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FIFA STREET PS3 (X360) - Console Editing

jj88

Club Supporter
I have also worked on adding more leagues/teams. In reality, FIFA Street has all the files (kits/minikits) for all teams who were in FIFA 11/12 (game was developed in between FIFA 10/11/12) and therefore in reality, EA could have easily added all the teams from the normal FIFA games but for some reason removed those teams/leagues from the database, meaning only 6 leagues were in the game.

But when I edited the database and added for example the Dutch Eredivisie to the database and Ajax to the database, the game recognised it and the kits/minikits for Ajax were already in the game (2011) kits.
At the moment, editing the database only moved some players and then tried to add to the national team of my country by setting the id of an existing team and then editing the flags but it did not work, the logo of the same team did not work, then it I did with the real id that my selection has in the current fifa editions and the team selection logo is empty.
 

fifayoun

Youth Team
At the moment, editing the database only moved some players and then tried to add to the national team of my country by setting the id of an existing team and then editing the flags but it did not work, the logo of the same team did not work, then it I did with the real id that my selection has in the current fifa editions and the team selection logo is empty.

You can easily add new teams and their logo/kits. I made my own FIFA Street "Revolution Mod" to make the game automatically read edited files. I will upload those soon.
 

jj88

Club Supporter
hi by chance you will not have among your files the facegen modelset for fifa 12/13 published by du_oro10 or know some old facemaker that has it, that file is lost all dead links, I am trying to learn how to use blender to include at least I have tried the main stars of the important teams in the Frankestein style but the result is not very satisfactory for me, an attempt with the 3 liverpool.
muestra.jpg
 

fifayoun

Youth Team
hi by chance you will not have among your files the facegen modelset for fifa 12/13 published by du_oro10 or know some old facemaker that has it, that file is lost all dead links, I am trying to learn how to use blender to include at least I have tried the main stars of the important teams in the Frankestein style but the result is not very satisfactory for me, an attempt with the 3 liverpool.View attachment 34188

I will look whether I still have those files on my old PC.
 

DoradoOroOro

Club Supporter
Amazing! One question, I see you can import files to FIfa Street, but can you export? Cristiano Ronaldo's face in Fifa Street was amazing and I want it for other Fifas.
I have all Fifas from 07 to 20, if you need any file like kits, balls, faces or other things, you can text me!
 

fifayoun

Youth Team
Amazing! One question, I see you can import files to FIfa Street, but can you export? Cristiano Ronaldo's face in Fifa Street was amazing and I want it for other Fifas.
I have all Fifas from 07 to 20, if you need any file like kits, balls, faces or other things, you can text me!

Yes, it is possible to export the faces from FIFA Street. They will work with FIFA 12 and 13, but for FIFA 14 and later you will need tools (I think moddingway has a tool to convert FIFA 13 faces to FIFA 14 format).
 

DoradoOroOro

Club Supporter
Yes, it is possible to export the faces from FIFA Street. They will work with FIFA 12 and 13, but for FIFA 14 and later you will need tools (I think moddingway has a tool to convert FIFA 13 faces to FIFA 14 format).
I have the tool, I also imported Cristiano Ronaldo's face from Fifa 12 to Fifa 14. How can I export his face from FIFA Street? Thanks for the info!
 

jj88

Club Supporter
hi fifayoun about a month ago I made the method to find the hash in the bh files using the hex editor with this I could include the database without having to modify the big ones, the truth is that it was a bummer having to regenerate bh every Once you expanded the database and on top of that you had to modify data0 big to then encrypt it to edat, anyway how would you include the sceneassets folder externally as you and ramzids15 did in Fifa19 ps3 and xbox 360, in the case of tattoos some information that they found talk about expanding the database or editing the playerlua. any recommendation how to do this? I would appreciate some information in this regard.
 

