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alex1O's Editing v16.0

FFAA ESP AGA

Youth Team
Alex I have one question. In the rx3 file, which of the bumpmaps goes firstly, the bump or the reflex? Thanks and sorry for my english.
 

krk

Club Supporter
Hey Alex I'm huge fan of your work! best boot maker by far.

trying to find your nike superfly in pink and the magista opus grey with turquoise swoosh but can't find it in your older threads, was wondering if you've made those already?

and any chance you could post the correct reflex files for your older superfly colourways for fifa 16?
 

DiggerHawk

Club Supporter
Great boots Alex.

For those on here who want to play a stock version of the game with official squad updates, the correct ID's for these boots are as follows:

Nike Magista Obra Dark Citron = 101 (EA don't seem to distinguish between Obra and Opus versions)

Nike Mercurial Superfly Squadron Blue / Black / Volt = 103

Changing the boot texture names to these and importing them will mean most the players wearing them in real life will wear them in game. These are the official boot ID's used by EA in the updated squads. Any inaccuracies are down to EA's boot assignments in the squad updates.
 

riesscar

Fan Favourite
Staff member
Moderator
a L E x _ 1 O;3869581 said:
Now I can finally release a lot of .rx3 (finally with the correct REFLEXES and BUMPS!!) versions of Magistas and Superflys for our FIFA16 ;) Thanks again bro, stay tuned guys haha



:bouncy:


Out of curiosity, what are the differences with regard to bumps and reflexes between FIFA 15 and 16? I've noticed that the bumps and/or reflexes in custom boots in 15 textures cause the lighting and reflection to mess up. I noticed a lot more white in the reflex than there was in the 15 version.

Thanks for any guidance.

Carson


Sent from my iPad using Tapatalk
 

sonaldo

Club Supporter
Have to say that these are the best boots I've seen! Truly puts EA to shame. Thank you for sharing such great work. If you have plans to continue releasing boots for FIFA 16 I – and surely many others – would be extremely appreciative!
 

a L E x _ 1 O

Reserve Team
Nike Ordem 3 Serie A TIM High Vis HD FIFA 16 PC Version compatible with Ultimate Team

Nike Ordem 3 High Vis - Serie A TIM *BETA VERSION*


(sorry but for now that "fivefreetimeminutestexture" is based on the EA's Serie A default template, I'll remake the entire Ordem pack in 2048x2048 probably when I'll finish the Pogba's and Cristiano's new colorways and the new adidas tracksuit template ;) )




FFAA ESP AGA;3872906 said:
Alex I have one question. In the rx3 file, which of the bumpmaps goes firstly, the bump or the reflex? Thanks and sorry for my english.

Hi bro, if you want the correct reflexes and bumps i suggest you to use the CGFE 16.07, we can finally see and import all the textures in the correct way ;) (1. Texture, 2. 3D Bumpmap, 3. Reflex Bumpmap)




krk;3874133 said:
Hey Alex I'm huge fan of your work! best boot maker by far.

trying to find your nike superfly in pink and the magista opus grey with turquoise swoosh but can't find it in your older threads, was wondering if you've made those already?

and any chance you could post the correct reflex files for your older superfly colourways for fifa 16?

Too kind, pal :D
I'll certainly make the Hyperturquoise/Black, Wolf Grey/Hyperturquoise Magistas and the Hyperpink/Black, Wolf Grey/Hyperpink Superflys but I want to finish the Pogba's and CR7's version first :)




DiggerHawk;3874916 said:
Great boots Alex.

For those on here who want to play a stock version of the game with official squad updates, the correct ID's for these boots are as follows:

Nike Magista Obra Dark Citron = 101

Nike Mercurial Superfly Squadron Blue / Black / Volt = 103

Changing the boot texture names to these and importing them will mean most the players wearing them in real life will wear them in game. These are the official boot ID's used by EA in the updated squads. Any inaccuracies are down to EA's boot assignments in the squad updates.
What an useful news, buddy :) Thank you very much, so I suggest to rename the .rx3s of the first page with the IDs that DiggerHawk has just suggested :) Thanks again bro :ewan:




riesscar;3875075 said:
Out of curiosity, what are the differences with regard to bumps and reflexes between FIFA 15 and 16? I've noticed that the bumps and/or reflexes in custom boots in 15 textures cause the lighting and reflection to mess up. I noticed a lot more white in the reflex than there was in the 15 version.

