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FIFA 14 Better Career Patch

khagga926

Club Supporter
I updated my game using the moddingway patches and then applied the better career patch, after that i used creation master 14 to give some teams more transfer budgets to make the league competitive but those teams do not spend money on transfer. Is it possible to make those teams spend more on transfers?
 

MrBlackie

Club Supporter
after patch cpu team is playing on pro/legendary and i can't lower the difficulty...even if i choose on amateur cpu still plays like on pro/legendary
 

beta990

Reserve Team
MrBlackie;3722369 said:
after patch cpu team is playing on pro/legendary and i can't lower the difficulty...even if i choose on amateur cpu still plays like on pro/legendary
Edit rna.ini (inside the FIFA 14 Game directory):
Code:
[CPUAI]
AWAY_DIFFICULTY=0.9
HOME_DIFFICULTY=0.9
Set the values lower, e.g. 0.6 or 0.4
 

K INC

Club Supporter
How do you lower transfer fees, getting asked 154 million for Neymar after bringing it down from 188 million.
 

Jammee

Club Supporter
Energy recovery

1. Hi, could you explain the next variables from your rna.ini ?
Code:
EXTRA_MATH_ASSERTS=1
USEINTENSITY=1
OFFSET_SPEED_THRESHOLD=0.1
AI_ENABLE_STAR_SETPLAY_PLAYERS=1
USE_MULTI_SUBS=1
PRECACHE_SUBS=1

2. Also, I would like you to include the following recovery model into your mod (or at least try it).
Code:
[FITNESS]	// thanks to Exocyst
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 10.0

// 0 - 33
BASE_DAY_1_1 = 3 //  60 def
BASE_DAY_1_2 = 8 // (15) def
BASE_DAY_1_3 = 13
BASE_DAY_1_4 = 16
BASE_DAY_1_5 = 12
BASE_DAY_1_6 = 10
BASE_DAY_1_7 = 10
BASE_DAY_1_8 = 9
BASE_DAY_1_9 = 8
BASE_DAY_1_10 = 8

// 33 - 66
BASE_DAY_2_1 = 4 //  50 def
BASE_DAY_2_2 = 9 // (12) def
BASE_DAY_2_3 = 13
BASE_DAY_2_4 = 14
BASE_DAY_2_5 = 11
BASE_DAY_2_6 = 10
BASE_DAY_2_7 = 9
BASE_DAY_2_8 = 8
BASE_DAY_2_9 = 7
BASE_DAY_2_10 = 7

// 66 - 100
BASE_DAY_3_1 = 5 //  40 def 
BASE_DAY_3_2 = 9 // (10) def
BASE_DAY_3_3 = 11
BASE_DAY_3_4 = 9
BASE_DAY_3_5 = 8
BASE_DAY_3_6 = 7
BASE_DAY_3_7 = 7
BASE_DAY_3_8 = 7
BASE_DAY_3_9 = 7
BASE_DAY_3_10 = 7
I took Exocyst's model and fixed it a little, so player with 32% of energy will not recover to 100 faster then the one with 34 (same for 65 & 67). Some minor improvements also took place.
Here, take a look at graphs (X is for days, Y is for energy %)

Compare with an old one.

This will force you to do some rotation, as tired players will not be able to fully recover in 3-4 days now. And playing League matches + cup + (league cup) + CL (in January, for example) will require some squad depth and planning. Just like the old days)

Everything you need to know about formula or how it works, Exocyst already explained in his thread

--------------------​
Excel file for all this​
 

beta990

Reserve Team
Hi Jammee,

Thanks for your reply. :)
At the moment I'm not working (anymore) on this mod, because FIFA 15 will be released next month. But I'm still looking for things to improve this mod.
Hoping EA don't change (FIFA 15) to much, but hope they fix some things to. :)

