jahfooty82
Reserves
Thanks, just PM me the links going forward
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Thank you!
Thanks, just PM me the links going forward
I've been very busy the last few weeks. Hopefully I get some free time this weekend.Any progress?
Please do not get this wrong. Take all the time in the world. It's done when it's done.
Yeah, I plan to do more. But life and family gets in the way lol. I have a wife and young kids so finding time to work on faces is difficult most of the time. But hopefully, I'll get some "me" time very soon to continue my works. Thanks for your continued interest and support of my workHey. Are you still working on faces? Please continue your great work. I really appreciate your skill!
I really feel ya buddy!Yeah, I plan to do more. But life and family gets in the way lol. I have a wife and young kids so finding time to work on faces is difficult most of the time. But hopefully, I'll get some "me" time very soon to continue my works. Thanks for your continued interest and support of my work
Thanks!Actually the face looks great only you need to work on the hair.
beautiful faces are always appreciated thank you for continuing to work for FIFA 16Thanks!
NICEEEE!Actually the face looks great only you need to work on the hair.
The problem is very simple man, you deleted the base model you used for this face.Having issues exporting this head model. If anyone knows a solution let me know so I can try to finish this. Martinelli based on PES 20 head shape. Mostly freehand sculpted.
Export Errors below
Thanks for the info. So how do I fix it?The problem is very simple man, you deleted the base model you used for this face.
You need to restore the base model in the folder you had it when you stated to work on it (t has to have the same ID).Thanks for the info. So how do I fix it?
So I just open my saved .blend file (which doesn't have a base) then browse to each base file then export? Or do I load the base first, then open the .blend file? Do you use startup settings for faces? I saved my first attempt as the startup because it's aligned correctly. I think it's causing a little confusion.You need to restore the base model in the folder you had it when you stated to work on it (t has to have the same ID).
Everytime you start and save a blender project you should keep the original files (The base models) in the folder you imported them from.So I just open my saved .blend file (which doesn't have a base) then browse to each base file then export? Or do I load the base first, then open the .blend file? Do you use startup settings for faces? I saved my first attempt as the startup because it's aligned correctly. I think it's causing a little confusion.
So basically I have to start over and my baseless blend file is useless? I moved all the base files to a single folder after experiencing issues. Really wished the software Facegen Modeller was compatible with this version of FIFA. Seems like it made things easier.Everytime you start and save a blender project you should keep the original files (The base models) in the folder you imported them from.
If you have the files, you should not worry. Just place them in the folder where you had them at the beginning of the process. Export and that's it. Now, if you don't have the base files, then your file is useless.So basically I have to start over and my baseless blend file is useless? I moved all the base files to a single folder after experiencing issues. Really wished the software Facegen Modeller was compatible with this version of FIFA. Seems like it made things easier.