Thanks for any guidance.

Carson


Sent from my iPad using Tapatalk
Hi mate, there's no difference in the 3D Bumpmap, but check out this post to understand the difference in the new Reflex Bumpmap:
http://www.soccergaming.com/forums/showpost.php?p=3868017&postcount=44 :ewan:




msrajjc2;3875155 said:
Have to say that these are the best boots I've seen! Truly puts EA to shame. Thank you for sharing such great work. If you have plans to continue releasing boots for FIFA 16 I – and surely many others –*would be extremely appreciative!
hahaha thanks thanks thanks bro :) of course I'll restart as soon as possible, (uhm...as soon as the motherf*ckers stop stress H24 in our office haha)
Don't worry in any case, in my little freetime I'm heavily working on the CR7 "volcanic" texture!!

CYA guys, have a nice Thursday :bouncy:
 

DiggerHawk

Club Supporter
What an useful news, buddy Thank you very much, so I suggest to rename the .rx3s of the first page with the IDs that DiggerHawk has just suggested Thanks again bro

Using your boots this way is basically what EA does on consoles and should do on PC. The game engine is all set up for the new boots, there're assigned to players in the squad updates, but because their entry is embargoed in the database the game engine defaults to generics. Although this year (FIFA 16) OFFLINE this embargo is ignored by the game engine but ONLINE and in "edit player" it still stands resulting in generics in those game modes.

Removing the embargo and adding the new boots .rx3 files with the correct names fixes the boot bug and the missing boots in "edit player" purchased in the catalogue.

Below is all the default boots in game with their ID's (notice the duplicates that are replaced by EA when new boots are released)

"data_graphic2.big"



"data_graphic2_extra.big"



Take a look at "101" and "103" both duplicates of "52" and "57". "52 and "57" are the original boots and should not be replaced. "101 and "103" are placeholders along with others that are duplicates.

Alex if you release more boots I will try and find out what the official ID is. This will only work with boots that EA have already released on consoles though.
 

DiggerHawk

Club Supporter
What an useful news, buddy Thank you very much, so I suggest to rename the .rx3s of the first page with the IDs that DiggerHawk has just suggested Thanks again bro

Using your boots this way is basically what EA does on consoles and should do on PC. The game engine is all set up for the new boots, there're assigned to players in the squad updates, but because their entry is embargoed in the database the game engine defaults to generics. Although this year (FIFA 16) OFFLINE this embargo is ignored by the game engine but ONLINE and in "edit player" it still stands resulting in generics in those game modes.

Removing the embargo and adding the new boots .rx3 files with the correct names fixes the boot bug and the missing boots in "edit player" purchased in the catalogue.

Below is all the default boots in game with their ID's (notice the duplicates that are replaced by EA when new boots are released)

"data_graphic2.big"



"data_graphic2_extra.big"



Take a look at "101" and "103" both duplicates of "52" and "57". "52 and "57" are the original boots and should not be replaced. "101 and "103" are placeholders along with others that are duplicates.

Alex if you release more boots I will try and find out what the official ID is. This will only work with boots that EA have already released on consoles though.
 

DiggerHawk

Club Supporter
What an useful news, buddy Thank you very much, so I suggest to rename the .rx3s of the first page with the IDs that DiggerHawk has just suggested Thanks again bro

Using your boots this way is basically what EA does on consoles and should do on PC. The game engine is all set up for the new boots, there're assigned to players in the squad updates, but because their entry is embargoed in the database the game engine defaults to generics. Although this year (FIFA 16) OFFLINE this embargo is ignored by the game engine but ONLINE and in "edit player" it still stands resulting in generics in those game modes.

Removing the embargo and adding the new boots .rx3 files with the correct names fixes the boot bug and the missing boots in "edit player" purchased in the catalogue.

Alex if you release more boots I will try and find out what the official ID is. This will only work with boots that EA have already released on consoles though.
 

badboylw

Reserve Team
Hey Alex, any way to get the RX3 files of some of your original boots creations, like superflys and Magistas, to replace the EA Generic boots in FIFA 16?

Excellente work!
 

a L E x _ 1 O

Reserve Team
Nike Magista Obra FG iD - Paul Pogba's Customization
Iron Black HyperPink


Reflex BumpMap


3D BumpMap (512x512 only)







I still can't believe it, I can't find the words...RIP
PrayForParis.
 


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