rpvankasteren
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So do I. They've had height and weight in the code for years, but left it out of the game as they hadn't found the right way to use it. I guess they must feel they have a way now.
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rpvankasteren said:I grew at least 15 cm after my 16th.
I did read somewhere that players gain weight when on a (summer) break, and need to do some work in pre-season to lose it again.
Dazmania said:my consultant told me that i'm slowing down alot in my growth, but i hope i still do grow a bit
There are a few old work in progress screenshots on the net, we'll be releasing some new updated shots at some point before release - but at the moment we're concentrating on getting the game finished and as good as possiblekangle4 said:is there any news or screenshots of the psp version of this game?
Its not going to be anywhere as simplistic as a mobile phone game.Zlatan said:I have a bit the feeling that it will be like CM Solo. Just not the type of game you need on that console.
ngyc said:i have mix feeling on the psp version. i doubt what they can come out for it. since the psp version can't be patch and you can't add some graphical stuff on it as well. it lose the cool of self editing for the game at first. then for sure FM2006 will need large amount of data loading during the game. it could be as annoying as WE9: UE that have loud and noisy sound from the UMD dock which cause by frequently read data from UMD
Marc Vaughan said:The PSP game won't ship with an editor in the first version, subsequent versions we're hoping to allow editing - but obviously there's a certain amount of negotiation with Sony required for this (as they're naturally paranoid about external data being read in by games - after all its over-runs from that sort of thing which allowed the first lot of PSP hacks through).
With regards to UMD access we've been very sneaky with compression on the game and have minimised UMD access as much as possible to ensure that (1) its very fast to startup and (2) its very fast to play and doesn't have any paused during gameplay .... see there is an advantage to me being an old git who used to do DOS programming back in the days when 640k was a lot of memory