I understand your doubts about internet downloads, Antonin, but it's perfectly ok. The Midnight Oil has been in operation for over 20 years - SaaP is a development of the very first soccer management game - and we take great care to keep clear of any stuff that surfers don't want. The game is free of any problems that might affect your PC detrimentally. It is a soccer management game pure and simple and there are no programs in there other than the ones relevent to the game.
Go to the SaaP Online forum and post a message asking users if you're still concerned. You don't need to register to post. The forum is at www.machoward.com/forum
Why not screen shots? I guess because I don't feel that screen shots tell you much. There are a few if you look around the pages but mainly you'll find descriptions of what you'll find in the game and how it differs from other games.
It is a very different approach to the smg. It is an attempt to get much closer to the experience of the real world manager and the actions that you take are more closely aligned to the real world actions. It's more of a role playing game than a numeric strategy game.
Information, for example, is of a similar form to the real world - verbal, subjective, imprecise non-numeric. There are no skill numbers for players. There are opinions from coaches, scouts etc and the match is set up to maximise the information about team and player performances so that you can make informed decisions on team selection, tactics etc. Training, coaching, player motivation (you can yell/sympathise with players in pre-match and half-time team talks for example) are much more important than in the traditional smg.
The interface is designed so that the actions you take correspond to the actions of a real-world manager. The core screen - from where you carry out many of your actions - is not the spreadsheet like interface. It's much simpler with "weekly task" buttons (physio's injury report, scout's report on next opposition, team selection, bootroom tactical teamtalk, transfer negotiations, training report) and you progress through the week day by day carrying out your actions and keeping an eye on the daily transfer action reports and any news that might affect your club.
The progress of the game all aims towards the next match. Everything you do is essentially aimed at winning the next match. The core screen keeps your next opponents prominently on the screen to remind you of the next match. "One match at a time" as the real-world managers are apt to say
I'll set up a picture for you:
www.machoward.com/core.jpg
As you can see it's a very simple screen and very intuitive to use. It's designed to cause the user to concentrate on the actions of the game and what he needs to do, not to dazzle him with the number of options (often meaningless) and the amount of data that can be shoe-horned onto the screen.
Anyway, play the demo and see for yourself. It requires a lot of effort (has been called the "thinking fans smg") but it repays that effort well with a realistic and compelling game.