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Altering Training In FIFA 16

aplant92

Club Supporter
Hi all,

Didn't see any other threads addressing this, so thought I might share my knowledge!

There's 4 new ini files that all effect various training areas. The main ones I've looked at are training_drill_attributes_list.ini, training_progress.ini and training_result_converter.ini.

training_progress.ini contains a list of all trainable attributes and their respective IDs. The only 2 attributes that aren't trainable are sprint speed and acceleration, but these can be added in by following the format in these files, and adding their respective lines. My training_progress.ini file looks like below:


[TRAINING_PROGRESS]

SESSIONS_PER_WEEK = 5

NR_OF_ATTRS_FOR_TRAINING = 28 // self explanatory

ATTR_ID_FOR_TRAINING_1 = 2
ATTR_ID_FOR_TRAINING_26 = 5
ATTR_ID_FOR_TRAINING_23 = 9
ATTR_ID_FOR_TRAINING_22 = 10
ATTR_ID_FOR_TRAINING_24 = 11
ATTR_ID_FOR_TRAINING_2 = 12
ATTR_ID_FOR_TRAINING_3 = 13
ATTR_ID_FOR_TRAINING_4 = 14
ATTR_ID_FOR_TRAINING_5 = 15
ATTR_ID_FOR_TRAINING_6 = 16
ATTR_ID_FOR_TRAINING_7 = 17
ATTR_ID_FOR_TRAINING_8 = 18
ATTR_ID_FOR_TRAINING_9 = 19
ATTR_ID_FOR_TRAINING_21 = 20
ATTR_ID_FOR_TRAINING_10 = 21
ATTR_ID_FOR_TRAINING_11 = 22
ATTR_ID_FOR_TRAINING_12 = 23
ATTR_ID_FOR_TRAINING_13 = 24
ATTR_ID_FOR_TRAINING_14 = 25
ATTR_ID_FOR_TRAINING_25 = 26
ATTR_ID_FOR_TRAINING_15 = 27
ATTR_ID_FOR_TRAINING_16 = 28 // this is the id of the attribute; see bellow the list
ATTR_ID_FOR_TRAINING_17 = 29
ATTR_ID_FOR_TRAINING_18 = 30
ATTR_ID_FOR_TRAINING_19 = 31
ATTR_ID_FOR_TRAINING_20 = 32
ATTR_ID_FOR_TRAINING_27 = 0
ATTR_ID_FOR_TRAINING_28 = 1




//PLAYER_ATTRIBUTE_ACCELERATION, // 0
//PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
//PLAYER_ATTRIBUTE_AGILITY, // 2
//PLAYER_ATTRIBUTE_BALANCE, // 3
//PLAYER_ATTRIBUTE_JUMPING, // 4
//PLAYER_ATTRIBUTE_STAMINA, // 5
//PLAYER_ATTRIBUTE_STRENGTH, // 6
//PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
//PLAYER_ATTRIBUTE_AGGRESSION, // 8
//PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
//PLAYER_ATTRIBUTE_POSITIONING, // 10
//PLAYER_ATTRIBUTE_VISION, // 11
//PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
//PLAYER_ATTRIBUTE_CROSSING, // 13
//PLAYER_ATTRIBUTE_DRIBBLING, // 14
//PLAYER_ATTRIBUTE_FINISHING, // 15
//PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
//PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
//PLAYER_ATTRIBUTE_LONG_PASSING, // 18
//PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
//PLAYER_ATTRIBUTE_MARKING, // 20
//PLAYER_ATTRIBUTE_SHOT_POWER, // 21
//PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
//PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
//PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
//PLAYER_ATTRIBUTE_VOLLEYS, // 25
//PLAYER_ATTRIBUTE_CURVE, // 26
//PLAYER_ATTRIBUTE_PENALTIES, // 27
//PLAYER_ATTRIBUTE_GK_DIVING, // 28
//PLAYER_ATTRIBUTE_GK_HANDLING, // 29
//PLAYER_ATTRIBUTE_GK_KICKING, // 30
//PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
//PLAYER_ATTRIBUTE_GK_POSITIONING, // 32


training_drill_attributes_list.ini lists all the training options, and their relative attributes. It looks like you can only do a max of 4 attributes per training, otherwise the game decides to chuck a hissy when levelling your player.

