• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

aLEx_1O's Rises

IcaroR10

Youth Team
Alex mate you're boots are perfect like always, hey mate please make this 2 Mercurial IX's in yours new template, you do then before in beta version, here nem pics from then for help you:






thx mate .
 

a L E x _ 1 O

Reserve Team
Thanks guys, and thank you Icaro, you send me ALWAYS the best pics to see the correct colourways :D I'll make it in a few minutes!! ;)

tute10;3392022 said:
Please alex dont forget nike maxim ball copa libertadores. Thanks in advance

Hi tute10, I wanna absolutely make the new T90 Maxim of the Copa Libertadores...but unfortunately I haven't so many pics to see the correct draws!! :\ can you help me?!
 

a L E x _ 1 O

Reserve Team
Puma PWR-C PowerCat 1.12 Graphic FG Set HD 512x512 and 256x256 Size Cesc Fabregas

Puma PowerCat 1.12 Graphic FG


BlazingYellow MedievalBlue FlameScarlet



BlazingYellow MedievalBlue FlameScarlet *Cesc Fabregas Alternative Soleplate*



Reflex BumpMap



3D BumpMap



I think that is the most difficult colourway that I've ever drawn :rockman: so...enjoy it!! :D
 

a L E x _ 1 O

Reserve Team
Nike Mercurial Vapor IX CR7 Cristiano Ronaldo's Limited Edition Top Scorer

I've updated the post of the new CR7 boots ;) See you tomorrow for the other two Mercurial Vapor XI colourways!! Goodnight!!

a L E x _ 1 O;3377492 said:
Nike Mercurial Vapor IX ACC *CR7 Limited Edition Version*

White TotalOrange DarkObsidian - SG Soleplate



White TotalOrange DarkObsidian - FG Soleplate



SG Reflex BumpMap



FG Reflex BumpMap



*Use Default 3D BumpMap*
 


Top