Hey guys, I'm putting this thread here as it's the most active part of the forum and it does apply to fifa 18 as well as others..
Over the past couple of weeks I have been editing database attributes to try and make the gameplay more realistic and wanted to share my thoughts as well as ask opinions from others as ultimately we all want the same thing - which is as realistic a gp as possible.
One realisation I have come to as no matter how hard Fidel, Paul, Supernova etc try there is very limited (if any) changes that can be made solely by editing the CL file.
At the moment I am working solely on defence attributes so the CPU players do not run around like headless chickens on crack trying to get the ball..
I have downgraded all midfielders to the following ranges:
Standing tackle = 0 to 40
Sliding tackle = 0 to 40
Aggression = 1
Interceptions = 1
Marking = 0 to 30
Strikers to:
Standing tackle = 0 to 20
Sliding tackle = 0 to 20
Aggression = 1
Interceptions = 1
Marking = 0 to 10
Defenders:
Standing tackle = 40 to 70
Sliding tackle = 30 to 80
Aggression = 1
Interceptions = 1
Marking = 30 to 70
The above make a bug difference to the flow of my game, next I will try mental attributes.
Anyone else got any ideas on this?
Over the past couple of weeks I have been editing database attributes to try and make the gameplay more realistic and wanted to share my thoughts as well as ask opinions from others as ultimately we all want the same thing - which is as realistic a gp as possible.
One realisation I have come to as no matter how hard Fidel, Paul, Supernova etc try there is very limited (if any) changes that can be made solely by editing the CL file.
At the moment I am working solely on defence attributes so the CPU players do not run around like headless chickens on crack trying to get the ball..
I have downgraded all midfielders to the following ranges:
Standing tackle = 0 to 40
Sliding tackle = 0 to 40
Aggression = 1
Interceptions = 1
Marking = 0 to 30
Strikers to:
Standing tackle = 0 to 20
Sliding tackle = 0 to 20
Aggression = 1
Interceptions = 1
Marking = 0 to 10
Defenders:
Standing tackle = 40 to 70
Sliding tackle = 30 to 80
Aggression = 1
Interceptions = 1
Marking = 30 to 70
The above make a bug difference to the flow of my game, next I will try mental attributes.
Anyone else got any ideas on this?