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Creation Master 16

Bynio19

Club Supporter
I have problem when I edit players overall. When I choose team for example Spartak Moscow, overall of forwards is 86, but I don't give nobody of them more than 81. Guys please help because it is very annoying :(
 

js121

Youth Team
I think the language align feature is not working. I tried aligning my english and spanish language db and when you open the spanish db, it's missing some letters and also converts some other letters into other characters.
 

christophe83460

Senior Squad
js121;3901301 said:
I think the language align feature is not working. I tried aligning my english and spanish language db and when you open the spanish db, it's missing some letters and also converts some other letters into other characters.

yes is exact for french language also
example open cm16 fre_fr is no problem

open cm16 fre_fr_upd is problem name missing letter name gueugnon = ueugnon often first letter
 

Heggtor12

Club Supporter
Hi Rinaldo first thank you for the amazing work on creation master 16 is there a chance to expand the dcplayernames-table or stays the playername-limit on 32767 or 33095 entries? good luck with your work
 

Gunzorla

Youth Team
Marcos Rojo From FIFA15 to 16 But Black Ear. Can Fix ?

 

varunkhanna

Youth Team
so i converted a fifa 15 face to fifa 16 which was originally a fifa 14 face converted to fifa 15. this was the result, in creation master it is fine but in game the face is all black, i updated all textures,lightning and bump texture. is there any solution?
i used Beta 3.
 

Re_coded

Youth Team
varunkhanna;3901876 said:
so i converted a fifa 15 face to fifa 16 which was originally a fifa 14 face converted to fifa 15. this was the result, in creation master it is fine but in game the face is all black, i updated all textures,lightning and bump texture. is there any solution?
i used Beta 3.

I'd try using another face file from a random player, rename it and import the textures there, I had this before and this fixed it for me.
 

aimartan

Reserve Team
Hi Master, I hv a problem when I open the faces in CM beta3, how can I fix it
________________________________________________

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.MemoryStream.InternalReadInt32()
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.Rx3File.Load(BinaryReader r)
at FifaLibrary.KitFile.Load(BinaryReader r)
at FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
at FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
at FifaLibrary.Kit.GetKitTextures()
at CreationMaster.PlayerForm.ShowHead3D()
at CreationMaster.PlayerForm.UpdateAndShowHead3D()
at CreationMaster.PlayerForm.buttonShow3DModel_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///G:/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///G:/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///G:/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
zlib.net
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file:///G:/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 11.00.50938.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

tinpanalley

Youth Team
When I load up everything, I check on Manchester United and Chicharito and Januzaj are listed on the team. So it obviously doesn't see the newer roster set. (I'm on moddingway) If I do edits, will I see them in the game? How do I edit the file that's being used for exhibition matches in the game?
 

Re_coded

Youth Team
tinpanalley;3901972 said:
When I load up everything, I check on Manchester United and Chicharito and Januzaj are listed on the team. So it oviously doesn't see the newer roster set. If I do edits, will I see them in the game? How do I edit the file that's being used for exhibition matches in the game?

You need to go to Online Update -> Rosters and Players and use the latest db file if you want to get the latest squad updates.
 

tinpanalley

Youth Team
Re_coded;3901973 said:
You need to go to Online Update -> Rosters and Players and use the latest db file if you want to get the latest squad updates.
None of the db files in the Users folder load? Should I be looking elsewhere?
 

Re_coded

Youth Team
tinpanalley;3901977 said:
None of the db files in the Users folder load? Should I be looking elsewhere?

Yes, you should be looking in this folder:



I'd advise you to download the latest squads in FIFA16, if you aren't sure which one to use.
It should be one of the latest modified folders. ;)
 

tinpanalley

Youth Team
Re_coded;3901992 said:
Yes, you should be looking in this folder:



I'd advise you to download the latest squads in FIFA16, if you aren't sure which one to use. ;)
Yes, that's what I meant. That's in the Users folder.
So each one of those folders is a different squad update? Why will none of them load?
 

Re_coded

Youth Team
tinpanalley;3901996 said:
Yes, that's what I meant. That's in the Users folder.
So each one of those folders is a different squad update? Why will none of them load?

Not every one, some are and some are not.
It's better to download the latest squad update from FIFA 16 manually by going to Customize. Then you go to Edit teams and select Download squads.
 

tinpanalley

Youth Team
Re_coded;3901998 said:
Not every one, some are and some are not.
It's better to download the latest squad update from FIFA 16 manually by going to Customize. Then you go to Edit teams and select Download squads.
Cool. I got it to work. So theoretically, you could access earlier squad downloads?
So once it opens, I'm looking at EA squad info but with any modifications as well added in my moddingway mod, correct?
 

Re_coded

Youth Team
tinpanalley;3902002 said:
Cool. I got it to work. So theoretically, you could access earlier squad downloads?
So once it opens, I'm looking at EA squad info but with any modifications as well added in my moddingway mod, correct?

Yes, but you need to have that earlier squad update saved, otherwise you can't use it.
For the second part, probably yeah, it might be that some players got moved because of them being a Free Agent in the squad update but not in the Moddingway mod.
 

varunkhanna

Youth Team
Re_coded;3901883 said:
I'd try using another face file from a random player, rename it and import the textures there, I had this before and this fixed it for me.

i did that but still the same problem, i think it may be a problem with the head model.i took the face texture file of neymar from anuke(latest one) and imported my texture files in that rx3 but still the same.
 

SlimOntario2033

Senior Squad
One mainly features is missing in combination with the revmod... the 2nd and/or 3rd goalkeeper kit function. Only entries in the specific team.lua is needed and your cm can show the rx3 file - if its in the kit directory.

A small new feature would be to add specific wintergloves (its just possible with revmod) for a team like banners,flags,scarfs working in the moment ! :)
 

andersf

Club Supporter
Hi! Can I edit the face of the player from player career mode used CM 16? If not, there are tools I can use to accomplish this? Thanks, sorry for my english
 


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