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FIFA Converter (Models & Textures)

tokke001

Senior Squad
ok, the bug is different, because 2014 World Cup rx3 kits have smth with short kitnumbers and short logos that doesn't display in Creation Master (it's just 0,000 and 1,000) and are not converted with FIFA Converter
I finally can attach examples. First kit is properly working in FIFA, but hotspots on shorts aren't read by Creation Master. I'd like that converting these to FIFA 14 format would fix this. Second is the effect of modifying such kit.
It can be wc14 kits have extra hotspots ,
For example for the placement of the tournament sleeve logo etc

I ll check it
 

tokke001

Senior Squad
ok, the bug is different, because 2014 World Cup rx3 kits have smth with short kitnumbers and short logos that doesn't display in Creation Master (it's just 0,000 and 1,000) and are not converted with FIFA Converter
I finally can attach examples. First kit is properly working in FIFA, but hotspots on shorts aren't read by Creation Master. I'd like that converting these to FIFA 14 format would fix this. Second is the effect of modifying such kit.
is fixed at next version

at wc14 kits there are these 4 extra hotspots found :
Code:
patch_short
patch_long
left_patch_short
left_patch_long
 

tokke001

Senior Squad

New tool version coming​


with these features :

1. .tga/.hdr/.ktx images​

Added support for .tga/.hdr/.ktx images,
for import/export of images

2. Recalculate (vertex) Normals​

a new function will be added 'Recalculate (vertex) Normals' to MODELS > Other
-> this will allow to recalculate the vertex-normals of a rx3 model file

vertex-normals are used for the lightning of the model;
in case there are lightning errors with your model: this could mean the vertex normals are wrong
running this function should fix it...

at the old rx3 blender script, vertex-normals could be set with the "color0" setting i think?

3. FIFA 23 (Switch) models​

added "FIFA 23 (Switch)" to the model convert lists
FIFA 23 (Switch) is actually the same as FIFA 22 (Switch): no changes have been done, only the label was added to the list

4. Fixes​

- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)
 

tokke001

Senior Squad

FIFA Converter (v22.11.13)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 

Gamer_KR1925

Senior Squad

FIFA Converter (v22.11.13)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]

- Textures
* Fix: mipmaps from rw4 not correctly loaded
* Fix: Alpha problems when going from DXT5 to DXT1
* Fix: Dds support for DXT2/DXT4 textures

- Textures > Import
* Fix: Problems with Alpha may appear (in some cases) when encoding to texture format DXT5 (BC3)
* New: Option "No Mipmaps" added - Import without creating additional mipmaps.

- Textures > Split
* Fix: wrong texture format used

- Models > Convert
* Fix: error "Can not find model template" may appear when convert hair-models to Rx3Hybrid files (ex. to FIFA 11)
* Fix: error at converting from some rx2 models (ex. fifa07)

- Models > Move/Scale
* New: Option "Do Movement" added - Disable this to change a necktype without doing position movements

[v22.07.26]
- General (Dll)
* New FIFALibrary 2022 dll in use
* New BCnEncoder dll in use, for encoding/decoding BC1-5 + BC7 compressed textures
-> Better Quality when encoding/decoding BC1-5: Fix in small color difference
-> New: support for BC7 compression (beta)
-> Dds files improvements

- General (Tool)
* New: Added "Clear" button to clear the log screen

- Textures
* Fix: very small color difference when encoding/decoding BC1-5 compressed textures
* New Texture-Formats supported: BC6H_UF16 (ex. Sky-textures FIFA 22 switch)
* Fix: error for texturenames wich ends with "null" char
* Fix: big-endian textures wrongly loaded (ex. fifa console games)

- Textures > Convert
* Fix: error when converting kits rx2 (FIFA 07-09), rx3 (FIFA 11) to FIFA 12-16

- Textures > Import
* New: Support for texture names exported from 'FIFA Editor Tool 21', 'Frosty Editor'
* New: Face-textures - automatic support for face textures with/without normal map

- Models : NeckType Fix
Updated with a new convert method: Vertices are searched by Uvs now
-> templates with mixed vertices possible now: making it easier to set template files
-> added neck conversions between FIFA 11-14<>FIFA 15/16, FIFA 11-14<>FIFA 22pc

- Models > Convert
* New: Support of convert models with skeleton to FIFA Online 4 (heads/shoes)
* Fix: converting from FIFA Online 4 (New): Unknown BoneIndex 231, 294, 299, 303, 319, 320, 323 (ex. FIFA 22 pc heads)
* New: Option "High-precision (32bit floats)" added, for converting to high precision positions (XYZ)
* New: Converting to FIFA 11 (rx3 hybrid-files) now supports vertices with more Uvs
* Removed: options "update vertexformat", "update NamesTable" - both now done automaticly
* Code cleanups/improvements

- Other > Decompress
* New added: EASF decompress (FIFA 15/16 EASF format only)
* Fix: error "cannot access a closed file" for (some) compressed files
* Fix: Errors at decompressing 10FB, Chunkref files

- Other > Color
* Improvements in speed of execute

- Other > Fix Ids
* Fix: correct "0" now at ids of minikit-files

[21.11.28]
- General (Tool)
* New: Support for loading of compressed files

- Textures > Convert
* Correction for texture order (switched bump/coeff textures etc)

- Textures > Import
* Changed filename of import files: [Rx3FileName].[TextureName].[png/dds]
* Fix: image files moved at import
* Design changes

