder and didn't apply them in Manager.

I have no clue what's going on with it :f
 

qasar80

Youth Team
Not that I'm judging, but do you have the original game?
In theory you should just use only the latest patch for England.
You can try send me your files with data base and project file+mod file for me to try.
This is a strange issue you're facing here....you must be making a wrong move somewhere.
 

1440p

Club Supporter
Not that I'm judging, but do you have the original game?
In theory you should just use only the latest patch for England.
You can try send me your files with data base and project file+mod file for me to try.
This is a strange issue you're facing here....you must be making a wrong move somewhere.


Sure, I'm playing on original game. I love footy games too much to not being able play it since first minut of its release :P Or even earlier when I "move" to Mexico or Korea through VPN on the global release day :- )

I left only latest English patch update (3.1), removed the rest of mod either, but it's still same issue. I need to highlight there are not any other "database" based mods on the list. It means all the mods I have (turf for instance) are just the texture replacement which has nothing to database structure and its amending.

Is it any chance you could give me some more details of how to run project files in Frosty Editor? I might try to run the game this way. I have realized there are some project files attached to mods, but I'm not sure how to open them and what they are used for.

I'll upload later on a .zip file with all the files I'm trying to mod and if you have some spare time, please look at it :-)
 

qasar80

Youth Team
All mods result from project files.
When you start a new project in frosty editor you add what you want to add, grapic files, ini.'s tweaks and in the final you pack it all into one mod pack.
The only advantage to mods is that you can combine them, though as you can see it is difficult to make it work.
I prefer playing only with projects since I heavily tweak the ini files mostly but also replace some kits ore modifi them, change some player values, add some players and stuff like that.
In order to do that constantly untill you like what you see, it is required acces to the project file and if you already packed it into a mod it is over for this, it is not reversible.
I think Fidel released a maximum lod tweak and it does not require frosty, so if you can dispense of that grass patch, everything else is viable with frosty editor.
If you like to do this, then this is your play ground.
Ah yes, it takes a few seconds extra in launching the game also...
You think you like to change something, you do it, save the project, start the game and so on. At least for ini. tweaks it takes a lot of tryes untill one get's a good enough result.
I believe you are not happy also with player growth, scout, transfers in career mode, so....
 

1440p

Club Supporter
Right, I've got it how it works and definitely I'll give it a try next time. But - let's try to use project file in practice - in EPL patch we have "project file" folder. A file called "pl-engl_current3_1-fifa18.fbproject", and in order to run it through Editor, I need to click on file -> Open and select that file?

Once it's opened, I just might run the game with Editor all EPL patch will be loaded along with DB?

Thanks for your time, I appreciate it really much. I'm old PES6 generatioon and basically need to catch up a bit on latest modding software :)
 

1440p

Club Supporter
All mods result from project files.
When you start a new project in frosty editor you add what you want to add, grapic files, ini.'s tweaks and in the final you pack it all into one mod pack.
The only advantage to mods is that you can combine them, though as you can see it is difficult to make it work.
I prefer playing only with projects since I heavily tweak the ini files mostly but also replace some kits ore modifi them, change some player values, add some players and stuff like that.
In order to do that constantly untill you like what you see, it is required acces to the project file and if you already packed it into a mod it is over for this, it is not reversible.
I think Fidel released a maximum lod tweak and it does not require frosty, so if you can dispense of that grass patch, everything else is viable with frosty editor.
If you like to do this, then this is your play ground.
Ah yes, it takes a few seconds extra in launching the game also...
You think you like to change something, you do it, save the project, start the game and so on. At least for ini. tweaks it takes a lot of tryes untill one get's a good enough result.
I believe you are not happy also with player growth, scout, transfers in career mode, so....


I found the problem wtih editing DB!

I had to open project file (PL 3.1 patch) in Frosty Editor and edit the DB included in this project. Once DB has been re-imported after changing tables' values - I had to export it back to mod and import again into Frosty Mod Manager. Previously I was changing values of default DB, once Mod Manager with 3.1 patch was launched, game has read database of Andy's patch, not the one I've edited in Editor.

Simple as f..

So we always need file project to be able to edit released patch as .fbmod cannot be open in Editor. Weird.

Anyway, I finally found out what's going on :)

Wembley now looks more realistic (nets deep 229 -> 255). Same changes for Bernabeu.

 

Luis7

Club Supporter
[QUOTE = "qasar80, post: 6487837, membro: 202730"] Contento di aver potuto aiutarti. Te l'ho detto che era solo una procedura da incolpare.