For reference, my file looks like the below (I added sprint speed, acceleration, finishing and shot power to penalties training as an experiment):


[DRILL_SUGGESTIONS]
MIN_PRIMARY_ATTRS_FOR_SUGGESTION = 2

// Penalty bronze, silver, gold
[CM_TRAINING_DRILL_78]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

[CM_TRAINING_DRILL_79]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

[CM_TRAINING_DRILL_80]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 0
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 21
ATTRIBUTE_4 = 1
//ATTRIBUTE_7 = 6
//ATTRIBUTE_8 = 7
//ATTRIBUTE_9 = 8
//ATTRIBUTE_10 = 9
//ATTRIBUTE_11 = 10
//ATTRIBUTE_12 = 11
//ATTRIBUTE_13 = 12
//ATTRIBUTE_14 = 13
//ATTRIBUTE_15 = 14
//ATTRIBUTE_16 = 15
//ATTRIBUTE_17 = 16
//ATTRIBUTE_18 = 17
//ATTRIBUTE_19 = 18
//ATTRIBUTE_20 = 19
//ATTRIBUTE_21 = 20
//ATTRIBUTE_22 = 21
//ATTRIBUTE_23 = 22
//ATTRIBUTE_24 = 23
//ATTRIBUTE_25 = 24
//ATTRIBUTE_26 = 25
//ATTRIBUTE_27 = 26
//ATTRIBUTE_28 = 27

// GK
[CM_TRAINING_DRILL_81]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32

[CM_TRAINING_DRILL_82]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 30
ATTRIBUTE_2 = 29

[CM_TRAINING_DRILL_83]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 28
ATTRIBUTE_2 = 31
ATTRIBUTE_3 = 32

// Freekick
[CM_TRAINING_DRILL_75]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26

[CM_TRAINING_DRILL_76]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 21
ATTRIBUTE_3 = 22
ATTRIBUTE_4 = 26

[CM_TRAINING_DRILL_77]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 16
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 26

//Dribbling
[CM_TRAINING_DRILL_93]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14

[CM_TRAINING_DRILL_94]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 5
ATTRIBUTE_3 = 12
ATTRIBUTE_4 = 14

[CM_TRAINING_DRILL_95]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 5
ATTRIBUTE_3 = 12
ATTRIBUTE_4 = 14

//Advanced dribbling
[CM_TRAINING_DRILL_90]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14


[CM_TRAINING_DRILL_91]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 5
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14


[CM_TRAINING_DRILL_92]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 2
ATTRIBUTE_2 = 12
ATTRIBUTE_3 = 14

//Defending
[CM_TRAINING_DRILL_69]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 24
ATTRIBUTE_2 = 9

[CM_TRAINING_DRILL_70]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 9

[CM_TRAINING_DRILL_71]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

// Advanced defending
[CM_TRAINING_DRILL_84]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

[CM_TRAINING_DRILL_85]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 9

[CM_TRAINING_DRILL_86]
NUMBER_OF_ATTRIBUTES = 4

ATTRIBUTE_1 = 23
ATTRIBUTE_2 = 24
ATTRIBUTE_3 = 20
ATTRIBUTE_4 = 9

// Advanced Shooting
[CM_TRAINING_DRILL_66]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15

[CM_TRAINING_DRILL_67]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 25
ATTRIBUTE_2 = 22
ATTRIBUTE_3 = 21


[CM_TRAINING_DRILL_68]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15
ATTRIBUTE_3 = 10

// Shooting
[CM_TRAINING_DRILL_63]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15

[CM_TRAINING_DRILL_64]
NUMBER_OF_ATTRIBUTES = 3

ATTRIBUTE_1 = 17
ATTRIBUTE_2 = 25
ATTRIBUTE_3 = 10


[CM_TRAINING_DRILL_65]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 21
ATTRIBUTE_2 = 15


// Passing
[CM_TRAINING_DRILL_60]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_61]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_62]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 19
ATTRIBUTE_2 = 11

