I’m expecting to do it tomorrow evening and post it on Monday. It’ll be on a separate website I’m making with video tutorials and assets so we can keep everything organised and easier to search for what you need.
I’ll provide my link table that can be downloaded and used for the tutorial.
Yes but it will be much quicker and easier for you in the long run. Sorry I didn’t realise you were doing every line manually before. That must have take you ages!
Hi mate, did you manage? I’m considering putting together a video series on how I’ve done certain mods showing you the full process with a website full of assets you can use. It might help you along the way
I can probably teach you based on Fifa 22 but I don’t have Fifa 23. It’s probably very similar.
I need to add a new league to my current mod over the weekend so I’ll write up the steps. I’ve been considering doing a video series and a website to show how I’ve been able to mod things.
Seems like a bit of an issue with some imgassets and other things like regen kits not appearing in the career mode but appearing outside of career mode. Very odd, have you seen it before?
Weird one but you guys might know the answer - any idea why some minifaces don’t appear in career mode but do appear outside of career mode? I’ve used player id 400015 in case that makes any difference
Yes. When I first started modding Fifa I created an excel spreadsheet and linked everything, so if I insert a new line into compdata everything else gets updated. I believe other modders use google sheets. I can provide this to you, but you would have to create your leagues and everything again...
Step 5
Ok so we are now past the worst of it and nearly there!
We need to advance the teams who win their first round games to the second round so go to advancement.
I have added these lines:
428
1
461
1
429
1
461
2
430
1
461
3
…and so on
The first column is the game...
Step 4
The next step is to increase the number of games in the first round so all teams enter and we can eliminate the number of teams that we want to.
So I need 32 games in the first round rather than 8. I go to the compobj table and I add the extra games like this:
435
5
G8
427
436...
Step 3
Now comes the complicated bit….
We are adding 24 teams into the tournament so we need more knockout games in Round 1 and more teams to enter at team 1 so we can cut them down to the expected amount for the next round.
Round 2 in my cup has 20 games so it is expecting 40 teams to enter...
Step 2
At the moment all we have done is push our new teams into the tournament and they will just replace some of the teams from the other leagues that were there previously. What we need to do now is create some more slots in the setup where we have pushed the teams to so it will randomise...
Step 1
Add your new league to the tasks table.
- Add a new line above the current fill task to add your new league teams to the setup stage:
422
start
FillFromLeagueInOrder
424
61
0
0
422
start
FillFromLeagueInOrder
437
60
0
0
422
start
FillFromLeagueInOrder
481
14
0
0...
OK Tutorial….
I suggest we do this all in stages as it is one of the more complicated things to try and do in compdata…
A few things to note
- There is a maximum number of teams allowed in a tournament (128). If you need more than this I usually create another tournament which acts as a...
Sorry about the delay guys - Took me a little longer than planned to get where I needed to. I can confirm I will be writing up this tutorial for you tonight
Yes, I’m going to be doing a similar thing for my English patch tonight or tomorrow. I have a few teams to complete first but I’ll add a tutorial as I do it. It’s a bit more complicated but should be fine