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FIFA Infinity Patch 16 V7.1 (23/24 Edition)

enzo_g

Youth Team
Now it's another problem..

1696834547328.png


when i import the patch, all the new players appears like that.. any advice? JochemLFC2
 

enzo_g

Youth Team
When you created the patch, did you also had the new LOC files installed? Maybe that’s the problem? What version of FIP you play ? Maybe I can send my personal one in PM.
i have the FIP 6.2 installed. but i didn't had this files. where are them? you can send if you want, i just want the 23/24 transfers with the updated overalls.
 

Vndrew

Youth Team
No, I mean, it already does it's basic function correctly. If I find a way to match minikits 100% like the game, I might update it in the future. For now, my hands are full with DKG development...
wouldnt be bad to have a better render, because i think the result is a bit pixelated imo
and option to see what kit you are going to make minikit for, because maybe you dont remember it by name when you search for it through folders, i mean a thumbnail preview or something
 

enzo_g

Youth Team
I correct all of this by hand after importing, I do this for Brazilian Portuguese and I always have to fill in the gaps manually. Why? I don't know either, but I know that I always had this result and I redo the missing things manually.
i would do, if wasn't all the +300 clubs that has this error. if was 1 or 2 clubs i would make it but.. yeah
 
Now it's another problem..

View attachment 137018

when i import the patch, all the new players appears like that.. any advice? JochemLFC2
It must be that problem with the playernames and dclplayernames tables with all the gaps filled and not being able to generate new names from a new import... make sure through DB Master that the table exceeded 28,999 spaces and that there is expansion to up to 32,762 names! I know that CM 2.0 beta 2 automatically converts this.

PS: I'll tell you a secret, CM BETA 2... yes, the one before 1.0 is the best for importing data, be it texture or base and the like.
 
No, I mean, it already does it's basic function correctly. If I find a way to match minikits 100% like the game, I might update it in the future. For now, my hands are full with DKG development...
I asked about updating because I noticed that there is a slight inconsistency with the sleeves of the shirts and the hem that also changes, perhaps the delimitation of the image cuts before that.
 

enzo_g

Youth Team
It must be that problem with the playernames and dclplayernames tables with all the gaps filled and not being able to generate new names from a new import... make sure through DB Master that the table exceeded 28,999 spaces and that there is expansion to up to 32,762 names! I know that CM 2.0 beta 2 automatically converts this.

PS: I'll tell you a secret, CM BETA 2... yes, the one before 1.0 is the best for importing data, be it texture or base and the like.
i'm using the CM modified, is this version?
 
wouldnt be bad to have a better render, because i think the result is a bit pixelated imo
and option to see what kit you are going to make minikit for, because maybe you dont remember it by name when you search for it through folders, i mean a thumbnail preview or something
Good suggestion too!
 
i would do, if wasn't all the +300 clubs that has this error. if was 1 or 2 clubs i would make it but.. yeah
In the past I have seen an error, I think reaching the training limit allowed in the database.... or some other point to be analyzed... it is complex but you have to keep in mind that there is always a detail involved.
 

enzo_g

Youth Team
No... it's older.
The CM's line of succession was:
Beta 1, Beta 2, Beta 3, 1.0 final, 2.0 final... and this new upgrade to 2.0 beta 2.
The one I'm talking about is BETA 2, even before the final version.
Do you have the Beta 2? i don't know where i can find it.
 


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