// Lob passing
[CM_TRAINING_DRILL_72]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11

[CM_TRAINING_DRILL_73]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11


[CM_TRAINING_DRILL_74]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 18
ATTRIBUTE_2 = 11

//Crossing
[CM_TRAINING_DRILL_87]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

[CM_TRAINING_DRILL_88]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

[CM_TRAINING_DRILL_89]
NUMBER_OF_ATTRIBUTES = 2

ATTRIBUTE_1 = 13
ATTRIBUTE_2 = 18

//PLAYER_ATTRIBUTE_ACCELERATION, // 0
//PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
//PLAYER_ATTRIBUTE_AGILITY, // 2
//PLAYER_ATTRIBUTE_BALANCE, // 3
//PLAYER_ATTRIBUTE_JUMPING, // 4
//PLAYER_ATTRIBUTE_STAMINA, // 5
//PLAYER_ATTRIBUTE_STRENGTH, // 6
//PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
//PLAYER_ATTRIBUTE_AGGRESSION, // 8
//PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
//PLAYER_ATTRIBUTE_POSITIONING, // 10
//PLAYER_ATTRIBUTE_VISION, // 11
//PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
//PLAYER_ATTRIBUTE_CROSSING, // 13
//PLAYER_ATTRIBUTE_DRIBBLING, // 14
//PLAYER_ATTRIBUTE_FINISHING, // 15
//PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
//PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
//PLAYER_ATTRIBUTE_LONG_PASSING, // 18
//PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
//PLAYER_ATTRIBUTE_MARKING, // 20
//PLAYER_ATTRIBUTE_SHOT_POWER, // 21
//PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
//PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
//PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
//PLAYER_ATTRIBUTE_VOLLEYS, // 25
//PLAYER_ATTRIBUTE_CURVE, // 26
//PLAYER_ATTRIBUTE_PENALTIES, // 27
//PLAYER_ATTRIBUTE_GK_DIVING, // 28
//PLAYER_ATTRIBUTE_GK_HANDLING, // 29
//PLAYER_ATTRIBUTE_GK_KICKING, // 30
//PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
//PLAYER_ATTRIBUTE_GK_POSITIONING, // 32

Finally, training_result_converter.ini controls how much a player will level from the training, and the expected variables around this. I've modified the default modifiers for the training, so people like Rooney will still level up each attribute when you train them. My file looks like below:

[CM_TRAINING]

//XP GRAPH FORMULA
BASE_CALC_VALUE = 3500
BASE_GROWTH_SCALE_VALUE = 100
BASE_GROWTH_SCALE_MODIFIER = 5.5
GROWTH_SCALE_PROGRESSION = 0.01

SECONDARY_ATTRIBUTE_TRESHOLD = 20

ATTRIBUTE_GROWTH_CAP = 3000 // in percents, 120 will mean the attribute will grow by 1.2
// for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
// so we don't get large increase in attributes

PERFORMANCE_GRADE_A_MODIFIER = 5
PERFORMANCE_GRADE_B_MODIFIER = 5
PERFORMANCE_GRADE_C_MODIFIER = 5
PERFORMANCE_GRADE_D_MODIFIER = 5
PERFORMANCE_GRADE_F_MODIFIER = 5

PRIMARY_MODIFIER = 5
SECONDARY_MODIFIER = 5
TERTIARY_MODIFIER = 5

BRONZE_MODIFIER = 5
SILVER_MODIFIER = 5
GOLD_MODIFIER = 5

NUMBER_OF_AGE_WR_BANDS = 5

AGE_WR_AGE_MIN_1 = 15
AGE_WR_AGE_MAX_1 = 20
AGE_WR_BAND_MODIFIER_1 = 1.5

AGE_WR_AGE_MIN_2 = 20
AGE_WR_AGE_MAX_2 = 24
AGE_WR_BAND_MODIFIER_2 = 1.3

AGE_WR_AGE_MIN_3 = 24
AGE_WR_AGE_MAX_3 = 28
AGE_WR_BAND_MODIFIER_3 = 1.1

AGE_WR_AGE_MIN_4 = 28
AGE_WR_AGE_MAX_4 = 31
AGE_WR_BAND_MODIFIER_4 = 1

AGE_WR_AGE_MIN_5 = 31
AGE_WR_BAND_MODIFIER_5 = 0.75

NUMBER_OF_POTENTIAL_WR_BANDS = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater

