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G Realistic Gameplay patch

germoretto

Youth Team
A FEW WORDS FIRST
Stats range reworked ONLY in order to archieve realistic results. Let me give you an example: FIFA players sprint on a 1 to 99 range. But any value between, say, 71 and 100 are irrealistic. 71 for a maximum sounds absolutely shocking, but after many tests (test modality for sprinting: run 100 meters with the ball in training mode, and time his performance) i found it to be the realistic measure for matches. And don't forget the reality factor: in matches, players hardly ever sprint that fast as you see on FIFA, the real life game has an entirely different pace to it. So, with this mod, players sprint on a 1 to 70 range. It works marvels on the game pace and you'll love it, guaranteed.
Of course, same method has been applied to many many other stats range.

Thanks for trying my file!

NEW IN V2
---------
- No more cheap CPU counter-attack tactics with little teamwork passing forwards, forwards,forwards, to the striker.
- Defensive midfielders actually defend (they were always late before).
- Defense gets tight near the box. Cpu steals a lot.
- Injuries decreased.
- New ball physics.
- Rain factor: heavy rain changes the pace of the game.
- Noticeable gap between great teams and mediocre teams.
- user.ini file suggested for match extension.


ALREADY IN V1
--------------
- Slow passing.
- Real transitions between defensive and attacking positions.
- Improved sense of time and distance: you'll feel for the first time that the pitch is big.
- Shots going really wide (not always just a few centimeters away from the post).
- Free kicks accuracy decreased to coherence values.
- Goalkeepers positioning and reactions boost.
- Tighter defending. CPU calls 2nd defenders.
- Increased CPU possesion.
- More fouls.

DOWNLOAD V2:
http://www.zshare.net/download/535727789d6df600/
 

Rudee

Youth Team
Hello germoretto!

I downloaded your patch, but my fifa.exe is crashed. It's run if I use the original config.dat.
I use hungarian language of the central european version.
 

germoretto

Youth Team
Vfb Fan, I opened fifa.db with DB MASTER and changed the "players" chart. So I assumed stats were located in fifa.db

Rudee, I don't know how the language compatibility works.
 

Rudee

Youth Team
Rudee;2603397 said:
Ok, thx. I hope I'll find a way to use that.

Germoretto, the error was the locale.ini in your config.dat.

[OPTIONS]
DEFAULT_TEXT_LANGUAGE = fre
INSTALL_LANGUAGE= fre

[]
AVAILABLE_LANGS = eng,fre,ger,ita,dut


French language isn't in the eastern european version.
I changed it to hungarian and the available_langs too (cze,eng,hun,pol,rus).
And now, that's works totally :bouncy:
 

germoretto

Youth Team
I've been working around free kick accuracy, and managed to decrease it more. Will release soon.

Btw, if you ever played PES6, I was the author of the most realistic optionfile available for that game. The file was released too late and most people were confortable with theirs, but those who tried it agreed it did transform the game completely.
 

fifaCCitiu.com

Senior Squad
germoretto;2603361 said:
Hi! As promised, I'm realeasing my extensive gameplay modification!

First of all, my speciality:

* MAXI EDITED STATS
Stats range reworked ONLY in order to archieve realistic results. Let me give you an example: FIFA players sprint on a 1 to 99 range. But any value between, say, 71 and 100 are irrealistic. 71 for a maximum sounds absolutely shocking, but after many tests (test modality for sprinting: run 100 meters with the ball in training mode, and time his performance) i found it to be the realistic measure for matches. And don't forget the reality factor: in matches, players hardly ever sprint that fast as you see on FIFA, the real life game has an entirely different pace to it. So, with this mod, players sprint on a 1 to 70 range. It works marvels on the game pace and you'll love it, guaranteed.
Of course, same method has been applied to many many other stats range.

And now...

PATCH FEATURES
(recommendation: best suited for 30-40 minutes games or more)

* REAL PACE
Matches will decelerate: slow passes, real transitions between defensive and attacking positions, real sense of time and distance: you'll feel for the first time that the pitch was big after all.

