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First textures extracted

SimonTheGoalie

Club Supporter
When trying to import a texture over boots, I get this unhandled exception: Could not find a part of path 'C:\ModdingWay\FIFA 12 Texture Editor 0.5 - 64 bits\data\sceneassts\accessory\accessory_1-_0.rx3

Any help?
 

Rothosen

Club Supporter
anyone got working Texture Editor and 5 minutes of spare time ?
Please help me :D. I got end of stream error, I downloaded everythin i should.
 

victorelessar

Reserve Team
SimonTheGoalie;3112684 said:
When trying to import a texture over boots, I get this unhandled exception: Could not find a part of path 'C:\ModdingWay\FIFA 12 Texture Editor 0.5 - 64 bits\data\sceneassts\accessory\accessory_1-_0.rx3

Any help?

i got it also when i try to import face texture
 

adrizrace44

Club Supporter
I kinda like the fact that they already have some boots that at the time wasn't even released.

Like T90 Laser IV, new colourways of tiempos and ctr360s
 

jor1980

Youth Team
Hi, the proble with the creation of filepaths it is solved and also it is solved the problem previewing textures from big files.
Now i am working in the fuction to import textures over big files.

All this features will be in the next beta
 

cjs0070

Club Supporter
Here is what i get when pulling out the reflex/bump textures for kits. Shorts look fine but the shirt doesn't.
Is there a fix?



 

mita996

Youth Team
cjs0070;3123335 said:
Here is what i get when pulling out the reflex/bump textures for kits. Shorts look fine but the shirt doesn't.
Is there a fix?




I think..not..by me is the same problem..cause this is just the beta version ..wait for final..version;-)
 

razvanultra55

Reserve Team
hy jorge, when i try to open overlay.big files i've got this error:

Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: End of stream reached with 3 byte left to read.
   at MiscUtil.IO.EndianBinaryReader.ReadInternal(Byte[] data, Int32 size)
   at MiscUtil.IO.EndianBinaryReader.ReadInt32()
   at FifaTextureEditor.Form1.DecompressSubFile(MemoryStream MemInputStream) in File7:line 447
   at FifaTextureEditor.Form1.ReadBig(String FileName) in File7:line 144
   at FifaTextureEditor.Form1.c7d1131a1313cbaf17ba878181a923467(Object ceb20b2d7f181c6c2cc033fcad8dfa27e, EventArgs cf6ec23958117ecdda3842469c178257b) in File7:line 1721
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
FifaTextureEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/FifaTextureEditor.exe
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.236 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
ResourceAssembly
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/FifaTextureEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.235 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
SlimDX
    Assembly Version: 4.0.11.43
    Win32 Version: 
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/SlimDX/v4.0_4.0.11.43__b1b0c32fd1ffe4f9/SlimDX.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
MiscUtil
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.285
    CodeBase: file:///C:/ModdingWay/FIFA%2012%20Texture%20Editor%200.5%20-%2064%20bits/MiscUtil.DLL
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

theruff

Youth Team
Texture

Hello Jor!

I have installed the program under the instruction, but it at me not open, what I need to make?
 

pao4ever

Starting XI
drag-n-drop ain't working only if you are attempting to replace a texture, without enabling and extracting it in Game folder, before...
 


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