POTENTIAL_WR_RATIO_1 = 1
POTENTIAL_WR_RATIO_OPERATOR_1 = 0
POTENTIAL_WR_POTENTIAL_LIMIT_1 = 99
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1 = 1
POTENTIAL_WR_MODIFIER_1 = 0.8

POTENTIAL_WR_RATIO_2 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_2 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_2 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2 = 2
POTENTIAL_WR_MODIFIER_2 = 1

POTENTIAL_WR_RATIO_3 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_3 = 1
POTENTIAL_WR_POTENTIAL_LIMIT_3 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3 = 1
POTENTIAL_WR_MODIFIER_3 = 0.9

POTENTIAL_WR_RATIO_4 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_4 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_4 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4 = 1
POTENTIAL_WR_MODIFIER_4 = 1.1

POTENTIAL_WR_RATIO_5 = 1.05
POTENTIAL_WR_RATIO_OPERATOR_5 = 2
POTENTIAL_WR_POTENTIAL_LIMIT_5 = 75
POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5 = 2
POTENTIAL_WR_MODIFIER_5 = 1.2

ATTRIBUTE_BONUS_1 = 30 // for 2 trained attributes
ATTRIBUTE_BONUS_2 = 18 // for 3 trained attributes
ATTRIBUTE_BONUS_3 = 0 // for 4 trained attributes

[CM_TRAINING_SIMULATION]
// Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
// Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
DIFFICULTY_0_GRADE_0 = 20
DIFFICULTY_0_GRADE_1 = 25
DIFFICULTY_0_GRADE_2 = 25
DIFFICULTY_0_GRADE_3 = 25
DIFFICULTY_0_GRADE_4 = 5

DIFFICULTY_1_GRADE_0 = 15
DIFFICULTY_1_GRADE_1 = 30
DIFFICULTY_1_GRADE_2 = 30
DIFFICULTY_1_GRADE_3 = 20
DIFFICULTY_1_GRADE_4 = 5

DIFFICULTY_2_GRADE_0 = 10
DIFFICULTY_2_GRADE_1 = 20
DIFFICULTY_2_GRADE_2 = 35
DIFFICULTY_2_GRADE_3 = 30
DIFFICULTY_2_GRADE_4 = 5

// 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
// the values for other grades are calculated by linear interpolation between values for A and F
PRIMARY_ATTRIBUTES_0_BONUS_A = -15
PRIMARY_ATTRIBUTES_0_BONUS_F = 15
PRIMARY_ATTRIBUTES_1_BONUS_A = -5
PRIMARY_ATTRIBUTES_1_BONUS_F = 5
PRIMARY_ATTRIBUTES_2_BONUS_A = -5
PRIMARY_ATTRIBUTES_2_BONUS_F = 0
PRIMARY_ATTRIBUTES_3_BONUS_A = -10
PRIMARY_ATTRIBUTES_3_BONUS_F = 10

// potential entries count must match the ones from the previous section
// the values for other grades are calculated by linear interpolation between values for A and F
POTENTIAL_1_BONUS_A = -5
POTENTIAL_1_BONUS_F = 10
POTENTIAL_2_BONUS_A = 0
POTENTIAL_2_BONUS_F = 0
POTENTIAL_3_BONUS_A = -5
POTENTIAL_3_BONUS_F = 5
POTENTIAL_4_BONUS_A = 10
POTENTIAL_4_BONUS_F = 5
POTENTIAL_5_BONUS_A = 10
POTENTIAL_5_BONUS_F = 0

I hope this has helped anyone looking to alter training effects! Credit must go to shawminator for releasing the CG File Explorer 16 tool, which allows you to extract these files.

