xPr0metheus;3408925 said:Andrea would it change something if I just took your formationstable and leave the player table as it is?
you would need the teamplayerlinks table also.
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xPr0metheus;3408925 said:Andrea would it change something if I just took your formationstable and leave the player table as it is?
I don't think you have to regenerate again when placing in the new file.Rissien;3409298 said:AP i just noticed something really awkward. I made a fresh install of fifa 13 about 2 months ago and installed your latest db+fifa 12-13 product ini. Started my career and was playing just fine and enjoying the game. Today i decided to try the db+v1 final product ini combo (i just downloaded the v1 product ini, placed it into fifa 13 game directory, regenerated data0). Started the game, game said that my settings file is corrupted....ok i created a new one...then i tried to load my savegame...said the savegame was also corrupt. When i put back the 12-13 file back and regenerated, settings file and the save game were working just fine.
I didn't know changing product.ini would derp out settings/savegame, thought only the db change does that.
Did you have similar issues perhaps?
Cheers.
galhego10;3410182 said:is there any suggested sliders for the V1 final version??
miketheslummy;3410231 said:Hi Andrea!
Are you still planning the "FINAL" mod for an amazing career with player growth and prices fixed?
yep, you just have to regenerate data files after put any product.ini file into FIFA 13\Game\ path.miketheslummy;3410560 said:Sorry guys if I want to use just the AI which one do you suggest? which are the features for each one?
Are product.ini compatible with moddingway patch? I just have to regenerate after installing them? What I have exactly to do to install a product.ini ?(just to try)
And one more question : could I import a product .ini and then edit the team tactics through creation master or something like tahat to achieve more realism?
bulkan;3410975 said:yep, you just have to regenerate data files after put any product.ini file into FIFA 12\Game\ path.
of course this file is compatible w/ moddingway patch / other patches & offline game mods (e.g saved career, etc).
& the editing of team tactics is not an easy thing bro. it takes too long time to do if you don't know how to use excel.
first of all you have to learn about use excel to do it. you can't change all team tactics & player ratings 1 on 1 w/ creation master 13 / something like that.
just ask about it for expreienced editors like regularcat, FidelGameplay, AndreaPirlo 21, etc.
Waldo1639;3411441 said:
horde_zla;3411620 said:Bro this versions in first post <AI ONLY> , are they for Fifa 13 or fifa 12 ?
miketheslummy;3412037 said:Hi Andrea.
A question for you.
What are the key values to get a good tackling by the defenders ? I loved what happens in your db and I'm planning to do something like : just AI+DB mod for more tackiling.
Do you think it could be easy?
One more thing could be lovely is have a MODDED db for moddingway patch. if we can get both graphics and gp could be fantastic.
I don't know if it's an easy job or not..
AndreaPirlo21;3412122 said:Good amount of tackling? SKILLS_STANDING_TACKLE = something greater than 10000 There are a few others such as upping all the tackling ratings in the db, but that will also make all AI challenges perfect.
My next update will be compatible with moddingway graphics because I will use their updated db as a base.