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Stadiums by Gonzaga & BFL TEAM

Skoczek

Fan Favourite
You have to be more specific when explaining errors. You are now showing me error when trying to import. I was talking about exporting. I can't say what's wrong with this error message.
Ok...I'll try. You said that to export, file tas be named "crowd", right?
So, I renamed that file to "crowd.dat"
But now I can't even import crowd file to Blender. If I can't import, don't even mention exporting.

What I am doing wrong?
 

Ianfifa

Youth Team
Ok...I'll try. You said that to export, file tas be named "crowd", right?
So, I renamed that file to "crowd.dat"
But now I can't even import crowd file to Blender. If I can't import, don't even mention exporting.

What I am doing wrong?
all , it seems that you misunderstood my friend
 

Skoczek

Fan Favourite
all , it seems that you misunderstood my friend
Ah...I know! Here is supposed to be "crowd"
1626978380465.png

Sorry for all that ruckus. I wanted to convert Maine Road, but you were first. Anyway, thanks!
 

gonzaga

Reserve Team
Maybe you should add the attributes like time of day and ID. I have never imported crowd only as "crowd". It has always been like "crowd_0_1.dat". This is when you want to import crowd file into blender.
 

Skoczek

Fan Favourite
Maybe you should add the attributes like time of day and ID. I have never imported crowd only as "crowd". It has always been like "crowd_0_1.dat". This is when you want to import crowd file into blender.
then blender doesn't see any crowd file
 

Skoczek

Fan Favourite
Ah...I know! Here is supposed to be "crowd"
View attachment 71308
Sorry for all that ruckus. I wanted to convert Maine Road, but you were first. Anyway, thanks!
or no. Dots that represent supporters are spread without any logic.
Everything is f**ked up again and I see no one is interested in helping me.
And yet I might convert something once in a while, too...

:swear2:
 

gonzaga

Reserve Team
or no. Dots that represent supporters are spread without any logic.
Everything is f**ked up again and I see no one is interested in helping me.
And yet I might convert something once in a while, too...

:swear2:
Is it a fifa 16 or fifa 14 crowd that appears like this when imported in blender?
When you import fifa 14 crowd use 0.63 script.
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Johan Cruyff Arena, Amsterdam, EURO 2020.
Hi, guys! Tonight I release Johan Cruyff Arena! It's the switch model I have converted earlier plus PES 20 euro dressing. I had to play quite a lot with the model to set the proper dressing. Enjoy!




Hi @gonzaga ! Did you see that @The Wizard made the UEFA EURO 2020 stadiums with all dressings for FIFA16? I wanted to ask a favour. Can you reassign the home/away banners for Baku, Bucharest, Budapest, Copenhagen & Glasgow stadiums so that the banners match the original crowds (non-Euro dressing stadiums' crowds with majority home fans) for those 5 stadiums? I asked The Wizard already, but unfortunately, he doesn't have enough time to complete this for me. He sent me the Blender files however, so it should be possible to just reassign the banner groupings as per the locations of home and away fans in original crowds.
 

Geo774

Youth Team
:innocent_smile_1: Hello friend, I know you are very busy but could you place the logos of the euro 2020 (euro dressing) at the Aviva stadium in Ireland, which was one of the original stadiums of the euro 2020:andrei: ...please.......
 

V.K

Starting XI
I checked in Blender and the tournament dressing maps just perfect. You musta have mixed up something.
Please check ingame when you get the chance. I just testes this stadium with several tournament dressings, the "exit/entrance" group works as intended but the "main" dressing seems to be bugged
 

gonzaga

Reserve Team
Please check ingame when you get the chance. I just testes this stadium with several tournament dressings, the "exit/entrance" group works as intended but the "main" dressing seems to be bugged
I have just checked. It is all good:


But I see that I have this crowd lighting bug. I don't know if this is because of the new rendering_patch file that @Benya100 made...
 


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