The link to his tool is here: http://www.soccergaming.com/forums/showthread.php?t=192915
 

Grimbarian

Youth Team
Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!
 

aplant92

Club Supporter
TheAwesomeGem;3859640 said:
If sprint speed and acceleration aren't trainable, what is the purpose of adding them?

Read my post, the text I've posted adds these in to the default setup :)
 

aplant92

Club Supporter
Grimbarian;3859642 said:
Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!

Have not had a look! I'm sure it'll be in one of the training related files somewhere though...
 

paulv2k4

Youth Team
Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

In my opinion its overpowered so i decreased the values to make it more realistic.
 

aplant92

Club Supporter
paulv2k4;3859713 said:
Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

In my opinion its overpowered so i decreased the values to make it more realistic.

Was more to test it out rather than actually use it long term! :) I'll definitely be making mine lower too!
 

aplant92

Club Supporter
TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?
 

TheAwesomeGem

Youth Team
aplant92;3859790 said:
TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?

I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.
 

aplant92

Club Supporter
TheAwesomeGem;3859834 said:
I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.

Assuming you've used all my files, they should show up as part of the penalty training!
 

SW32T

Club Supporter
Anyone can tell me how to save modified file with CG File Explorer? thanks

I try to change file with file explorer 14 but Game crashes When i load or start new career
 

Rabouter

Club Supporter
Anyone found out how to do more trainings per week? IE decrease the number of trainings from 5 per 7 days to 5 per 3 days or so?

SESSIONS_PER_WEEK = 5

If you edit these you see more available sessions, but can't use more than 5 because the game throws you out of the training menu. Might be fun to play around with.
 

Rabouter

Club Supporter
SW32T;3860445 said:
Anyone can tell me how to save modified file with CG File Explorer? thanks

I try to change file with file explorer 14 but Game crashes When i load or start new career

Just export the .ini file and rebuild it :)
 

.Scream

Club Supporter
I'm currently tweaking these settings to find a good balance :) I'll post back here if I find something that's realistic.
 

Grimbarian

Youth Team
I looked somemore to see if I could find what controls the CPU opponents for training so I could somehow set it to make my worst goalkeeper be the goalkeeper opponent in training etc etc but can't find anything :(
 

BlackEmperor

Youth Team
I suppose there is no way to make certain attributes grow slower? I'd like physical attributes to be harder to train, but it doesn't seem to be possible.
 

.Scream

Club Supporter
Any luck on breaking the limit of training sessions per week? I've managed to find a good balance for the EXP gained for players, I'm gonna give it one last tweak tonight so that older players get much less than younger players.

For people who want to turn a young superstar into a beast, I've tested by simulating over two of seasons at Portsmouth and this is how it went for me:

1. Managed to turn a 16 year old OVR 46 player from the Free Agents into 69 OVR by the time he hit 18 which seems pretty good.

2. Got a player (Mike Van Buren) from the Danish league who was like 61 OVR and now he's 75 OVR.

3. Realistic problem for over levelling players at a lower league side is that they will ask for a new wage increase, Mike Van Buren asked me for 60k. Couldn't afford it so I sold him to West Ham for 10mil, so it is good in that respect.

However on my career at Man Utd, I leveled Martial up to OVR 80 over 4 months which I feel may be a bit much, too fast so I'm gonna lower the EXP gained a little more.

If anyones feeling brave, try these settings in training_result_converter.ini:
AGE_WR_AGE_MIN_1 = 15
AGE_WR_AGE_MAX_1 = 20
AGE_WR_BAND_MODIFIER_1 = 2

AGE_WR_AGE_MIN_2 = 20
AGE_WR_AGE_MAX_2 = 24
AGE_WR_BAND_MODIFIER_2 = 1.7

AGE_WR_AGE_MIN_3 = 24
AGE_WR_AGE_MAX_3 = 28
AGE_WR_BAND_MODIFIER_3 = 1.2

AGE_WR_AGE_MIN_4 = 28
AGE_WR_AGE_MAX_4 = 31
AGE_WR_BAND_MODIFIER_4 = 0.5

AGE_WR_AGE_MIN_5 = 31
AGE_WR_BAND_MODIFIER_5 = 0.1
 


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