• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

2018 FIFA World Cup Russia Patch - FIFA16,18 or Official Game

Status
Not open for further replies.

Rizzaldio

Youth Team
Please explain, what the program did you used for extract files from sbs sbr files? And how to pack new files in them.

Hi, you need to understand how to read the hex and fully understand it. I don't have time to teach I'm afraid. I create my own tools so eventually there will be things you can use.

Hi @Rizzaldio ! Awesome work! There's just a couple of problems that need sorting out, in addition to certain countries not working:

1. For some reason, the fans start applauding about 2-3 seconds into the playing of the new anthem audios. What usually happens is that fans applaud after each of the two teams' anthems are played.

2. Did you import the anthem sounds from my uploaded album or from the original WC soundbanks? If you could upload the anthem sounds from the 2010 & 2014 WC anthem soundbanks, that'd be great (like I wrote before - only Mauritius and Mauritania from 2010 + all the anthem sounds from 2014). The reason why I ask this is because some anthems are a bit faint, and coupled with the crowds cheering 3 seconds in, the anthems themselves can be a bit hard to hear clearly. The original anthems from the EA soundbanks also have slight a echo effect like they're being played over a loudspeaker.

Thanks man, I'll have a look and try to address these issues. I used the anthems you sent. Ripping them out of previous games and putting them back in will take me ages so I'll do that last if still needed
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Hi, you need to understand how to read the hex and fully understand it. I don't have time to teach I'm afraid. I create my own tools so eventually there will be things you can use.



Thanks man, I'll have a look and try to address these issues. I used the anthems you sent. Ripping them out of previous games and putting them back in will take me ages so I'll do that last if still needed

If you could rip the sounds from the other soundbanks, I can reimport them. (You'll need to send me the version of your tool that edits the anthems soundbank)
 

Rizzaldio

Youth Team
If you could rip the sounds from the other soundbanks, I can reimport them. (You'll need to send me the version of your tool that edits the anthems soundbank)

Ok ^ if someone has the files and has time to do this. You need to open the soundbank and find where all the positions of 48 00 00 0C 15 are. This is the start of a new sound file. Find how many times 48 00 00 0C 15 appears at the start of the line to find out how many songs are in the bank.

The easiest way to extract is to go to the end of the hex file and get the offset. Then find the previous 48 00 00 0C 15
in the hex. Cut all of this and paste it into a new file name it Track_<NUMBER>.ealayer3

Make sure you name them all according to the position they appear in the file.

This is step 1...
I believe this process will take too long for me to dedicate all my time to. I'll keep looking at how to fix the current file to add echo and remove crowd noises as that's in the best interest of everyone who wants this feature.


Or - we wait until I finish this work then
 
Last edited:

Rizzaldio

Youth Team
Likelihood is the individual sound files contain a reference to time when the crowd start chanting so I'll find this and fix them. Volume can also be adjusted by editing them in goldwave so I'll do this too
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Ok ^ if someone has the files and has time to do this. You need to open the soundbank and find where all the positions of 48 00 00 0C 15 are. This is the start of a new sound file. Find how many times 48 00 00 0C 15 appears at the start of the line to find out how many songs are in the bank.

The easiest way to extract is to go to the end of the hex file and get the offset. Then find the previous 48 00 00 0C 15
in the hex. Cut all of this and paste it into a new file name it Track_<NUMBER>.ealayer3

Make sure you name them all according to the position they appear in the file.

This is step 1...
I believe this process will take too long for me to dedicate all my time to. I'll keep looking at how to fix the current file to add echo and remove crowd noises as that's in the best interest of everyone who wants this feature.


Or - we wait until I finish this work then

I'm happy to do the step 1 for you.
 

MstislavK

Club Supporter
Rizzaldio
At the beginning of the songs I've added, there is always a loud click. How to fix it?


I convert my lossless file as MP3, 44100, 256 kbps CBR in foobar2000.
 
Last edited:

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Cool, we still first need to find out why the crowd cut in or it will cause the same issue so will look at this first

Hi @Rizzaldio I've started to have a look inside the 2010 & 2014 anthem soundbanks but I can't find the exact hexcode you've specified. What I have found is this: 48 00 00 0C 16 , but there seems to be quite a big gap between intervals of this code. How many hexcode numbers/letters pairs should a sound of the 15secs length that we're looking for be normally?
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Guys, I'm missing the players from the DLC's squads update from 24#### onwards - I need the DLC's squads file from this date: 16/06/2018.
 

