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My view on training

Andreas

Senior Squad
IN FM05, you can set up your training schedule's VERY detailed, choosing up to three different exercises per day, choosing wether or not to train on (or before) match day etc.
But in real life, will a manager take so much part in the training schedule, deciding EVERY thing his players train on? Aren't there professional trainers in the top clubs who sets up the schedules?

I know that it's possible to let the assistant manager take care of training alone, but having seen some of the poor programming in FM when it comes to assistant managers, scouts etc., I don't trust that my AM will do such a good job setting up a "dream schedule".

So, where can I download a decent training schedule?
 

rpvankasteren

Fan Favourite
s1260018 said:
So, where can I download a decent training schedule?
Ah, you managed to get to the point then? (H)

You can just use any schedule that worked for CM 03/04, as the training has not notably changed for FM.



Btw, I think 2x3 different sessions per day is VERY low.
 

Tom

That Nice Guy
i was going to say that Ruud, good point but you ended on such a formulaic finale :D

I think all of us see where you are coming from this Andreas, and i can assure you that Sports Interactive are looking at training in a very detailed manner to get it far better in FM06, in particular they are looking to see where other computer games have got it right and others have got it wrong.

If you have a particular complaint such as the one voiced above, you should probably think about going to www.sigames.com and actually presenting it to the staff at SI, they are more than willing to hear possible improvements for the next game.

On that note, what would your solution be to the current training problem you have described?

TROD.
 

Neil_SI

Club Supporter
TROD is right; we are more than happy to hear your thoughts and suggestions, either here or on our own forums with regards to any part of our games. Training is obviously an aspect we're keen to improve on the future, whether that's in FM 2006 or beyond.
 

mlsmanager2002

Youth Team
Biggest problem with training is that it is unrealistic. Normally, teams do not train simply to improve their player's attributes, they train for the next match, to get their players in shape, and to improve team play. Players, at least in the real-world, usually follow a development cycle based on natural ability, skill, and experience; to put all these skills on a day-by-day 'roller coaster' is unrealistic, unless the skills represent form - but then what does form do? In the real world, individual skills training take up at most two days a week during the season, then on other days you prepare for the next game and improve team play on set pieces.

The problem though is you either have to make training mandatory - which would be hard to do, since it needs to be interesting or people would get bored - or training will continue to be 'unrealistic'.
 

Andreas

Senior Squad
mlsmanager2002 said:
Biggest problem with training is that it is unrealistic. Normally, teams do not train simply to improve their player's attributes, they train for the next match, to get their players in shape, and to improve team play. Players, at least in the real-world, usually follow a development cycle based on natural ability, skill, and experience; to put all these skills on a day-by-day 'roller coaster' is unrealistic, unless the skills represent form - but then what does form do? In the real world, individual skills training take up at most two days a week during the season, then on other days you prepare for the next game and improve team play on set pieces.

The problem though is you either have to make training mandatory - which would be hard to do, since it needs to be interesting or people would get bored - or training will continue to be 'unrealistic'.
Very good points, mlsmanager. I think that the "Shadow play" training is supposed to prepare you for the next opposition etc., but the way it is now is WAY to simple. It should be more advanced, for example if you're facing Arsenal in the next match, you're players would have to train on closing down quickly, stopping them from playing the ball around.
 

Tom

That Nice Guy
totally agree Mls, i have posted such a similar post at SI many times :D training needs to be about the actual match, and less based around how individual players improve, it needs to be around how players work together a as a team, how set pieces are formed and defended against, how different attacks can be learnt to break down the opposing defence, learning how to push up when under pressure. All of these are not in my view covered by indivudual attributes, or maybe they are. Maybe if everyone of your defenders' positioning goes up by 1 then something has worked; maybe this will then make a difference on the match engine.

Many of us want training to be essential, but it wont happen because of the massive amount of casual gamers outweighing us, your average 30yr old Dad playing FM for a few hours every week or so wont want to mess around with training each day, he sees tactics and matches displayed on TV, not training. My view is that there should be two options, the game naturally starts with your assistant taking control of training, only if you are totally sure should you take over in the running of it, if you do then it is complicated and needs work on it every week, fine tuning your training needs to whatever team you are playing next, the benefits of the risk is that you may do better than your 'deliberatly average' assistant manager, but if you cant hack it then you may do far worse.

TROD.
 

SRB

Senior Squad
thats a very good way to put it. i like what you said about casual gamers and the option of going into more detailed training if you can. not everybody has the same amount of time, and allowing training to be fine tuned to the last detail won't help the people that don't have that much time to play. the casual gamer who only plays a couple of hours a week is lookin to get a solid tactic that will allow his team to play well, score goals and make the game fun. therefore he/she won't be able sit there before every match and tune up the training day after day.
 

Tom

That Nice Guy
exactly, casual gamer wont get perfect results, to get perfect results you'd have to tweak it all the time; hence rewarding patience.

TROD.
 

mlsmanager2002

Youth Team
That would be similar to Sick as a Parrot's training then, where you don't see how the players improved, but rather how they performed (and many a time, playing the game, who made my squad is based on these numbers.) I hate the up/down levels on the attributes screen; I'm not always sure what they mean, to tell you the truth. Managers don't say 'I'll start this player because his dribbling skill went up', managers say 'I'll start this player because he's been dribbling well on the pitch (what kind of weather? what condition is the pitch in? etc etc) recently'.

Honestly, though, to be a little bit off topic, how do you select your starting eleven every week? To be honest, in FM2005 and CM5, I've used the autopick - and done quite well, sadly.
 

Tom

That Nice Guy
i know what you mean MLS, but at the end of the day the attributes arent exactly supposed to be real, all they are is a reflection of how the player is doing on the pitch. So by affecting the attributes it is effecting the match performance of the player

TROD.
 

mlsmanager2002

Youth Team
I understand that, but it doesn't seem right that the team's set pieces skill goes up if only one player works and improves on it in a given week.
 


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