jj88

Club Supporter
By the way, I was doing really bad things with blender, I didn't even know that I could do the textures with this tool, with this quarantine I have taken it up again, although I'm still a disaster, now I'm a bit familiar with it, even though I don't know many of its qualities, here an attempt to recreate some young people who seem to me to be one of the most talented in football right now, a lot to correct yet.
J-STREET.jpg
 

fifayoun

Youth Team
By the way, I was doing really bad things with blender, I didn't even know that I could do the textures with this tool, with this quarantine I have taken it up again, although I'm still a disaster, now I'm a bit familiar with it, even though I don't know many of its qualities, here an attempt to recreate some young people who seem to me to be one of the most talented in football right now, a lot to correct yet.View attachment 37286

Wow, you actually did very well.
 

fifayoun

Youth Team
hi fifayoun about a month ago I made the method to find the hash in the bh files using the hex editor with this I could include the database without having to modify the big ones, the truth is that it was a bummer having to regenerate bh every Once you expanded the database and on top of that you had to modify data0 big to then encrypt it to edat, anyway how would you include the sceneassets folder externally as you and ramzids15 did in Fifa19 ps3 and xbox 360, in the case of tattoos some information that they found talk about expanding the database or editing the playerlua. any recommendation how to do this? I would appreciate some information in this regard.

Yes, this is an issue, however most things like balls, kits, faces, tattoos, etc. can indeed be loaded externally. You only need to regenerate the .bh for the .lua files, once that is done most of the things can be loaded from outside the .big/.bh

I had already done that, I will share my .lua files with you.
 

jj88

Club Supporter
Yes, this is an issue, however most things like balls, kits, faces, tattoos, etc. can indeed be loaded externally. You only need to regenerate the .bh for the .lua files, once that is done most of the things can be loaded from outside the .big/.bh

I had already done that, I will share my .lua files with you.
I would appreciate it, although it is true that I like to learn to do things by myself, I really cannot focus on everything.
 

jj88

Club Supporter
The issue with faces is that the only the face model from FIFA 14 and newer does not work on old FIFA's. However, maybe we can find a fix for that so that you don't need to create the faces yourself.
That would be great, I wasted quite a bit of time looking for some way to get the fifa 14 heads working but there was no positive result.
 

fifayoun

Youth Team
That would be great, I wasted quite a bit of time looking for some way to get the fifa 14 heads working but there was no positive result.

I found out that the PS Vita FIFA games use the same engine for head models as FIFA 12/13 and FIFA Street, and I saw that there are people who mod FIFA 14 for PS Vita and have succesfully found a way to make those newer models work on that game.
 

jj88

Club Supporter
I found out that the PS Vita FIFA games use the same engine for head models as FIFA 12/13 and FIFA Street, and I saw that there are people who mod FIFA 14 for PS Vita and have succesfully found a way to make those newer models work on that game.
If I saw someone in the forum mention that the fifa 12/13 heads were compatible with psvita but I assumed that fifa 14 was not, I also saw someone else trying to use a conversion method that I did not know if I understood correctly he pretended to copy information from a head with blender and pass it to another that if it is compatible to use it with nintendo switch but its results were not 100% good since it will show vertex errors in the game but it is worth digging deeper if you have any links to any discussion about all this you can send it to me.
 

fifayoun

Youth Team
If I saw someone in the forum mention that the fifa 12/13 heads were compatible with psvita but I assumed that fifa 14 was not, I also saw someone else trying to use a conversion method that I did not know if I understood correctly he pretended to copy information from a head with blender and pass it to another that if it is compatible to use it with nintendo switch but its results were not 100% good since it will show vertex errors in the game but it is worth digging deeper if you have any links to any discussion about all this you can send it to me.

I found some PS Vita faces from a FIFA 20 mod for FIFA 14 (PS Vita), but it also did not work.

There must be a way to make it work, something like ramzidz did with the Block files for FIFA 14 faces.

Anyway, I will keep on looking for a way.
 

jj88

Club Supporter
I found some PS Vita faces from a FIFA 20 mod for FIFA 14 (PS Vita), but it also did not work.

There must be a way to make it work, something like ramzidz did with the Block files for FIFA 14 faces.

Anyway, I will keep on looking for a way.
I tried to exchange blocks the best I could achieve with that was that the head was shown well on its side but if the camera focused on the player's face from the front, the entire scene was filled with gliches.
 


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