Jammee;3723817 said:
1. Hi, could you explain the next variables from your rna.ini ?
Code:
EXTRA_MATH_ASSERTS=1 // Found in EA debug rna's, seems to do some extra calculations (think this was to much for the xbox 360/ps3).
USEINTENSITY=1 // Found in fifa.exe; don't know if it enabled by default, but forced here, controls gameplay
OFFSET_SPEED_THRESHOLD=0.1 // Found in fifa.exe; Timeout when a ball goes out of field, this will speed-up the gameplay
AI_ENABLE_STAR_SETPLAY_PLAYERS=1 // Found in fifa.exe; controls gameplay, but don't know if it really helps 
USE_MULTI_SUBS=1 // Found in fifa.exe; means the CPU/User can use sub more than one player at the same time
PRECACHE_SUBS=1 // Found in fifa.exe; caches subs, should speed-up the game, but requires more RAM (PC's usually have more than a PS3/Xbox360)


Jammee;3723817 said:
Also, I would like you to include the following recovery model into your mod (or at least try it).
[CODE..[/CODE]
Thanks! Will take a look at this, and will try to change the model.
I don't know if I can release a new version, but will do my best. :)
 

Jammee

Club Supporter
Thanks, beta990.
I agree that releasing new version should not be a priority at the moment. Anyway, we might be able to use most of our mods to start editing FIFA 15 (i'm sure there will be plenty of things to change, as always).

For all the people here:
About that fitness model. I used CONSTANT = 10.0, but you could change it to 9.7 or 9.4 in order to reduce recovery speed without changing base values.
 

Jammee

Club Supporter
playervalues.ini

K INC,
go to the "FIFA 14\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\" folder and make backup of playervalues.ini.
Then put my file into that folder, replace if asked.
You can check the difference without starting new career.
 

beta990

Reserve Team
Jammee;3724296 said:
Thanks, beta990.
I agree that releasing new version should not be a priority at the moment. Anyway, we might be able to use most of our mods to start editing FIFA 15 (i'm sure there will be plenty of things to change, as always).

For all the people here:
About that fitness model. I used CONSTANT = 10.0, but you could change it to 9.7 or 9.4 in order to reduce recovery speed without changing base values.
Yeah, at the moment I tried to create a new version, but it keeps crashing due a lot of free agents, team rosters that aren't correct, etc. I tried almost everything, think it is best to wait for FIFA 15. :(

Will keep you tweaks in mind for the next version. :)
K INC;3725643 said:
@beta990 Please help.
Jammee;3725732 said:
K INC,
go to the "FIFA 14\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data\" folder and make backup of playervalues.ini.
Then put my file into that folder, replace if asked.
You can check the difference without starting new career.
Thanks for the help Jammee.
@K INC: You could also use the vanilla files, if you want to restore to the default values.
 

beta990

Reserve Team
fadz123;3726603 said:
hey beta does moddingway matrix db or any db can have effect on players growth ???
The matrix (mw) database effects player growth. It also effect the player levels, and in my option doesn't do anything good.
MrBlackie;3727254 said:
Hi, can someone help me please with players decreasing...what do i need to change to not see players decreasing...
Please go back a few pages, already asked and answered (by someone else). :)
 

Jammee

Club Supporter
erick91;3727698 said:
moddingway mod Compatible?
sure, but if you're going to play 2014/2015 season (that's DB 7.0 in MW mod), be sure to install BCP after selecting the database. Then you'll need to edit cmsettings.ini: instead of
CALSTART_YEAR = 2013
place
CALSTART_YEAR = 2014
 

K INC

Club Supporter
Another question for Jammee or Beta, how do you get players to ask for lower wages and accept lesser roles?
 

Grimbarian

Youth Team
One thing I can never figure out, when it comes to away/home difficulty is higher hard or lower? ie:

AWAY_DIFFICULTY=1.0
HOME_DIFFICULTY=0.8

Would that make away matches harder or home matches? Obviously I want away matches harder than home matches but seems whatever way I tweak it it's easier for me away from home!

Edit: Just reading above post and think you answer it already?

beta990;3722793 said:
Edit rna.ini (inside the FIFA 14 Game directory):
Code:
[CPUAI]
AWAY_DIFFICULTY=0.9
HOME_DIFFICULTY=0.9
Set the values lower, e.g. 0.6 or 0.4

So:

AWAY_DIFFICULTY=1.0
HOME_DIFFICULTY=0.8

Would make away matches more difficult than home matches?
 

rosque

Club Supporter
Do i need to restart my career mode save if I want full effects of this?

Also, can someone post full step-by-step for this and moddingway?
 


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