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Search results

  1. S

    Exocyst's Career Mode Tweaks

    These are great findings. I wonder how hard it would be to modify player attributes instead of editing db in excel everytime. Db is copied when you start career or a tournament afaik.
  2. S

    Regularcat's FIFA 13 Mods

    Ok. Then may be share just 1-2 keys (new from exe) that you believe affect gameplay in some significant noticeable way. I will test and try with range of value and will possibly get back with my test results. If it works indeed I will admit it if it does not I am disappointed. You sound...
  3. S

    Regularcat's FIFA 13 Mods

    All right lets see. I hope you dig out something for real. Surely, i know how to use hex editor and much more.
  4. S

    Regularcat's FIFA 13 Mods

    We will get back on subject when you publish product.ini and excited crowd will enjoy their placebo. Just don't put too much bloat in it, put only what works.
  5. S

    Regularcat's FIFA 13 Mods

    Trying to blow up your ego.
  6. S

    Regularcat's FIFA 13 Mods

    product.ini flags do not work in this fifa unless you want to see things
  7. S

    Regularcat's FIFA 13 Mods

    get small ssd and hdd of course if it is desktop
  8. S

    Database Edits To Reduce Game Speed

    Don't take critic so close. Of course there is no perfect way, just saying that simple coefficient reduction is good enough imo. Well, according to what I saw comparing data I can clearly derive a curve applied to the modified attributes, which basically applies bigger reductions to lower values...
  9. S

    Regularcat's FIFA 13 Mods

    Save on anything and get the SSD
  10. S

    Database Edits To Reduce Game Speed

    These are the settings i found work well for me. Agility 60%, reactions 60%, sprint speed 90%, accel 98.5% . Also my belief it is actually best to apply constant linear reduction to all players rather than use some nonlinear function which widens gap between good and bad players. This is what...
  11. S

    Regularcat's FIFA 13 Mods

    Just go experiment with it instead of arguing. Put big numbers in it and you will notice lightness. The ball flying fast and rebounds to the sky. You have these keys in you mod file why then? Anyway this is fifa13 forum. Which keys work in fifa 13 in your opinion master?
  12. S

    FIFA 13 Lighting/Contrast Change

    It still has slight tint of yellow (this is what gets amplified) but it is not nearly as unnatural as it was with that hdr like glowing. Also setting low detail settings disables bloom without editing lua.
  13. S

    FIFA 13 Lighting/Contrast Change

    Yep, you rock man, thanks a lot! I was suspecting it might be possible that some lua script had it but it would take forever to find out. This is it, that stupid bloom effect. Now my field looks nice and green. These kind of things should be adjustable through the game or like "normal" games...
  14. S

    Regularcat's FIFA 13 Mods

    yes altitude worked in fifa12 and has nothing to do with career. It is actually one of the favs of RC i believe. With his db edits (and idea to play with traits) really brought the game to a different level. I hope something close could be achieved in this fifa, but my concern ea actually...
  15. S

    Regularcat's FIFA 13 Mods

    I don't think what would someone else do or think. I am keen enough to understand how software works to draw conclusions from hard solid facts. You probably need to make you fifa13 work first and try to mod it first before announcing your gp from fifa12 will work. I am not saying no codes will...
  16. S

    Regularcat's FIFA 13 Mods

    I don't know how it affects in the game and the scale of that parameter, but in real world altitude affects gravity. possibly you need basic physics class. Also which codes affect specifically ball physics in fifa12? I am not sure I saw it in you product.ini. CPU/AI_HOME_DIFFICULTY yes these...
  17. S

    Regularcat's FIFA 13 Mods

    so sorry, you think I am dumber then you? not really. I said GP codes which you add to product.ini which exist in exe and could affect GP, but don't.
  18. S

    Regularcat's FIFA 13 Mods

    No. In fifa12 it works in exhibition as well and changes quite significantly physics of the ball and players. higher numbers say over 100 make it slow and resistive. ALTITUDE_DIFFERENCE_AWAY and ALTITUDE_DIFFERENCE_HOME
  19. S

    Regularcat's FIFA 13 Mods

    native ini = original ini which you extract. Video is irrelevant because there is no any indication which sliders were used. And even if he tells which i do not trust some words only facts. The only fact is when you try it yourself and see. GP remains unchanged whatever new flag you add to...
  20. S

    Regularcat's FIFA 13 Mods

    no, it just plain does not apply flags from product.ini anymore. regenerate? yes obviously. Anyone tell me 1 flag which changes GP and not in the native ini. Like for example, that home away altitude key (still in the exe) does not affect anything anymore. Why?
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