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FIFA 22 - Realistic Gameplay Mod v0.1z

citizenkidd

Club Supporter
NEW NOTE:
I've decided to build gameplay mod based on OS Sliders from scratch, previously I was switching back and forth between OS, eSim, and Default FIFA sliders
Why not build gameplay mod from scratch not depending on any sliders like I have stated on my previous Realistic Gameplay Mod v0.1z?
Because screw EA, that's why.
Just realized it's so tiring and tedious process if I were to build from scratch not knowing which gameplay files to edit, and the live tuning updates they're having is not helping the situation at all.
So I've decided to build upon OS Sliders and put my faith on Matt10 and the whole OS Community for researching them and did my end of the job to make it better (personal preference) with my mod.



NOTE: This would be the last version of v0.1 series, v0.2 will have a new name and I will completely rework some aspects using default sliders, v0.1 is made while I was using OS Sliders and eSim interchangeably and realized that it would be better to create a gameplay mod without using any sliders, plug-n-play sort of thing

CURRENT VERSION: v0.1z


You can use this mod alongside any sliders, controller settings, time, difficulty, game speed, or gameplay mods.
Just keep in mind that you will have different experience with them.
That is the beauty of gameplay, everyone can have their own taste and figure out which is best for them.


------------------------------------------------------------FEATURES------------------------------------------------------------
AI:
- Disabled ADAPTIVE_DIFFICULTY in order to eliminate AI scripting [v0.1]
- CPU AI now won't ease down when they're up by a few goals, they'll keep bombarding no matter the scoreline [v0.1]

Positioning:
- Midfielders now track back when defending (*still depends on your team tactics, role assignment, and player work rate) [v0.1]

Movement:
- Changing directions is slightly harder and more realistic [v0.1]
- Stopping takes slightly longer and harder as players will more likely to take more steps to decelerate [v0.1]

Dribbling:
- More delay when dribble is interrupted (change of direction, pace, etc) [v0.1]
- Slightly slower dribbling but more control when sprinting and changing direction with the ball [v0.1]
- Slower skill moves animation [v0.1]
- Slightly longer time to turn [v0.1]
- Less dribble acceleration boost [v0.1]

Defending:
- Less force block by defenders (by default defenders sometimes enter a state of automatic blocking and have inhuman reaction where they will block the ball regardless of their positioning, this changes that, so now they will atleast keep their distance)
- Less blockings (at default player blocking is unrealistic and too OP)

Goalkeeper:
- GK now have better positioning at defending near-post resulting in more near-post saves but also risking far-post goals [v0.1]

Shooting:
- Disabled auto finesse shots (better control over what type of shot you're trying to do) [v0.1]

Corner kick:
- More errors resulting in more random ball trajectory [v0.1]

Graphics:
- Removed ball bounce marker indicator [v0.1]

Others:
- Removed all pre-match attribute boosts [v0.1]
--------------------------------------------------------------------------------------------------------------------------------


*Put this mod below any gameplay mod to have the full effect
*Notice the word 'slightly' is often used because it may felt like the changes are unnoticeable unless you compare it side-by-side with default gameplay
*Included picture of OS Sliders settings as it's one of the most known and used sliders out there
*For eSim gameplay, put this mod ABOVE eSim in mod manager and make sure to check skill games that you have champions league ball
*I've created a discord server for discussing and addressing gameplay issues while also keep my changelogs and notes there, so feel free to join, link is in the mod description tab of FIFA Mod Manager
 

Attachments

  • Realistic Gameplay Mod v0.1z.fifamod.zip
    236.9 KB · Views: 3,309
Last edited:

tomekthemessenger

Club Supporter
Could You share which setting/settings you changed in order to reduce cpu defenders blocking level? Maybe something with those ones:

[]
READ_TRAJECTORY=1
BALL_AVOID=0.0
BLOCK=50
????
If You could describe in details I would be grateful (probably not only me but everyone, this would be amazing to understand what concretely settings value are responsible for increasing/decreasing blocking)
 

citizenkidd

Club Supporter
Could You share which setting/settings you changed in order to reduce cpu defenders blocking level? Maybe something with those ones:

[]
READ_TRAJECTORY=1
BALL_AVOID=0.0
BLOCK=50
????
If You could describe in details I would be grateful (probably not only me but everyone, this would be amazing to understand what concretely settings value are responsible for increasing/decreasing blocking)
Hello!, Can u elaborate and what blocking u mean? Like shot blocks or formation-wise block a.k.a positioning?
 

tomekthemessenger

Club Supporter
Hello!, Can u elaborate and what blocking u mean? Like shot blocks or formation-wise block a.k.a positioning?
I don't have idea, this is from locale.ini fifa 21 from paulv24k gameplay patch. But I don't understand those settings. I played with BLOCK setting to 0 or 1000 but I don't see any block reducing. And in your gameplay patch for fifa22 which concretely parameter You changed in order to reduce blocking the ball from defenders during user shot?
 

citizenkidd

Club Supporter
I don't have idea, this is from locale.ini fifa 21 from paulv24k gameplay patch. But I don't understand those settings. I played with BLOCK setting to 0 or 1000 but I don't see any block reducing. And in your gameplay patch for fifa22 which concretely parameter You changed in order to reduce blocking the ball from defenders during user shot?
Ah its all on gameplay files, BlockForceMinDistance
 


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