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FIFA Converter (Models & Textures)

Skoczek

Fan Favourite
I just ask for 2 other things. Hypothetically, if I convert converted from Switch to FIFA 16 model back to Switch and then to FIFA 14, what will happen?
Yes, I will be pushing for that, although I can see how much work you put in.

And second, does the converter already remember the location where I want it to place the converted files?
 

Re_coded

Youth Team
14 World Cup game is similar to FIFA 14 i think,
same skeleton (and same engine)
-> i guess faces are directly usable between those games ?
Yes, only hairlods weren't compatible with FIFA 14 I believe but the rest works with no issue.
Most of the new faces were included in newer games (USMNT, Luiz Gustavo) or were scanned in newer games aswell (Paulinho, Pogba).

Only manager faces were exclusive to 2014 FIFA World Cup I believe but they have been uploaded here before.
 

tokke001

Senior Squad
I just ask for 2 other things. Hypothetically, if I convert converted from Switch to FIFA 16 model back to Switch and then to FIFA 14, what will happen?
Yes, I will be pushing for that, although I can see how much work you put in.
it is best to convert directly,
this is for having better animations :
different games has different bonenames,
older games have usually less bones :

at converting, bones got replaced (by an alternative) if it dont exist at the new skeleton
-> do "FIFA 16 > FIFA 11 > FIFA 14" :
u may have less bones, worse conversion then directly convert

(if this explain in short) > just dont do :)

And second, does the converter already remember the location where I want it to place the converted files?
i ll try add your suggestion

Yes, only hairlods weren't compatible with FIFA 14 I believe but the rest works with no issue.
Most of the new faces were included in newer games (USMNT, Luiz Gustavo) or were scanned in newer games aswell (Paulinho, Pogba).

Only manager faces were exclusive to 2014 FIFA World Cup I believe but they have been uploaded here before.
i compared iniesta FIFA 14 vs WC14 :
the models (hair/head/hairlod) are identical it seems

but maybe there are some differences with other faces, not sure
 

tokke001

Senior Squad

News Update


The new tool version is near finished, and almost ready to release ;)


Latest Features added :

1. Convert Faces from FIFA 07/08/Euro08/09 possible

i (finally) managed to fix the errors when converting animations from the older games :
* Convert faces & shoes - to any game
* Convert bodies - to FIFA 10 (xbox360), 2010 FIFA World Cup SA, FIFA 11 pc

i notice the shoulders are a little different to later fifas:
the may stickout the jersey a bit !

Iniesta (euro08 face) converted to FIFA 11 :



2. Fix: Deformations at nose

deformations at nose (flat nose), when you convert from FIFA 15/16 have been fixed !



3. Info Window added

i added an extra window,
wich will give info about what s convertable (between current selected games), and possible known problems



4. Settings saved at closing

now,
at closing the tool some settings will be saved for next time :
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
 

tokke001

Senior Squad

FIFA Converter (v21.05.08)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)

- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
- GENERAL
* New Texture Format support: ATI1
* New: DDS files support -> for better quality & less errors this is recommended
* Layout improvements
* Fixes/improvements: Better Big/little endian textures- support, better Tiling support, ...

- Textures > convert
* added option: "export as Dds"
* Fixes/improvements

- Textures > Import
* Added option: "Update Texture Format", this will update the rx3 texture format to the .dds format (for Dds files only)
* Added: Import Dds
* Fixes/improvements

- Textures > Export
* Fixed: Export Dds
* Fixes/improvements

- FIFA 11 > ArtAssets
* Mini-kits: Added support for "KitYear" value: from j(kittype)_(teamid)_(KitYear).png -> j(kittype)_(teamid)_(KitYear).big

[v21.02.27b]
* Fix: Big endian textures wrong exported
-> known error : big endian textures wrong saved !

[v21.02.26b]
* Fix: Texture sizes-values not saved at MIP-map 1

[v21.02.23]
- GENERAL
* Layout improvements
* Fixes/improvements: better mipmap handling, better DXT5-, Big/little endian textures- support, ...

- Textures > convert
* New: Rx2 File-support, convert textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Texture-Format option
* Fix: corrected name-indentifier for FIFA 11 kitnumbers
* Fixes/Improvements: Sizing, Big/little endian textures, ...

