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Please Help Me

lionel medon

Club Supporter
Hi, everyone here, I am a FIFA mod editor from China.
My friend KO and I have made several popups for fifa16 and our first released popups patch is for Liga BBVA.
However, we encountered some restrictions from the game during our mod editing process. I am going to demonstrate those specific limitations to you.
Anyone who has the ability to help us or provide references in this popups editing will always be appreciated !








PLEASE HELP ME!!!
 

pao4ever

Starting XI
You could just adjust the texture to the letters. But it's an amazing base to work on! Can you share what you've done so far?

Sent from my SM-N7505 using tapatalk
 

Cesc Fabregas

Senior Squad
It looks amazing. Hope somebody can help you with the rest and share all offsets after. I badly want to create popups for my scoreboards.
 

white_knight

Youth Team
First of all, those are amazing textures and exactly what my scoreboard is missing. :) I really have no time for now to help you with intense research and trial and error so I'll tell you what comes to my mind. I was already asked how to change crest size and the best I could came up with was scaling up/down the global value and then scaling down/up all the other elements except for the crest. For example: you want to scale up the crest by 1.25, so you set the global scaling factor to 1.25 and then set all the other elements (except the crests) to 0.75 (so that the other elements stay the same size). I know this is merely a workaround, but it should work.

What's the dropdown popup in the fifth picture about? Substitutions? If so, I remember having successfully moved substitutions elements by hexing overlay_9073.big.

In general, you can look for the string "dropdown" in the overlay_xxxx.big files, and you should be able to find the offsets concerning the textures that pop up right below the scoreboard.

Hope this helps somehow, good luck! :cb:
 

2208binho

Youth Team
inside the "1" file of your overlay, should exists some strings like "_x", "_y", "_xscale" and "_yscale". Open this file with your hex editor and search for this ANSI strings and erase then by putting zeros in the hexadecimal position.
The "_x" and "_y" lock the moves in x and y axis.
The "_xscale" and "_yscale" lock the resizing.

But pay attention: If you erase all of theses strings, your popup can be messed. This is a trial and error and you have to search the offsets in "0" file to resize and move.


My method to do this is:
1) Create a copy of your "1" file
2) Erase all the strings above. This could mess with your popup, but it's ok for now. If it didn't mess, great :D !
3) Search for the offsets in "0" file and tweak your popup.
4) (Only if your popup is messed) Use your backup of "1" file and rewrite, one by one, the strings erased. When you see that the string lock again your object, you must erase it and jump to the next one.

Hope you had understood :D
 

lionel medon

Club Supporter
white_knight;3914926 said:
First of all, those are amazing textures and exactly what my scoreboard is missing. :) I really have no time for now to help you with intense research and trial and error so I'll tell you what comes to my mind. I was already asked how to change crest size and the best I could came up with was scaling up/down the global value and then scaling down/up all the other elements except for the crest. For example: you want to scale up the crest by 1.25, so you set the global scaling factor to 1.25 and then set all the other elements (except the crests) to 0.75 (so that the other elements stay the same size). I know this is merely a workaround, but it should work.

What's the dropdown popup in the fifth picture about? Substitutions? If so, I remember having successfully moved substitutions elements by hexing overlay_9073.big.

In general, you can look for the string "dropdown" in the overlay_xxxx.big files, and you should be able to find the offsets concerning the textures that pop up right below the scoreboard.

Hope this helps somehow, good luck! :cb:
thanks for your detailed answer.
Though I have tried those methods, it doesn't make slight improvements. It is possible that EA has set the relative position between team crest and text. There are a few issue, that the postion of team crest cannot be adjusted as you wish. Moreover,there is even no text in some .big files
all of above makes us hard to create the mod which closes to the reality. I have tried to modify the .1 file in overlay_xxxx.big and the 1. file in overlaycompents_x.big.
 

lionel medon

Club Supporter
white_knight;3914926 said:
First of all, those are amazing textures and exactly what my scoreboard is missing. :) I really have no time for now to help you with intense research and trial and error so I'll tell you what comes to my mind. I was already asked how to change crest size and the best I could came up with was scaling up/down the global value and then scaling down/up all the other elements except for the crest. For example: you want to scale up the crest by 1.25, so you set the global scaling factor to 1.25 and then set all the other elements (except the crests) to 0.75 (so that the other elements stay the same size). I know this is merely a workaround, but it should work.