No. Per giocare online è necessario iniziare la partita senza gelare. (nessuna modifica apportata) [/ QUOTE]


uff... peccato
 

1440p

Club Supporter
Glad I could help. I told you it was just a procedure to blame.


No. For playing online you need to start the game without frosty. (no changes made)

But we now came to the point where we might wonder whether "database" folder is needed at all.It mixed me up completely. Pl-patch-fifa18-current-version-3_01.archive contains a database intself and it needs to be amend to see the results in the game, not the DB from "database" folder. But yeah, finally sorted out.

Thanks very much qasar80 once again. I hope we gonna get more people like you in whole modding community :-)
 

qasar80

Youth Team
But we now came to the point where we might wonder whether "database" folder is needed at all.It mixed me up completely. Pl-patch-fifa18-current-version-3_01.archive contains a database intself and it needs to be amend to see the results in the game, not the DB from "database" folder. But yeah, finally sorted out.

Thanks very much qasar80 once again. I hope we gonna get more people like you in whole modding community :-)
Yes, we are lucky that Andy provided project files also and a separate database so we can play a little with some files.
There are mods for serie A and Spanish la liga but the creators did not provided the project files sadly and limited the modding options....perhaps soon they will.
Meanwhile we all wait for Shawminator to release his magic tool for fifa.
 

1440p

Club Supporter
Yes, we are lucky that Andy provided project files also and a separate database so we can play a little with some files.
There are mods for serie A and Spanish la liga but the creators did not provided the project files sadly and limited the modding options....perhaps soon they will.
Meanwhile we all wait for Shawminator to release his magic tool for fifa.

Absolutely right. That's the Frosty limitation in some point. If we don't get project file, then we cannot amend anything within the project. Well,hopefully we finally get Shaw's tool. I can't really wait to be able add some boots, faces or conform various kit selection. It's good to have Frosty at least, however the more you get, the more you want. When I revert to FIFA 16 times with almost unlimited modding possibilites I miss that brillient possibility to be up-to-date with that all football background.

The number of crucial players' faces missed this year is numberless. Hate default/generic FIFA muzzles + its horrible generic hair. Graphically it reminds me FIFA 09 maximally.

Hopefully the software progression is moving forward.

Did you find the stadiums graphics you were up to on previous pages ? (Wanda Metropolitano).

Is there any tutorial I could use to unlock and assign classic kits to different teams? I would like to replace them with 4th colouristic set for particular teams. Is it done in HEX or in the DB?
 

qasar80

Youth Team
Absolutely right. That's the Frosty limitation in some point. If we don't get project file, then we cannot amend anything within the project. Well,hopefully we finally get Shaw's tool. I can't really wait to be able add some boots, faces or conform various kit selection. It's good to have Frosty at least, however the more you get, the more you want. When I revert to FIFA 16 times with almost unlimited modding possibilites I miss that brillient possibility to be up-to-date with that all football background.

The number of crucial players' faces missed this year is numberless. Hate default/generic FIFA muzzles + its horrible generic hair. Graphically it reminds me FIFA 09 maximally.

Hopefully the software progression is moving forward.

Did you find the stadiums graphics you were up to on previous pages ? (Wanda Metropolitano).

Is there any tutorial I could use to unlock and assign classic kits to different teams? I would like to replace them with 4th colouristic set for particular teams. Is it done in HEX or in the DB?
I did not yet found how to modify stadiums. Their format is totally different and I do not see those blocks used in fifa 16 and opened with file master.
About 4th kits, yes, it is possible.
I have 4th kit for Man City and Bayern Munchen replacing classic kits. It's done with frosty editor also, at kits section, where you load the textures for colour and coeff replacing the old ones. It really works.
 

1440p

Club Supporter
I did not yet found how to modify stadiums. Their format is totally different and I do not see those blocks used in fifa 16 and opened with file master.
About 4th kits, yes, it is possible.
I have 4th kit for Man City and Bayern Munchen replacing classic kits. It's done with frosty editor also, at kits section, where you load the textures for colour and coeff replacing the old ones. It really works.

Yeah, I know that a texture replacement makes the job and you can easily swap classic kits with 4th set, but I meant how to assign a classic kit to different team.

For example - we have German national classic kit - but I want this slot to be assigned for Torino (for instance) and replace classic kit with Torino's third.

I know it's possible as I sow similiar mods related to that on FIFA Planet. A guy has created various kit sets for 3rd Bundesliga teams and used classic teams kit slots instead (re-assigned).
 

qasar80

Youth Team
10.jpg

Example of both classic kits for Man. City replaced by all blue and a fantasy made by me. (both are photoshop edited of default EA)
 


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