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Yes.
I have tried this method before but it did not work for me
I have it extracted for all languages.
I have tried this method before but it did not work for me
I wanted to merge the Arabic comment
I'm not on a device Ps3
It is possible, the only issue on PS3 was not knowing how to regenerate .bh files and the fact that the PS3 is case sensitive for files, but we do not know what is in capital letters and what not.
Yes, this is trueFor example, on PC it does not matter if you write imgassets, IMGASSETS, IMGAssets or imgAssets, the folder will be the same. You can not have 2 folders with the same name, even if you have one folder in full capitals and the same folder name in small letters, it will always be the same folder.
IMGASSETS = imgassets = IMGassets, etc = 1 same folder
However on PS3, you can have 100 folders of the same name as long as you change the order of the capital letters.
So on PS3, imgassets folder is different from imgAssets folder and so on.
Imgassets =/ imgassets =/ IMGassets, etc = 3 different folders
This is where we have issues since we do not know whether the folder is in capital letters or not, because in the .big files all files/folders are in small letters. So it takes a bit of time to know what the correct name is.
Do you remember when we made the start screen image "pressstart.big" for PS3 and the game would not start? That was because the actual name is PressStart.big.
Only after naming it like that, the game would actually start. On PC it would not matter.
I have tried this method before but it did not work for me
I wanted to merge the Arabic comment
I'm not on a device Ps3
Yes, I understand you
The issue was this, ramzidz15 and this is how to resolve it. We didn't know it back then, now we know.
As you can see, all files are in small letters (for example demo_neutral).
However, after opening the dut_nl.xml (same will go for other languages), you can see the true names:
So, for this to work on PS3 (since the PS3 is case sensitive), you must change demo.sbr/sbs to DEMO.sbr/sbs, same for the others.
That is why when trying to modify the files on PS3 it will crash if you add the audiodata folder, but leave the names as they are in small letters.
The game depends on files xml Reverse releases PcYes, I understand you
This is really the best way
thank you for your effort
We can also change the names if we like
Yes, I understand you
This is really the best way
thank you for your effort
We can also change the names if we like
I will try in the coming daysYes, I think if we name it differently in the .xml then the game will follow that route, so we can also simply rename "DEMO" to "demo" in the .xml (I think).
I will try in the coming days
There may be a result
I also want to take things from the Nintendo device's comment files and merge them
Nintendo is the best solution that you can modify in some way
Because it also contains new players legends
@fifayoun Well i am one of those who try to add arabic language to data7 ,i extract both data7.big from BLES02258 europian version and BLES02259 Americain/UAE version and add ara_sa to speechdata in data7.big of europian version game stuck see this so what do i need to do now to make arabic language along with the others ??,
@fifayoun Do you know of any kind of program or tool that can open and extract from EA FIFA soundbanks? I've been desperately trying to add all the player names and team commentary from 2014 World Cup which aren't in FIFA 16. There are missing lines for all qualified teams from 2014 + lines from UEFA EURO 2012 & 2008 & 2010 World Cup carried over into the 2014 World Cup commentary (lines about team-specific match events: goal, penalties, corners, throw-in, substitutions, attacking play) which aren't included in FIFA16.
He wants the way we've been talkingThis might be possible, what have you attempted and which files have you used?