What's the dropdown popup in the fifth picture about? Substitutions? If so, I remember having successfully moved substitutions elements by hexing overlay_9073.big.

In general, you can look for the string "dropdown" in the overlay_xxxx.big files, and you should be able to find the offsets concerning the textures that pop up right below the scoreboard.

Hope this helps somehow, good luck! :cb:
I have also found the related file like crest, height, _x,_y etc., it all does no help for me.
In addition, it appeared to be a picture acting as displaying the team crest in overlaycompents_x.big. I attempted to change the size of it or move its position. Therefore, for now, the most difficult task is to deal with the size of team crest and the transition of it.
 

lionel medon

Club Supporter
2208binho;3914999 said:
inside the "1" file of your overlay, should exists some strings like "_x", "_y", "_xscale" and "_yscale". Open this file with your hex editor and search for this ANSI strings and erase then by putting zeros in the hexadecimal position.
The "_x" and "_y" lock the moves in x and y axis.
The "_xscale" and "_yscale" lock the resizing.

But pay attention: If you erase all of theses strings, your popup can be messed. This is a trial and error and you have to search the offsets in "0" file to resize and move.


My method to do this is:
1) Create a copy of your "1" file
2) Erase all the strings above. This could mess with your popup, but it's ok for now. If it didn't mess, great :D !
3) Search for the offsets in "0" file and tweak your popup.
4) (Only if your popup is messed) Use your backup of "1" file and rewrite, one by one, the strings erased. When you see that the string lock again your object, you must erase it and jump to the next one.

Hope you had understood :D
I understood what you explained to me and I did use this method. In fact, there are no such contents as team crest and text in those .big files. Put it more clearly, I don't see any coordinte about those contents in .0 file.
Anyway , I have no further step to copy with it. Is it possible to add some contents or variables?
 

lionel medon

Club Supporter
pao4ever;3914820 said:
You could just adjust the texture to the letters. But it's an amazing base to work on! Can you share what you've done so far?

Sent from my SM-N7505 using tapatalk

It is not effective to explain those methods in a few words. To make it short, you must modify the specific which detects the picture and its coordinate before trying to change the size and content of a common picture. After that, locating the coordinate of the picture in the 0. file to do any modification.
 

white_knight

Youth Team
lionel medon;3915036 said:
I understood what you explained to me and I did use this method. In fact, there are no such contents as team crest and text in those .big files. Put it more clearly, I don't see any coordinte about those contents in .0 file.
Anyway , I have no further step to copy with it. Is it possible to add some contents or variables?

Mate, I looked inside overlaycomponents_6.big and overlaycomponents_7.big and there is plenty of occurrences of the "crest" string, even strings like SCALE_CREST and OFFSET_CREST. They are inside the 1 file, which is at the end of the .big file, not inside the 0 file. What 2208binho suggested might be the one key to your problems. :)
 

2208binho

Youth Team
white_knight;3915088 said:
Mate, I looked inside overlaycomponents_6.big and overlaycomponents_7.big and there is plenty of occurrences of the "crest" string, even strings like SCALE_CREST and OFFSET_CREST. They are inside the 1 file, which is at the end of the .big file, not inside the 0 file. What 2208binho suggested might be the one key to your problems. :)

Yes! I did it to unlock all my popups in FIFA 14, I faced the same problem and found out that this strings lock moving and scaling the components.
 

2208binho

Youth Team
lionel medon;3915036 said:
I understood what you explained to me and I did use this method. In fact, there are no such contents as team crest and text in those .big files. Put it more clearly, I don't see any coordinte about those contents in .0 file.
Anyway , I have no further step to copy with it. Is it possible to add some contents or variables?

