3D League Logos

giacomo_fornov

Club Supporter
Missing AFA texture

Hello, I downloaded this logo AFA and it's without texture. Is working well in the game, but only appears the structure without any color.

Thankss
 

dissectionalone

Senior Squad
K-Roq;3787748 said:
got the EPL logo you made, put it in the right folders, regenerated and nothing, am i doing something wrong?

Does the default BPL logo appear instead? That's strange, even though I think I haven't tested the 15 version ingame. I've tested only the 14 version using jenky's file loader

giacomo_fornov;3787757 said:
Hello, I downloaded this logo AFA and it's without texture. Is working well in the game, but only appears the structure without any color.

Thankss

For some reason, when I replaced the original version of the logo, the textures file disappeared from the folder, even after I've updated the folder with both files.
I'll reupload the textures file and put the link here.
 

giacomo_fornov

Club Supporter
dissectionalone;3787829 said:
Does the default BPL logo appear instead? That's strange, even though I think I haven't tested the 15 version ingame. I've tested only the 14 version using jenky's file loader



For some reason, when I replaced the original version of the logo, the textures file disappeared from the folder, even after I've updated the folder with both files.
I'll reupload the textures file and put the link here.

Ok. Thankss and congratulation to great work.
 

Jack_90

Club Supporter
Hi, could someone help me with my problem?, I got a logo created by myself in 3DS Max and exported into fbx and imported into blender to use the arianos FIFA 15 3D I/E. The problem is that when a export my model the model has 150 B of size, I followed all the instructions showed by dissectionalone, could someone please tell me how to get my model exported properly?. Thanks in advance.
 

dissectionalone

Senior Squad
Carlos*_90;3791066 said:
Hi, could someone help me with my problem?, I got a logo created by myself in 3DS Max and exported into fbx and imported into blender to use the arianos FIFA 15 3D I/E. The problem is that when a export my model the model has 150 B of size, I followed all the instructions showed by dissectionalone, could someone please tell me how to get my model exported properly?. Thanks in advance.

If the file is only 150 B in size, then it's empty. If you open it using a hex editor, pretty sure only thing in there is the rx3 file header.

Did you name the mesh correctly?

leaguelogo_plastic.FxRenderableSimple?

The textures should be leaguelogo_cm.Raster, prop_nm.Raster and prop_coeff.Raster

after doing the autopaint mesh on blender (mode 1 for color0 and mode 2 for col1) just add an empty object to the scene (axis) rename it to TROPHY
, select your logo mesh then the TROPHY and make it parent to the logo object.

After that, just select the trophy/ball flag select the folder, export and then export the textures.

Make sure to add the vertex colors to your mesh object and doing the autopaint like I mentioned

Just out of curiousity, why send the model into fbx when you could export the 3ds file and import it straight into blender? It's possible that somewhere along the fbx export, something changed in the file so the blender script couldn't export it correctly...
 

Jack_90

Club Supporter
I exported it to fbx beacause I though it could have in some way more quality than any other format, but if you say 3ds format could work let me give it a try, and thanks.
 

dissectionalone

Senior Squad
Carlos*_90;3791098 said:
I exported it to fbx beacause I though it could have in some way more quality than any other format, but if you say 3ds format could work let me give it a try, and thanks.

No problem.

The first time I was trying to get it to work I got pretty upset wondering if it could be some geometry restriction or a dozen other things and couldn't get it to work for a long time, then I asked jorge78 how he exported the converted ball models and I simply replaced the ball part of the equation for the logos and understood how it worked :)

Good luck with your logo/s
 

Jack_90

Club Supporter
I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

This is how it look like






Sorry for all my noob question but I am really lost about all this. Thanks in advance.
 

Jack_90

Club Supporter
I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

This is how it look like






Sorry for all my noob question but I am really lost about all this. Thanks in advance.
 

Jack_90

Club Supporter
I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

This is how it look like






Sorry for all my noob question but I am really lost about all this. Thanks in advance.
 

pao4ever

Starting XI
hey mate, just to know, the stars-logo on the Champions League one doesn't appear because of the lights surrounding it
 

dissectionalone

Senior Squad
pao4ever;3791136 said:
hey mate, just to know, the stars-logo on the Champions League one doesn't appear because of the lights surrounding it

Thanks for reporting it, mate. The light colored versions of the textures (white and frey/silver) do tend to get a tad lost but I'm not really sure about the black version though. Maybe I should try down-scalling the logo a little to see what gives
 

Jack_90

Club Supporter
I exported the model but ingame the texture looks messed, black & white, and in blender it looks good, I see I need 3 textures applied to the model but I dont know wich format they must be and how to convert my main texture into another formats like alpha or something like that.

This is how it look like






Sorry for all my noob question but I am really lost about all this. Thanks in advance.
 

aimartan

Reserve Team
dissectionalone;3791172 said:
Thanks for reporting it, mate. The light colored versions of the textures (white and frey/silver) do tend to get a tad lost but I'm not really sure about the black version though. Maybe I should try down-scalling the logo a little to see what gives

Me too, why I install the Champions League stars-logo, but when I play the career model's CL match, it just show the trophy, not the star logo, How can I do?
 

dissectionalone

Senior Squad
aimartan;3792126 said:
Me too, why I install the Champions League stars-logo, but when I play the career model's CL match, it just show the trophy, not the star logo, How can I do?

Those are actually two different parts of the equation: Part of the logo not showing up could be something regarding the scale of the model, whereas it not showing up at all has to do with the fact that by default league logos appear on league and or friendly matches between teams from the same league, and on cups and trophies the default 3d object shown in the wipe clips is the actual trophy... If I'm not mistaken, there's an option in Revolution Mod to change that, but you'd have to check the documentation files provided by scouser to get the details on how it's done.

As soon as I get the chance I'll re-check those logos to see what gives

Edit: Here's the Ukrainian Premier League logo



https://www.mediafire.com/folder/21anz10n8qvvx/Ukrainian_Premier_League_3d_logo
 


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