- Textures > Import
* New: Support for FIFA 11 stadium files
* Fix: option Resize to "Source Size (png)" not working

- Textures > Export
* New: Rx2 File-support, export textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Support for FIFA 11 stadium files

- FIFA 11 > Artassets
* team/league-logos in Higher quality (new templates with improved image compression)

- Other
* New: Decompress files: 10FB, Chunkzip, Chunkref, Chunkzip2, Chunkref2, EASF (FIFA 16), Chunklzma
* New: Compress files: 10FB, Chunkzip, Chunkref

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang (Testing/support)
* support from the forum !
 
Last edited:

Skoczek

Fan Favourite

News Update


The new tool version is near finished, and almost ready to release ;)


Latest Features added :

1. Convert Faces from FIFA 07/08/Euro08/09 possible

i (finally) managed to fix the errors when converting animations from the older games :
* Convert faces & shoes - to any game
* Convert bodies - to FIFA 10 (xbox360), 2010 FIFA World Cup SA, FIFA 11 pc

i notice the shoulders are a little different to later fifas:
the may stickout the jersey a bit !

Iniesta (euro08 face) converted to FIFA 11 :



2. Fix: Deformations at nose

deformations at nose (flat nose), when you convert from FIFA 15/16 have been fixed !



3. Info Window added

i added an extra window,
wich will give info about what s convertable (between current selected games), and possible known problems



4. Settings saved at closing

now,
at closing the tool some settings will be saved for next time :
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
It's a behemoth now. Now I have to update my converted faces
But where can we find FIFA 07-09 files?
Are FIFA 10 console the same as FIFA 11 pc?
And what other features will you be working on?
 
Last edited:

DoradoOroOro

Club Supporter
It's a behemoth now. Now I have to update my converted faces
But where can we find FIFA 07-09 files?
Are FIFA 10 console the same as FIFA 11 pc?
And what other features will you be working on?
You have to download somewhere the Xbox 360 edition, it's the only one with .rx2.

And yes, I tested ps3 fifa 10 models without convert in fifa 11 and most worked
 
Last edited:

Evgeninho69

Youth Team

FIFA Converter (v21.05.08)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)

- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
- GENERAL
* New Texture Format support: ATI1
* New: DDS files support -> for better quality & less errors this is recommended
* Layout improvements
* Fixes/improvements: Better Big/little endian textures- support, better Tiling support, ...

- Textures > convert
* added option: "export as Dds"
* Fixes/improvements

- Textures > Import
* Added option: "Update Texture Format", this will update the rx3 texture format to the .dds format (for Dds files only)
* Added: Import Dds
* Fixes/improvements

- Textures > Export
* Fixed: Export Dds
* Fixes/improvements

- FIFA 11 > ArtAssets
* Mini-kits: Added support for "KitYear" value: from j(kittype)_(teamid)_(KitYear).png -> j(kittype)_(teamid)_(KitYear).big

[v21.02.27b]
* Fix: Big endian textures wrong exported
-> known error : big endian textures wrong saved !

[v21.02.26b]
* Fix: Texture sizes-values not saved at MIP-map 1

[v21.02.23]
- GENERAL
* Layout improvements
* Fixes/improvements: better mipmap handling, better DXT5-, Big/little endian textures- support, ...

- Textures > convert
* New: Rx2 File-support, convert textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Texture-Format option
* Fix: corrected name-indentifier for FIFA 11 kitnumbers
* Fixes/Improvements: Sizing, Big/little endian textures, ...

- Textures > Import
* New: Support for FIFA 11 stadium files
* Fix: option Resize to "Source Size (png)" not working

- Textures > Export
* New: Rx2 File-support, export textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Support for FIFA 11 stadium files

- FIFA 11 > Artassets
* team/league-logos in Higher quality (new templates with improved image compression)

- Other
* New: Decompress files: 10FB, Chunkzip, Chunkref, Chunkzip2, Chunkref2, EASF (FIFA 16), Chunklzma
* New: Compress files: 10FB, Chunkzip, Chunkref

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang (Testing/support)
* support from the forum !
A legendary and ingenious contribution to the FIFA community :clap:
 

Telega12

Reserves
When converting from fifa 07 console - message At vertex reading Unknown combination Usage Type = Blend weight, DataType = USHORT4N
 

tokke001

Senior Squad
for FIFA 07/08/09 headtypes :

the neck is slightly different to newer fifas,
the shoulders are a bit higher and may clash with the shirt

but what i also notice: is that the generic head types are sometimes different, and dont have the clashing necks

if there s someone interested to fix the neck with blender and send me:
i m planning (maybe if i succeed) to add a function to my tool, wich will automaticly fix the neck type


if someones like help,
what i need:
1. a original FIFA 09 head-model
* converted to rx3 (FIFA 14 rx3), so it is editable in blender
* prefer no movements : original FIFA 09 head placement if possible
2. model from 1. , but with a fixed neck in blender

