Could someone explain how to make a reflex file for FIFA 16 boots? I read that varying levels of transparency are required... is there a brief guide explaining how to create a reflex and what effect each color/degree of transparency has on the boot texture.
Anyone know how to create kitnumbers? I have tried opening a random kitnumber.rx3 and then replacing 0-9 with my own created numbers and then saving it. But in game the numbers have the 'i do not work green color'.
I hate to ask repeatedly, but I would really like to do some bootmaking and need clarification on one thing: reflex/specular maps. I understand that lighting reflections are different in FIFA16, and I read in (I think) Alex10's thread that he figured out how to make a proper reflex using variable transparency layers. I also noticed that Nabo's recent rework of the Ace 15 boots contained reflex maps which he altered for 16, but they looked quite different from those made by Alex10 (although equally good in-game.
So, my question is this: can someone guide me on how to make make reflex maps for boots in 16? I have decent knowledge of Photoshop, cursory knowledge of Blender and a strong will to learn. If someone could just point me in the right direction, I would be very grateful.
Thanks in advance for any advice that you can provide.
Hi, last week I made a custom scoreboard for my game. But it wont work, I created it with the Scoreboard tool from File Explorer however it seems like it doesnt work properly. I already have all the textures with the proper dimensions so if someone can guide me to create a correct scoreboard please PM me, thanks.