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2GF Flag Center v1.0 - Download Now!!!

Hrvoje Bajlo

Fan Favourite
2GF Flag Center will allow you to easily import your own 2GF Flags to the FIFA 07, by replacing any flags you want, even the teams that has default color flags can have original flags! Simply load your 2GF Flags into the image bar, select your Team, and click IMPORT! Done! You're flags are ready in game! Enjoy!



www.fifawebportal.com
 

Pireloke

Banned from the FIFA Forums [10/11/06]
Hrvoje Bajlo said:
by replacing any flags you want, even the teams that has default color flags can have original flags!
www.fifawebportal.com

Do you mean the importer sets the generic flag value to 0 in the database when you import new flags? And in which zdata do the new flags get stored? zdata_39.big?
 

beniot

Club Supporter
*sorry for my English*
Hello, i'm new around here, thanks a lot for this tool!
Just one thing,I installed it and tried to import man utd flags to the game and it
didn't worked, I saw only the white texture of the flags, and after that I tried to import it with the fsh files and it worked (with BigGUI).
I don't know it's if only for me... It's not difficult to import it with BigGUI, it's just
more comfortable and faster with this tool....
Hope you understood, thanks again :) !
 

Pireloke

Banned from the FIFA Forums [10/11/06]
The tool doesn't activate new flags either, it leaves the genericflag field in the table_teams set to 1 also, you'll have to manualy change this field to 0 if you want the flags to appear ingame...
 

beniot

Club Supporter
Pireloke said:
The tool doesn't activate new flags either, it leaves the genericflag field in the table_teams set to 1 also, you'll have to manualy change this field to 0 if you want the flags to appear ingame...
Ok, thanks a lot, I will try it :ewan:
and thanks again for the great tool Hrvoje.
 

Hrvoje Bajlo

Fan Favourite
i'll repeat again : FLAGS MUST BE 24 not 8 BIT and that's all, if your flags are not 24 bit bmp's like readme says ofcourse it wont work, if your flags ARE 24 bit i'll look for fixing problems...
 

beniot

Club Supporter
Hrvoje Bajlo said:
i'll repeat again : FLAGS MUST BE 24 not 8 BIT and that's all, if your flags are not 24 bit bmp's like readme says ofcourse it wont work, if your flags ARE 24 bit i'll look for fixing problems...
Thanks , it's not 24 bit, and i will try again tomorrow .
 

Hrvoje Bajlo

Fan Favourite
the program, again, WORKS if you follow instructions, you have visual basic essential files and 24 bit flags...why you guys allways rush, DO WRONG and then here say program is not workin, when actually IT IS WORKING?
 

beniot

Club Supporter
Hrvoje Bajlo said:
the program, again, WORKS if you follow instructions, you have visual basic essential files and 24 bit flags...why you guys allways rush, DO WRONG and then here say program is not workin, when actually IT IS WORKING?
Sorry, but i know the program is working, I wrote that my files are not 24 bit
so it's my fault.
 

Pireloke

Banned from the FIFA Forums [10/11/06]
Hrvoje Bajlo said:
2GF Flag Center will allow you to easily import your own 2GF Flags to the FIFA 07, by replacing any flags you want, even the teams that has default color flags can have original flags! Simply load your 2GF Flags into the image bar, select your Team, and click IMPORT! Done! You're flags are ready in game! Enjoy!



www.fifawebportal.com

Yeah your program works, but you might want to leave out the stuff I quoted in bold in your description, as your program doesn't "mess" with the database like you said, so it does not activate flags for the teams that have default flags unlike you claim in your program description. :ewan:
 

jstyants

Senior Squad




Heres a couple I did
Template isn't mine, but whoevers it is Thanks for the template :jap:
 

bruno167

Senior Squad
Sorry Hroje but your program doesn´t work for me.
I have tried to import some SC Braga flags (256x128, bmp 24bit) but the program doesn´t import anything.
If i look inside of the .fsh with the flags that the program created i only see the texture.
But my flags are in a file called flags1 or something (in .bmp).

The same happens with turf importer. If i open a turf .fsh file the textures are the original template of the program.
 


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