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[MOD] Revolution Mod '14

demiurgous

Club Supporter
JerseyFit

For anybody who wants JerseyFit, i just made a pack of player assignments with JerseyFit Kit assigned to 89 famous players i saw with tight shirts during the last matches: 89 players + your VirtualPro (bonus, delete player_30999 from the pack if you don't like it)

Every file has the name of the player as a comment so you don't have to search for id if you want normal kit for some players...

Installation:

just copy the directory over your original "player" in the scourser's RevolutionMod, no need to regenerate if RevMod is already working for you...

Download:
https://mega.co.nz/#!6AgmFKQR!MV43QWBRNfbjmjSstXj9SzC100ZQd2d2j40O8eiDRu8
 

colindegreat

Reserve Team
Thanks Scouser, I have tried to get leeds to use multiple GK kits, some matches one colour then another colour as fifa chooses, I have added the following to the assignments \ Team \ 8.lua but doesnt seem to work, can anyone help or advise the correct code if it is wrong.

assignGKKit(8,1,{2,12})
assignGKKit(8,0,{2,12})
assignKitDetails(8,12,-1,-1,-1,-1,-1,-1,-1,1)
 

caio89

Reserve Team
caio89;3568787 said:
Scouser, thanks again for your magnificient work. I have a little request though: Can you share a player.lua file with the generic boot replacement function? Thanks!

Sorry, I actually meant to ask for a file WITHOUT the generic boot replacement function. Or is there any way just to turn it off?
 

hondasp1

Club Supporter
Can anyone help me to figure out how to assign a specific boot to a specific player i have tried using:

playershoe_playerid_0_var_textures.rx3
playershoe_playerid_0_var_.rx3

I have put them in sceneassets/shoe but this hasn't worked.

Thanks in advance
 

kaicooper

Reserve Team
guys ..if i wnna make Rev mod..
what to enable first ? cus i have Fidel evolution mode and moddingway 06 mode

what to do first to make them all work together?
 

nuznaeteli

Club Supporter
I've added some assignments for bvb and now if I want to apply the changes what must I add into general.lua?
addExternalFile("team_22.lua")?
 

NikQ

Youth Team
hondasp1;3568850 said:
Can anyone help me to figure out how to assign a specific boot to a specific player i have tried using:

playershoe_playerid_0_var_textures.rx3
playershoe_playerid_0_var_.rx3

I have put them in sceneassets/shoe but this hasn't worked.

Thanks in advance

Try

playershoe_playerid_0_var_textures.rx3
playershoe_playerid_0_var.rx3

Works for me!
 

dissectionalone

Senior Squad
NikQ;3569134 said:
Try

playershoe_playerid_0_var_textures.rx3
playershoe_playerid_0_var.rx3

Works for me!

If you only want to add one shoe use:

playershoe_playerid_0_0_textures.rx3
playershoe_playerid_0_0.rx3

If you want to have random boot function:

playershoe_playerid_0_0_textures.rx3
playershoe_playerid_0_1_textures.rx3
playershoe_playerid_0_2_textures.rx3
playershoe_playerid_0_0.rx3
playershoe_playerid_0_1.rx3
playershoe_playerid_0_2.rx3
 

dissectionalone

Senior Squad
nuznaeteli;3569048 said:
I've added some assignments for bvb and now if I want to apply the changes what must I add into general.lua?
addExternalFile("team_22.lua")?

I guess you don't need to add anything to general.lua.

Scouser mentioned there are some bugs in the code, namely with the assignGameKit function for GK kits... Could be the reason why you're not seeing your assignments ingame.

what assignments did you try to make?
 

dissectionalone

Senior Squad
hondasp1;3568807 said:
goalnets are sorted now, thank you! could you help me with changing the shirt name color on the back of a goalkeeper jersey?

