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B2y;2947557 said:Hi All,
Can someone please help me I managed to do the below steps but the changes did not show in the game
-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.
any thing I am missing ????
jmmontoro;2947615 said:I need someone with knowledge with hex editing, I was able to move the badge around the kit but I don't understand what I'm doing. Also moved the name from top to bottom. I think that by hex editing you can set the coordinates for the jersey badge, front number, back number, name, short badge and short number.
After some research (someone with hex knowledge please help me understand):
There are 8 lines with the info, from 3e0 to 450 with 4 sets of numbers each.
Each set tells the coordinates of the four sides of the texture. The first is the left side, the second the top side, the third the right side and the forth the bottom side.
For the 8 lines, the first has the jersey badge (team), the second the jersey back number (numberback), the third no idea yet, the forth the name placement (name), the fifth and sixth no idea yet, the seventh the short badge (team) and the eighth the short number (number).
So there are three things unknown yet, but I think they are the jersey front number (numberfront), and two more for the name when is curved (name_arccenter, name_arctangent).
jmmontoro;2947615 said:I need someone with knowledge with hex editing, I was able to move the badge around the kit but I don't understand what I'm doing. Also moved the name from top to bottom. I think that by hex editing you can set the coordinates for the jersey badge, front number, back number, name, short badge and short number.
After some research (someone with hex knowledge please help me understand):
There are 8 lines with the info, from 3e0 to 450 with 4 sets of numbers each.
Each set tells the coordinates of the four sides of the texture. The first is the left side, the second the top side, the third the right side and the forth the bottom side.
For the 8 lines, the first has the jersey badge (team), the second the jersey back number (numberback), the third no idea yet, the forth the name placement (name), the fifth and sixth no idea yet, the seventh the short badge (team) and the eighth the short number (number).
So there are three things unknown yet, but I think they are the jersey front number (numberfront), and two more for the name when is curved (name_arccenter, name_arctangent).
FormotioN 94;2947706 said:B2y;2947557 said:Hi All,
Can someone please help me I managed to do the below steps but the changes did not show in the game
-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.
any thing I am missing ????
I have the same problem
Cesc Fabregas;2948022 said:I can try if it works but where are the adboards located?
But which file?IVINIVIN;2948033 said:It is located in data 3 itself
They are in data1.big but you can't open them till now, jorge want to include that in the next version.simo montorio;2948057 said:where are logos file located? not the kit one...but the menu kit...(id like to replace the unlicensed logo of palermo fc with the real one)
Cesc Fabregas;2948041 said:But which file?