- Textures > Export
* Changed filename of export files: [Rx3FileName].[TextureName].[png/dds]
* New: export Png + Dds at same run
* New: Remove AlphaChannel (transparancy) for Dds files
* Design changes

- Textures > Extra
* New: Create generic face-textures from "genheadtex" png files

- Textures > Combine Files
* Fix: "File not found" (shoe textures)
* Fix: color/coeff textures switched

- Textures > Split Files
* New: Automaticly remove the (unused) green channel at hair coeff textures

- Models
* New: Convert models from/to game "FIFA 22 (Switch)"
* Fix: "eyes-fix" for Head-models to FIFA 15/16 ("Update VertexFormat" disabled by default now)

- Models > Move/Scale
* New: Custom movement/Scaling of vertices
* New: Change Neck Type (presets)
* Design changes

- Other > Files > Decompress
* Decompressing now happens to the original file-location (not a sub-folder) !
* Improvements

- Other > Color
* New design with more options !
* New: Equal channel to another (ex. make green channel same as blue)
* New: Change a channel value to max (255), nothing (0), or a custom value
* New: Added Dds file support

[21.10.03b]
- Models > convert
* New: Convert body-models: FO4 (old/new) > FIFA 16

- FIFA 11 > audio
* New: convert audio .bin (new format) to .xml (old formats) : beta, only 1 type supported for now

[21.09.28]
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables

[21.09.14]
- General (Dll)
* added new VertexFormats support: BlendWeight as USHORT4N, TextureCoordinate as SHORT2N, TextureCoordinate as FLOAT3
* New Texture-Formats supported: A32B32G32R32F (rx2 files only, not rx3)
* added support for Indices as uinteger values (models with more then 65535 vertices)
* rx2/FIFA 11 : File-alignment improvements

- Textures
* New: Volume/cubic/faced-textures - Dds export support (ex. jersey bump textures)
* New: mipmap reading for rx2 textures (beta)
* New: Texture-Format "A32B32G32R32F" support - export/import (rx2 files only) (ex. "UEFA CL 06–07" stadiums)
* Fix: BC5/ATI2 textures - correct png export/converting
* Improved dds file formats
* Improvements to (Hex) naming of: hair colour/coeff, eye - textures
* New: Combine/Split hair/shoe rx3 files

- Models > convert
* New: Convert models from game FIFA07 with correct animations ! (faces, shoes)
* New: Convert models from game FIFA Online 4 (old version) !
* New: Convert models from game "UEFA Champions League 2006–2007" !
* New: Support for models with more then 65535 vertices
* Fix: error at converting rx2 models without name-table (ex. FIFA07)
* Fix: error "NullReferenceException" at converting ball-models
* Fix: converting FIFA 14 to FIFA 15/16: Unknown BoneIndex 101, 143
* Fix: FIFA 16 HeadModels - bugged "square" face-textures
* New: Change the NeckType: example FIFA 21 to 14 !
* Improvements in head animations, bones: FO4 <> ANY, FIFA 14 <> FIFA 15/16, ...
* Improvements in animations: correcting double bones
* Minor design changes

- Models > CFC
* Export CFF: added support for rx2 files
* Export CFF: "Advanced" support for bone-arrays (ex. FIFA 15/16/FO4 headmodels)

- Models > Other > Update Bonematrices (FIFA 11)
* Fix: template not found

- FIFA 11 > Stadiums
* New: "Fix: Collisions + Material-Names"

- OTHER > Color (NEW)
* New: Remove a RGBA Channel
* New: Set Alpha Channel (change transparancy level)

- Moved / Removed
* "FIFA 11 > Hair > new rx3 to old" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Shoes > old rx3 to new" -> moved to "Textures > Combine/SPlit"
* "FIFA 11 > Hair > Haircolours - Write id" -> Removed: automatic done now (at convert/import) !

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
Has the kitnumbers issue been fixed with this update ?
 

chesfunk

Youth Team
Sorry for my late question :D, but can you explain what ..player lua' files are for and how to convert from 14 to 11?
 
Last edited:

hokagai

Club Supporter
from fifa 23 ofc, you extract them with fifa editor tool
or get a unofficial version of the game and use FMT made by paulv2k4
thanks Bro , tell me please what does it mean "fifa 23 ofc" sorry i'm new in this :) . also where can i find an unofficial version of fifa 23 , thanks a lot :)
 

Vndrew

Youth Team
in the last version of the tool when i try to decompress many files it asks me to press enter after each file which is pretty uncomfortable when its about many files
previous version works fine in this case
 

Vndrew

Youth Team
thanks Bro , tell me please what does it mean "fifa 23 ofc" sorry i'm new in this :) . also where can i find an unofficial version of fifa 23 , thanks a lot :)
"from fifa 23 ofc" means "from fifa 23 of course" ...
i cant tell you were to find the unofficial version because its not allowed by this forum rules
you have to search on google or somewhere for the torrent
 

hokagai

Club Supporter
"from fifa 23 ofc" means "from fifa 23 of course" ...
i cant tell you were to find the unofficial version because its not allowed by this forum rules
you have to search on google or somewhere for the torrent
Thanks a lot bro :) , could you please dm me ?
 

Dare bF004

Club Supporter
screenshot_1668783242.png


Do you have faces like the one above?
 

tokke001

Senior Squad
in the last version of the tool when i try to decompress many files it asks me to press enter after each file which is pretty uncomfortable when its about many files
previous version works fine in this case
awkward error this is
i indeed enabled the console window for testing, but forgot hiding again

it is a bms script that s being run for decompressing files :
i would recommend run bms mannually , till there s a fix
 


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