-> then i can compare model 1. with 2. : and try add to my tool a conversion
 
for FIFA 07/08/09 headtypes :

the neck is slightly different to newer fifas,
the shoulders are a bit higher and may clash with the shirt

but what i also notice: is that the generic head types are sometimes different, and dont have the clashing necks

if there s someone interested to fix the neck with blender and send me:
i m planning (maybe if i succeed) to add a function to my tool, wich will automaticly fix the neck type


if someones like help,
what i need:
1. a original FIFA 09 head-model
* converted to rx3 (FIFA 14 rx3), so it is editable in blender
* prefer no movements : original FIFA 09 head placement if possible
2. model from 1. , but with a fixed neck in blender

-> then i can compare model 1. with 2. : and try add to my tool a conversion
I can upload the FIFA 09 head model converted to FIFA 14, but i can't fix the neck cause i don't have blender skills, maybe someone could
 

Angelo Demetrio

Club Supporter

FIFA Converter (v21.05.08)​


New version of my tool;
Multiple options for editing Textures & Models for various games,
and exclusive options (like logo/minis import) for fifa 11 !


-> Check 'ChangeLog' to see what s changed

Features :
- Textures
* All rx3 texture formats (from all games) supported: Convert/import/export textures
* Rx2 texture formats supported: Export/convert textures from FIFA 07/08/euro08/09 (Xbox360)
* Formats supported: A8R8G8B8, GREY8, GREY8ALFA8, DXT1, DXT3, DXT5, ATI1, ATI2
* Big/little endian textures supported
* Tiled textures (rx2) supported
* Export/Import in dds / png
* Add rx3 templates for any game
* Automatic sizing/Formats options
* various other options: Remove transparant, copy name table, ...

- Models
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces, body (some)
* Automatic moving/scaling: example head placements on body
* Create empty rx3 ball template files, for use in blender !
* CFC support: Export/Import vertices to blender (based on jor1980' scripts: credits to him! )

- Kit Numbers
* Color RGB templates (based on teamkits table)
* generate specific kitnumbers (from teamkits table)

- FIFA 11
* Hair texture convert (New fifas to FIFA 11)
* Haircolours: Fix name table
* Generic haircolours: color RGB templates (FIFA 21 colors)
* Shoes: Fix to create new format (1 file with 2 textures)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
* Artassets: Import mini-kits, mini-faces, team-logos, Countryflags from dds (with auto sizing to FIFA 11 formats)

- Other
* Change player/team ids, based on a change-list, at lists or filenames
* Decompress / Compress Files: Chunkzip, Chunkref, 10FB, ...
* Create a filelist

ChangeLog (what s new) :
[21.05.08]
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- General (Tool)
* "Output location" now saved at closing program
* Selected "game types" now saved at closing program
* added info of current file being handled
* Fix: warning messages at model converting "Unknown BoneIndex found..." now limited

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: Convert from old games - Update VertexFormat now possible
* New: Convert faces/shoes from FIFA 07/08/EURO08/09 (XBOX 360) with correct animations !
* New: Added a new window 'Convert info' - giving info about what s convertible & known errors !
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: Head-models (ALL)>F14 : Deformations at nose
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...
* Fix: errors at switching meshes

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !


[21.03.24]
- Models > convert
* Fix: error message "IndexOutOfRangeException" when converting models (all, except head models) to FIFA 15/16
* Fix: error message "OverflowException" when loading models (with boneids > 256 : example shoes) from/to FIFA 15/16/FO4/Frostbite

- Models > convert
* Template optimized: changed default primitive type (to TriangleList)

- Other
* Compress/Decompress: added support for all files


[v21.03.22]
- Textures
* Fix: importing png files to / or resizing Dxt5 textures giving bugs
* Fix: Better quality for importing/exporting DXT1/DXT5 textures as png files (brightness fix)

- Models
* Fix: wrong vertexFormatSize for switched meshes
* New: create empty rx3 ball template files, for use in blender !

[v21.03.19.1b]
- Models
* Fix: "FIFA Street (2012)" not recognised by tool (no skeleton loaded automaticly)
* Fix: "Boneid 0" appearing as errors

[v21.03.19b]
- GENERAL
* NEW: added Model-converter as Tab (merged tool)
* Layout, FilePaths, Default options -Improvements
* Fixes, ...

