enzo_g
Youth Team
Now it's another problem..
when i import the patch, all the new players appears like that.. any advice? JochemLFC2
when i import the patch, all the new players appears like that.. any advice? JochemLFC2
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I have a similar problem. I think I have too many names in the database so some names aren't displayed. Any solution for that?Now it's another problem..
View attachment 137018
when i import the patch, all the new players appears like that.. any advice? JochemLFC2
When you created the patch, did you also had the new LOC files installed? Maybe that’s the problem? What version of FIP you play ? Maybe I can send my personal one in PM.Now it's another problem..
View attachment 137018
when i import the patch, all the new players appears like that.. any advice? JochemLFC2
this wasn't supposed to happen because i imported from the converted FC 24 from scouser... it's really weirdI have a similar problem. I think I have too many names in the database so some names aren't displayed. Any solution for that?
i have the FIP 6.2 installed. but i didn't had this files. where are them? you can send if you want, i just want the 23/24 transfers with the updated overalls.When you created the patch, did you also had the new LOC files installed? Maybe that’s the problem? What version of FIP you play ? Maybe I can send my personal one in PM.
i have the FIP 6.2 installed. but i didn't had this files. where are them? you can send if you want, i just want the 23/24 transfers with the updated overalls.
No, I mean, it already does it's basic function correctly. If I find a way to match minikits 100% like the game, I might update it in the future. For now, my hands are full with DKG development...Have there been any updates to your minikit generator?
wouldnt be bad to have a better render, because i think the result is a bit pixelated imoNo, I mean, it already does it's basic function correctly. If I find a way to match minikits 100% like the game, I might update it in the future. For now, my hands are full with DKG development...
Just create the CM16 patch with those files installed aswell. Don’t forget to back up the loc files from FIP16 patch.
I correct all of this by hand after importing, I do this for Brazilian Portuguese and I always have to fill in the gaps manually. Why? I don't know either, but I know that I always had this result and I redo the missing things manually.View attachment 137017
i found the problem. when the team hasn't all the tables the CM16 can't import.
i would do, if wasn't all the +300 clubs that has this error. if was 1 or 2 clubs i would make it but.. yeahI correct all of this by hand after importing, I do this for Brazilian Portuguese and I always have to fill in the gaps manually. Why? I don't know either, but I know that I always had this result and I redo the missing things manually.
It must be that problem with the playernames and dclplayernames tables with all the gaps filled and not being able to generate new names from a new import... make sure through DB Master that the table exceeded 28,999 spaces and that there is expansion to up to 32,762 names! I know that CM 2.0 beta 2 automatically converts this.Now it's another problem..
View attachment 137018
when i import the patch, all the new players appears like that.. any advice? JochemLFC2
I asked about updating because I noticed that there is a slight inconsistency with the sleeves of the shirts and the hem that also changes, perhaps the delimitation of the image cuts before that.No, I mean, it already does it's basic function correctly. If I find a way to match minikits 100% like the game, I might update it in the future. For now, my hands are full with DKG development...
i'm using the CM modified, is this version?It must be that problem with the playernames and dclplayernames tables with all the gaps filled and not being able to generate new names from a new import... make sure through DB Master that the table exceeded 28,999 spaces and that there is expansion to up to 32,762 names! I know that CM 2.0 beta 2 automatically converts this.
PS: I'll tell you a secret, CM BETA 2... yes, the one before 1.0 is the best for importing data, be it texture or base and the like.
Good suggestion too!wouldnt be bad to have a better render, because i think the result is a bit pixelated imo
and option to see what kit you are going to make minikit for, because maybe you dont remember it by name when you search for it through folders, i mean a thumbnail preview or something
In the past I have seen an error, I think reaching the training limit allowed in the database.... or some other point to be analyzed... it is complex but you have to keep in mind that there is always a detail involved.i would do, if wasn't all the +300 clubs that has this error. if was 1 or 2 clubs i would make it but.. yeah
No... it's older.i'm using the CM modified, is this version?
Do you have the Beta 2? i don't know where i can find it.No... it's older.
The CM's line of succession was:
Beta 1, Beta 2, Beta 3, 1.0 final, 2.0 final... and this new upgrade to 2.0 beta 2.
The one I'm talking about is BETA 2, even before the final version.
*CREATION MASTER BETA 2*Do you have the Beta 2? i don't know where i can find it.
Just create the CM16 patch with those files installed aswell. Don’t forget to back up the loc files from FIP16 patch.