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CPU vs CPU Career Mode Must Be Possible

Jack_90

Club Supporter
crabshank;3836651 said:
Use FIFA File Explorer to import it in. In: Game/data/ui/game/screens/playnow. Right click on it and select Import from file. You might need to move data_front_end.big and sideselect.big out of your FIFA 15 folder, cos of Admin privileges.

It works fine in Career Mode, but could you edit it to make it work on tournament mode? please.
 

crabshank

Youth Team
Carlos*_90;3836758 said:
It works fine in Career Mode, but could you edit it to make it work on tournament mode? please.

I think Tournament mode doesn't work the same way, it would need more investigation.
 

steven2212

Reserve Team
I hope in fifa 16 EA will make a coach mode like pes did. Otherwise, we will need crabshank to help again. Since fifa 16 EA focus on gameplay, so CPU vs CPU would be more interesting than now.
 

paul2008me123

Club Supporter
steven2212;3836896 said:
I hope in fifa 16 EA will make a coach mode like pes did. Otherwise, we will need crabshank to help again. Since fifa 16 EA focus on gameplay, so CPU vs CPU would be more interesting than now.
Hope crabshank make a tutorial so we could do the work by ourselves
 

crabshank

Youth Team
paul2008me123;3836900 said:
Hope crabshank make a tutorial so we could do the work by ourselves

Just check the difference between block 1 of sideselect.big in the original and my version.
 

steven2212

Reserve Team
i just love the way i can play now, we can watch our young players play and grow, even tho the AI need to fix. Does anyone have a good edited sliders to have a better CPU vs CPU ? i would be perfect for this game.
 

bangus

Starting XI
steven2212;3837746 said:
Does anyone have a good edited sliders to have a better CPU vs CPU ? i would be perfect for this game.
Realistic CPU vs CPU play is pretty much impossible with the default player ratings and team formation/tactic programming. Nevertheless, if you want to see something resembling realistic player positioning - which somewhat helps the gameplay - then lower line sliders. Try 20 height, 35 length, 35 width, and then adjust from there to suit.
 

dobcse

Club Supporter
hello!

I waited five years for this thank you very much crabshank you can not do that cpu vs cpu around by in league?
 

steven2212

Reserve Team
bangus;3837832 said:
Realistic CPU vs CPU play is pretty much impossible with the default player ratings and team formation/tactic programming. Nevertheless, if you want to see something resembling realistic player positioning - which somewhat helps the gameplay - then lower line sliders. Try 20 height, 35 length, 35 width, and then adjust from there to suit.

Thanks for sharing, i will try.
P/S: How did you change the block 1 with file explorer 14? please tell me, i want to learn to do it with fifa 16.
 

bangus

Starting XI
Getting some great cpu v cpu games with these settings:

difficulty level legendary
game speed slow
sprint speed 55
acceleration 70
shot error 75
pass error 75
pass speed 80
line height 20
length length 45
line width 35
first touch control error 80
 

crabshank

Youth Team
bangus;3843415 said:
Getting some great cpu v cpu games with these settings:

difficulty level legendary
game speed slow
sprint speed 55
acceleration 70
shot error 75
pass error 75
pass speed 80
line height 20
length length 45
line width 35
first touch control error 80

Are you getting the CPU to make good through balls? Because without cl.ini, they (Arsenal) would hardly try them no matter what tactics I used.
 

crabshank

Youth Team
I have a CPU vs CPU only Career with Arsenal and it's annoying because most of the games are draws aginst opposition they should be beating.

Also what's annoying is at the end of the match, if the CPU wants to park the bus or follow any other gameplan, you can't override it.

It can't be that hard for EA to add a list menu for player instuctions and subs so that we can have a proper Coach Mode, but they either haven't thought of it or they don't want to, maybe because it would show up the CPU.
 

bangus

Starting XI
crabshank;3843677 said:
Are you getting the CPU to make good through balls? Because without cl.ini, they (Arsenal) would hardly try them no matter what tactics I used.
This is one of the issues with CPU v CPU games. I have tried to help improve that by raising accel and ball speed, hoping this will cue the AI to make more runs and long passes. But I would guess the only way to guarantee you'll see more through balls would be to edit individual team attack strategies, which I haven't tried yet.
 

crabshank

Youth Team
These values are high, but in cl.ini they greatly increase the number of through balls and the variety of crosses.

[]
THROUGH=700
THROUGH_PASS=700
THROUGHBALL=700
THROUGH_LOB=200
THROUGH_GROUND=700
CROSS_SCOOP=100
CROSS_LOW=150
CROSS_EARLY=1000
CROSS_GROUND=150
CROSS_LOW_EARLY=350
CROSS_GROUND_EARLY=400
CROSS_GROUND_PLACEKICK=2147483647
CROSS_LOW_PLACEKICK=2147483647
 

bangus

Starting XI
crabshank;3843830 said:
These values are high, but in cl.ini they greatly increase the number of through balls and the variety of crosses....
One major problem with CPU v CPU is that there is only one set of sliders to adjust CPU gameplay. So you already have both CPU teams playing the same: same abilities, same line settings, same defensive attack settings, etc. You're doing the same thing here with these cl codes: making every CPU team play the same long ball tactics style. But that's not realistic because many teams play slow buildup/possession football. If you're looking for realism with these CPU v CPU games, you won't get it by editing codes. You have to edit each team's individual offense/defense tactics.

EDIT: I tried an experiment, I set one team's custom tactics to 100 (crossing, long passing, buildup speed, risky passing) and sure enough they played a long ball attack style when I played CPU v CPU. So there's your answer.
 

darthheber

Youth Team
Question?

Are you able to pause a cpu-cpu game, move the controller so you are in control & make tactical changes, substitutions etc. and then move the controller back to cpu vs cpu?
 

crabshank

Youth Team
bangus;3843854 said:
One major problem with CPU v CPU is that there is only one set of sliders to adjust CPU gameplay. So you already have both CPU teams playing the same: same abilities, same line settings, same defensive attack settings, etc. You're doing the same thing here with these cl codes: making every CPU team play the same long ball tactics style. But that's not realistic because many teams play slow buildup/possession football. If you're looking for realism with these CPU v CPU games, you won't get it by editing codes. You have to edit each team's individual offense/defense tactics.

EDIT: I tried an experiment, I set one team's custom tactics to 100 (crossing, long passing, buildup speed, risky passing) and sure enough they played a long ball attack style when I played CPU v CPU. So there's your answer.

But with mixed passing and balanced risk I was expecting through balls when there were good opportunities, especially by a player like Ozil, but even on legendary they hardly ever played a good through ball behind the back line like you'd expect.
 


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