* LONG RANGE SHOOTING ACCURACY DECREASED
You'll see shots fly over the bar or going really wide (not always 1/2 cm away from the post) as often as you'd expect.

* FREE KICK ACCURACY DECREASED
Just don't expect a miracle. But on long range test (similar as the sprint test mentioned before) FK accuracy was decreased to coherence values.

* BETTER GOALKEEPERS
Positioning boost, reactions boost. Not just for the good ones, but based on a new stats range system that benefits every GK.

* TIGHTER DEFENDING
Slow passing tends to players receiving the ball with their markers close, leading to more steals by the cpu.

* MORE BALANCED POSSESION
Overall combo of adjustments enhances CPU possesion somehow. Obviously, don't expect a 50-50%, but maybe a -5% or -10% decrease, according to your style.

And a lot more little changes...

Rapidshare: http://rapidshare.com/files/176690103/G_realistic_gameplay.rar.html
Zshare: http://www.zshare.net/download/53268807f98e17b0/
Remember, it's only 3 files, so backup yours first!

ACCLARATION: Once I was checking Shoreloser's 2.0 ini.big and I found a strain of commands about collisions. I borrowed it for personal use, an even though I didn't see a change to be honest, I figured "it must be there for a reason". I'm now making these files public, and since I've no means to contact Shoreloser (he doesn't post here as far as I know), I don't really know if he agrees with this release. If anyone here is a friend of his, you can ask him. Thanks.

OH finally a gameplay with edited stats database. I've figured that and i'll tell that is a good manner to have realistic games.
In my gameplay (soon on fifamania) i've edited stats to have more difference with world class player and 3rd division players.EA use rating from 1 to 99 but the database are restricted to use 50-95...i've setted to best player will have near 90-99 and Coca cola League two near 5-10 of overall.And some edit on ai.ini , emotion.ini and tweaks on teamwrite column in database. For me i've found the perfect game with this edit on my gameplay and Germoretto is on a good road to make his gameplay good. If he want i'll share my knowledge with him.
 

uomomagnetico

Senior Squad
dear Germonetto
thanks for your work..but i've a question:
thank to the work of leaguemakers we have a lot of new leagues in fifa09
but with your db we have, I think, an unbalanced settings between old leagues (the original present in iffa) and new leagues...how we can recalculate the parameters for the players of new leagues??
thnx in advance
Uomomagnetico
 

germoretto

Youth Team
That's a hard question indeed.
To tell you the truth, It would take A LOT to recalculate:

we shoud add the league into an original database, arrange all the stats changes, save in cmp, and export to the already modified one.

But that's not all... if you wanted to decreased free kick accuracy by 30, you should manually go player by player on Dbmaster and give values of 31 or more to all players with 30 or less free kick accuracy, so that when you decrease -30 on excel there are no players with negative values.

And believe me it takes long.
 

germoretto

Youth Team
IMPORTANT TESTING!
I may have found the solution to an annoying tactical bug!

Did you ever notice that, when defending, defensive midfielders step back and nearly become central defending, unnecesarily doing what we call in spanish "relevo" (a player temporarily assuming the role of another player who's usually attacking at that moment, leaving his position unguarded)?

These weird "relevos" often mess with your players selection: when the DMF hides behind the CB's, and the opponent's striker receives a pass, the game picks your CB's for you tu control, leading to a wast of time an metres, which all in all is a great disadvantage, not to mention a BIG tactical error from EA.

Apparently I solved it.

By running test, I reached the conclusion that the DMF function was to be eliminated from the game. I'm now playing matches to confirm the impact of this choice, and they are turning quite well. Player control switching is now position-scaled (the game puts me in control of holding midfielders logically), your team doesn't lose tactical order, and your now newly converted CM do the correct defensive job of marking the attacking midfielders, not the forwards. And when you have the ball, they don't go to attack, instead they advance a few meters into the position they should occupy in real life. So everything's seems to work perfect now.

Is that great news or what?
 


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