I don't have time to explain it with more details now. I'll try to take some screenshots to help you, but this week I have a paper to write (to a conference) and a work of evolutive computing (with lots of code to finish).

And answering your question, I don't know if it's possible to add some content or variables. So far, I didn't have success. :/
 

lionel medon

Club Supporter
white_knight;3915088 said:
Mate, I looked inside overlaycomponents_6.big and overlaycomponents_7.big and there is plenty of occurrences of the "crest" string, even strings like SCALE_CREST and OFFSET_CREST. They are inside the 1 file, which is at the end of the .big file, not inside the 0 file. What 2208binho suggested might be the one key to your problems. :)
Mate,I have also noticed it. If even those codes or strings are cracked, there is no coordinate which can adjust the position of the team crest in .0 file from overlay_x015 and overlay_x018 etc.
How can I adjust it?
 

lionel medon

Club Supporter
lionel medon;3915359 said:
Mate,I have also noticed it. If even those codes or strings are cracked, there is no coordinate which can adjust the position of the team crest in .0 file from overlay_x015 and overlay_x018 etc.
How can I adjust it?

thanks for your patient explanation. I did a research this eveing and I probably find the method to adjust the coordinate of crest and team name. So far, it is not confirmed. I need to dig more
 

lionel medon

Club Supporter
2208binho;3915226 said:
I don't have time to explain it with more details now. I'll try to take some screenshots to help you, but this week I have a paper to write (to a conference) and a work of evolutive computing (with lots of code to finish).

And answering your question, I don't know if it's possible to add some content or variables. So far, I didn't have success. :/
I know that it can be edited in fifa14. As there were team crest and coordinate of team name, it is possible to adjust the position. Whereas, there are no such coordinate in the .big file in fifa16.
If even those codes or strings are cracked, I have no idea to change their scale. I gonna know whether the large black round image file(128x128) could be changed in order to change the position of the team crest.
I have done an attempt. It does not work.
the file about texture file of overlaycomponents_9(texture number-162)
 

lionel medon

Club Supporter
2208binho;3915226 said:
I don't have time to explain it with more details now. I'll try to take some screenshots to help you, but this week I have a paper to write (to a conference) and a work of evolutive computing (with lots of code to finish).

And answering your question, I don't know if it's possible to add some content or variables. So far, I didn't have success. :/
BTW, suppose there are two images A and B. Initially, image A covers or overlaps image B. Now how can I edit to make image B cover image A?
 

white_knight

Youth Team
lionel medon;3915359 said:
Mate,I have also noticed it. If even those codes or strings are cracked, there is no coordinate which can adjust the position of the team crest in .0 file from overlay_x015 and overlay_x018 etc.
How can I adjust it?

I'm not sure mate, they could also be in different overlay files like overlay_x014 or overlay_x016 for example.

lionel medon;3915368 said:
BTW, suppose there are two images A and B. Initially, image A covers or overlaps image B. Now how can I edit to make image B cover image A?

You have to edit the layer order of that texture mate.

The black block is a generic texture element and the red-circled offset inside it is the layer order. You have to edit it as decimal and increase or decrease it if you want to move it up or down respectively. You only have to make sure that the new decimal value you set the offset to doesn't match the layer order of any other element, otherwise you'll get an error as every texture element must have a different layer order. :)

 

2208binho

Youth Team
lionel medon;3915359 said:
Mate,I have also noticed it. If even those codes or strings are cracked, there is no coordinate which can adjust the position of the team crest in .0 file from overlay_x015 and overlay_x018 etc.
How can I adjust it?

If they are not inside #0015.big files and so on, they must be inside global overlay components.
 

lionel medon

Club Supporter
2208binho;3915873 said:
If they are not inside #0015.big files and so on, they must be inside global overlay components.

YES, I can change the position of the team crest but I cannot change its scale. Though I have edited the proportion strings of .1 file, the home and away teams share the only one ordinate. How can you enlarge the team crest when you were editing the pops in fifa14? Is that changing the scale of the image of team crest?
 


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