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Fifa 11 textures editor released

FormotioN 94

Starting XI
B2y;2947557 said:
Hi All,

Can someone please help me I managed to do the below steps but the changes did not show in the game :(

-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.


any thing I am missing ????

I have the same problem:confused:
 

fifaCCitiu.com

Senior Squad
jmmontoro;2947615 said:
I need someone with knowledge with hex editing, I was able to move the badge around the kit but I don't understand what I'm doing. Also moved the name from top to bottom. I think that by hex editing you can set the coordinates for the jersey badge, front number, back number, name, short badge and short number.

After some research (someone with hex knowledge please help me understand):
There are 8 lines with the info, from 3e0 to 450 with 4 sets of numbers each.
Each set tells the coordinates of the four sides of the texture. The first is the left side, the second the top side, the third the right side and the forth the bottom side.
For the 8 lines, the first has the jersey badge (team), the second the jersey back number (numberback), the third no idea yet, the forth the name placement (name), the fifth and sixth no idea yet, the seventh the short badge (team) and the eighth the short number (number).
So there are three things unknown yet, but I think they are the jersey front number (numberfront), and two more for the name when is curved (name_arccenter, name_arctangent).


you're right i've got same conclusion...rx3 is not only for textures but have some metadata in it.
 

Leo_95

Reserve Team
jmmontoro;2947615 said:
I need someone with knowledge with hex editing, I was able to move the badge around the kit but I don't understand what I'm doing. Also moved the name from top to bottom. I think that by hex editing you can set the coordinates for the jersey badge, front number, back number, name, short badge and short number.

After some research (someone with hex knowledge please help me understand):
There are 8 lines with the info, from 3e0 to 450 with 4 sets of numbers each.
Each set tells the coordinates of the four sides of the texture. The first is the left side, the second the top side, the third the right side and the forth the bottom side.
For the 8 lines, the first has the jersey badge (team), the second the jersey back number (numberback), the third no idea yet, the forth the name placement (name), the fifth and sixth no idea yet, the seventh the short badge (team) and the eighth the short number (number).
So there are three things unknown yet, but I think they are the jersey front number (numberfront), and two more for the name when is curved (name_arccenter, name_arctangent).


I don't know anything about hex editing, but you've made a great progress so far. If someone with hex knowledge could codificate it in a program, or something near that, it would help a lot.

And all these little discoveries contribute a lot for the final editing mode, like CM, and DBM.
 

Leo_95

Reserve Team
And regarding the .rx3, we've got 2 options:

Or the .rx3 has that data inside it, with logos and numbers position, or the FIFA database has any mecanism that conects the rx3 ID with the data inside the default database (in this case, the data for positioning would be inside the normal database, and that database would link it with the rx3 ID).
 

alvar.hanso

Club Supporter
First i would like to say thank you for this helpfull tool.

But I have a problem with importing some new textures.
For example i can replace the shirt & short texture for the away jersey of 1860 Munich but not for their home shirts.

For Hamburger SV i can´t change anything, I tried to change the away shorts for HSV with texmod and that works ,I tried it with 1860 home shirts again with texmod and nothing happens, is this a known problem?

Thanks for help! And keep up your great work!
 

caio89

Reserve Team
FormotioN 94;2947706 said:
B2y;2947557 said:
Hi All,

Can someone please help me I managed to do the below steps but the changes did not show in the game :(

-Open texture editor
-file/open fifa11/game/data*.big (for kits: data3.big)
-edit/active .big files into folder and choose folder "game"
-clic on the icon "exportfiletogamepath"
-file/open *.rx3 and load the kit file placed on FIFA 11\Game\data\sceneassets\kit
-on the bottom box, choose the image to be replaced (kit/short/logo), and the selected image appears on the big box.
-drag & drop the image to be imported to the big box, or just use the "import" button.


any thing I am missing ????

I have the same problem:confused:

Me too :(
 

simo montorio

Club Supporter
where are logos file located? not the kit one...but the menu kit...(id like to replace the unlicensed logo of palermo fc with the real one)
 

Cesc Fabregas

Senior Squad
simo montorio;2948057 said:
where are logos file located? not the kit one...but the menu kit...(id like to replace the unlicensed logo of palermo fc with the real one)
They are in data1.big but you can't open them till now, jorge want to include that in the next version.

Hope soon :)
 

IVINIVIN

Senior Squad
Cesc Fabregas;2948041 said:
But which file?

data#sceneassets#adboard#adboard_0_0.rx3

Adboards starts from this file.... i still dont know which is the correct file that is showing ads ingame....... Thanks......
 

Leo_95

Reserve Team
Well, after making the files to work in-game, how can I "clean" the .bh, in order to load no files anymore?

(I forgot to backup, ****)
 


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