Rizzaldio

Youth Team
Hi @Rizzaldio I've started to have a look inside the 2010 & 2014 anthem soundbanks but I can't find the exact hexcode you've specified. What I have found is this: 48 00 00 0C 16 , but there seems to be quite a big gap between intervals of this code. How many hexcode numbers/letters pairs should a sound of the 15secs length that we're looking for be normally?

Hi mate yeah when I sent that hex it was off the top of my head. 48 00 00 0c 16 is correct.
 

Rizzaldio

Youth Team
It depends mate on the bitrate length etc.
Example a 256 bit song @10 seconds would go 256x4x10x600. Basically you need to grab everything to the next time that appears in the file
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
@Rizzaldio

I've found all the positions by row of the hexcode "48 00 00 0C 16" in both anthems.sbs & anthems_02.sbs (from the 2014 WC anthem soundbanks):

anthems.sbs

0
845C7
105ED8
18C432
20E3B7
297D62
3201D9
3A14EC

anthems_02.sbs

0
7EEA9
1013B6
185B55
207ADA
2861AD
309CDA
38F673
410A37
49605B
51C78D
5A7E7D
62D3F0
6B75E7
739B6A
7BBFC6
83FD41
8C2D23
9433FF
9C4B38
A459AF
ACAE71
B4BA9A
BCC911
C50ED8
CD7AE1
D6D68D
DDD943
E5D798
EE5A37
F672D2
FEEA26
1079291
11055F3
118FE99
12167A3
129AF07
131D414
139E514
1421693
14A723F
152CC13
15B2997
163B695
16BBED3
173E456
17C5DBD
184624B
18C98DC
195171A
19CBADC
1A583C6
1ADD79C
1B5E988
1BE222C
1C6520E
1CEB768
1D69579
1DED11C
1E70311
1EF1872
1F74256
1FFA24F
2082A4F
210D41C
2195B57
221BA78
22A3EEF
2327E07
23ACA7D
242C6BF
24B4538
253CE4B
25C139C
2647034
26C987B
274D281
27D247F
285B918
28DE585
29602BC
29E2F29
2A6560E
2AE9987
2B6B0FB
2BECD0B
2C732DB
2CF59C0
2D7C07C
2E05B4E
2E865DA
2F07BB1
2F8B9A2
300CB18
3095B15
31192CD
319E2F3
3227878
32A9924
332E4E9
33B66D7
3437A25
34BAAF3
353EBA8
35C107A
36460DB
36C71A0
374A8A7
37D0B3D
385E1C0
38E3F09
3968B7F
39ED0D0
3A7140E
3AF407B
3B758A0
3BF8EF6
3C796F9
3D002C7
3D8AF58
3E17969
3E92858
3F1E4B3
3FA6154
402976F
40AF0CD
4134CB4
41BEB71
4241E52
42C7B60
434E941
43D0729
44519C6
44D5092
4565406
45E9830
4671CA7
46F584A
4780E4E
480FDB5
489361E
4919D15
49A0C58
4A302A9
4AB1DCD
4B3357C
4BB5BB0
4C36C3A
4CBD2F6
4D45048
4DC721B
4E48D7A
4ECD0F3
4F50EA9
4FD2FCB
5059687
50DE287
51656A1
51CE148
5270C5C
52F7E28
537F0E0
5402F0C
54897A0
550A566
558F33E
560C63F
5695AD8
571F91F
57A4296
5829332
58B6605
593701B
59BD53A
5A446CB
5AC8EE0
5B4D6BA
5BCE9CD
5C524BF
5CD6DFB
5D599F2
5DDD81E
5E6215A
5EE25E8
5F671AD
5FE95CE
606C874
60EFD2D
6170708
61F6502
6279AA7
63006B0
6382549
6406A5F


How do I find, then delete, the offsets?
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
@Rizzaldio

So I've saved the first "file" in anthems_02.sbs (between: 0-7EEA9 rows) and the saved .ealayer3 file is 503 KB. How do I now convert to a usable format? .mp3, .wav for example.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Brilliant. Exporting the first 5 and I have:
Afghanistan
Albania
Algeria
American Samoa
Andorra

Also note that the sounds only come out of one earphone when I play the .mp3. Does this mean they have to be converted to Stereo?
 
Status
Not open for further replies.


Top