- Models > Convert
* Convert from: any rx3 + rx2 (FIFA 07/08/euro08/09 - XBOX360)
* Convert to: any rx3
* Convert what: balls (any), shoes (any rx3), faces (small bugs if from/to FIFA 15/16), body (some)
* Option "Move/Scale" : Automatic moving/scaling (if needed): example head placements on body
* Option "Correct FileNames" : Automatic correction of filenames (Head/hair) between FIFA 11/Old_rx2 <> newer formats

- Models > Move/Scale
* Manuel moving/scaling: example head placements on body

- Models > CFC
* Export/Import vertices into blender (based on jor1980' scripts: credits to him! )

- Models > Other
* Update BoneMatrices to FIFA 11: fix for conversion of 'old FIFA Online 3' to 'FIFA 11'

- FIFA 11 > Rx2 (NEW)
* Directly convert rx2 to rx3 (FIFA 11), without templates: example stadiums, files with changing number of textures (glares)
+ Automatic dds texture import: "\[filename]_files\[id].dds"

- FIFA 11 > ArtAssets
* Supports now dds (of newer games), with automatic sizing to FIFA 11 format

- Other > Fix Ids
* Support now for any id (removed maximum value)

[v21.03.06b]
- GENERAL
* New Texture Format support: ATI1
* New: DDS files support -> for better quality & less errors this is recommended
* Layout improvements
* Fixes/improvements: Better Big/little endian textures- support, better Tiling support, ...

- Textures > convert
* added option: "export as Dds"
* Fixes/improvements

- Textures > Import
* Added option: "Update Texture Format", this will update the rx3 texture format to the .dds format (for Dds files only)
* Added: Import Dds
* Fixes/improvements

- Textures > Export
* Fixed: Export Dds
* Fixes/improvements

- FIFA 11 > ArtAssets
* Mini-kits: Added support for "KitYear" value: from j(kittype)_(teamid)_(KitYear).png -> j(kittype)_(teamid)_(KitYear).big

[v21.02.27b]
* Fix: Big endian textures wrong exported
-> known error : big endian textures wrong saved !

[v21.02.26b]
* Fix: Texture sizes-values not saved at MIP-map 1

[v21.02.23]
- GENERAL
* Layout improvements
* Fixes/improvements: better mipmap handling, better DXT5-, Big/little endian textures- support, ...

- Textures > convert
* New: Rx2 File-support, convert textures from FIFA 07/08/euro08/09 (Xbox360)
* New: Texture-Format option
* Fix: corrected name-indentifier for FIFA 11 kitnumbers
* Fixes/Improvements: Sizing, Big/little endian textures, ...

- Textures > Import
* New: Support for FIFA 11 stadium files
* Solución: la opción Cambiar el tamaño a "Tamaño de fuente (png)" no funciona

- Texturas> Exportar
* Nuevo: Soporte de archivos Rx2, exportar texturas de FIFA 07/08 / euro08 / 09 (Xbox360)
* Nuevo: Soporte para archivos de estadios FIFA 11

- FIFA 11> Artassets
* logos de equipo / liga en mayor calidad (nuevas plantillas con compresión de imagen mejorada)

- Otro
* Nuevo: descomprimir archivos: 10FB, Chunkzip, Chunkref, Chunkzip2, Chunkref2, EASF (FIFA 16), Chunklzma
* Nuevo: Comprimir archivos: 10FB, Chunkzip, Chunkref

[/REVELACIÓN]

Errores conocidos:
-> ¡Mira aquí!

Descargar :

[URL unfurl = "true"] https://www.mediafire.com/file/l3vrjsjswdz07gc/FIF+Converter_21.05.08.rar/file [/ URL]

[SPOILER = "Pantallas"]

[/REVELACIÓN]

Créditos:
* tokke001 (programa)
* Dmitri, Beedy (investigación)
* Rinaldo, jor1980
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang (Prueba / soporte)
* apoyo del foro!
Good morning, your work seems exceptional to me, I would like to consult for the future, what happens is that I am a fifa ps3 editor, and because sometimes it is somewhat tedious to put blocks 8 and 11, to so many files, plus what fifa file explorer 14 is crashing. Will it be possible to make your app so amazing, you can import blocks 8 and 11 from fifa 19 from ps3?
 
I can upload the FIFA 09 head model converted to FIFA 14, but i can't fix the neck cause i don't have blender skills, maybe someone could
Here i'll upload the files, in case somebody wants to edit them with Blender fixing the neck :)

 


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