Good news:
I resolved it, but I can't install any mods except my GP, which is ready for final testing. Whoever would like to test, please PM me. Testers will receive the file tonight.
New improvements:
1. Since many of you like Bangus's tweaks, I have implemented them into my .ini, but the matchintensity table in the DB will have to be manually edited as not everyone's DB is the same.
2. Lower agility and pass accuracy. Game speed overall is slightly slower.
3. Physicality and collisions are harder. More players fall and
dive as in real life. CR7 falls when tackled
Also, as a special feature, violent tugging on an opponent player causes them to fall down! This results only when the player being tugged has low balance. I'm trying to get this to occur frequently because I have only seen this happen twice in 3 matches.
4. (Work In Progress) This is, by far, the thing that has been bugging me the most: Trying to get the Ref to give more fouls and cards, but also having good judgement. Finishing this will be the final touch for my gameplay, so if anyone has tips, send me PM.
For now, situational tweaking is in progress. Card strictness is higher in some instances, as in a violent push-pull foul.
Foul strictness and AI tackling is the hardest, and I devote most of my time to fix this issue.
Cheers,
~AP21