It would be really appreciated

You can use the assignKitDetails function on the kit you want and if all the details other than the namecolor are the same as the database values you can leave the options at "-1" and insert the hex code for the color you want

assignKitDetails(teamid,kittype,namefont,namecolour,namelayout,numberset,numbercolourshirt, numbercolourshort,fit,collarnumber)

So you could use this:

assignKitDetails(teamid,kittype,-1,namecolour,-1,-1,-1, -1,-1,-1)
 

makio

Senior Squad
scouser09;3568809 said:
My Xbox 360 testers reported that it did not work at all, but that may be because of the empty general.lua bug. The bump files are a requirement for converted faces. If the PC version will not work on the Xbox then I plan to work on an Xbox version, but not before the PC bugs are fixed.

ok cool looking forward to it! As i said though i did get it to load (but with bugs) by not copying the accessories folder, I had the beta version installed previously. Also about bump files, i need them with any face i create/edit, not just for converted faces. Once i touch the face_textures rx3 file a bump file is needed other wise without it the faces look messed up in game. Not sure if that's because i'm running the beta version though.
 

scouser09

Senior Squad
colindegreat;3568821 said:
Thanks Scouser, I have tried to get leeds to use multiple GK kits, some matches one colour then another colour as fifa chooses, I have added the following to the assignments \ Team \ 8.lua but doesnt seem to work, can anyone help or advise the correct code if it is wrong.

assignGKKit(8,1,{2,12})
assignGKKit(8,0,{2,12})
assignKitDetails(8,12,-1,-1,-1,-1,-1,-1,-1,1)

Your code looks correct. Did you add the file for the alternate GK kit?


caio89;3568834 said:
Sorry, I actually meant to ask for a file WITHOUT the generic boot replacement function. Or is there any way just to turn it off?

Disabling it would require changing a few lines of code, and would cause some issues with automatic boots.


EL_KEEPER;3568905 said:
just left and right wide wriste tape, i cannot see the texture only the color

I am going to check this, if I can not fix the problem then I will create an alternate accessories.lua for those who want it.


kaicooper;3568946 said:
guys ..if i wnna make Rev mod..
what to enable first ? cus i have Fidel evolution mode and moddingway 06 mode

what to do first to make them all work together?

I know the moddingway mod includes RM14 beta, which I think is modified. You can try adding RM14 V1.0 afterwards, but you may loose some functionality of the moddingway mod.


nuznaeteli;3569048 said:
I've added some assignments for bvb and now if I want to apply the changes what must I add into general.lua?
addExternalFile("team_22.lua")?

If you have put the assignments in assignments\teams\team_22.lua you do not need to do anything else.


makio;3569241 said:
ok cool looking forward to it! As i said though i did get it to load (but with bugs) by not copying the accessories folder, I had the beta version installed previously. Also about bump files, i need them with any face i create/edit, not just for converted faces. Once i touch the face_textures rx3 file a bump file is needed other wise without it the faces look messed up in game. Not sure if that's because i'm running the beta version though.

The bump file is only needed for faces converted from FIFA 13. The reason is it contains the generic FIFA 13 bump map, the generic FIFA 14 one is specific to the new layout of the face texture.


Ars88;3569298 said:
Help


T. Arslan
bug "player.lua"

Is this face converted from FIFA 13?
 

Cesc Fabregas

Senior Squad
scouser09;3569329 said:
Is this face converted from FIFA 13?
I can answer for him:

No it isn't, it's the original face inside data3.big but it's not activated through the DB because EA didn't finish the face and it's bugged as you can see on the screen. The automatic faces function from RM activates the bugged face.

So only way to fix it, is to import a real face (I converted the fixed FIFA 13 face for example for me) or to import the generic faces files for him into folders. It's not a RM bug. ;)
 

hondasp1

Club Supporter
dissectionalone;3569211 said:
If you only want to add one shoe use:

playershoe_playerid_0_0_textures.rx3
playershoe_playerid_0_0.rx3

If you want to have random boot function:

playershoe_playerid_0_0_textures.rx3
playershoe_playerid_0_1_textures.rx3
playershoe_playerid_0_2_textures.rx3
playershoe_playerid_0_0.rx3
playershoe_playerid_0_1.rx3
playershoe_playerid_0_2.rx3

brilliant, got it working now. THANKS :-)
 


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