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FIFA Converter (Models & Textures)

jj88

Club Supporter

Some news for next tool version :


1. Deformations at chin (convert to FIFA 14)

The deformations at the chin, when u convert to FIFA 14 have been fixed :


Before (bug) > After (fixed)

2. FIFA 07/08/euro08/09 Models

i managed to figure out the correct skeleton used by those games,
converting shoes/faces from/to these games will be possible at next version !


there was something strange with these :
the avaible skeleton (wich is always present in rx2 files), is the same as FIFA 11 pc skeleton
but,
it didnt match the used bones at the vertices

i figured out (with reading some files with a hex-editor), the used skeleton :
the bones are always appearing 3 times it seems (dont ask me why) :
Code:
...
LeftArm
LeftArm
LeftArm
LeftForeArm
LeftForeArm
LeftForeArm
LeftHand
LeftHand
LeftHand
...

so :
the boneindexes at the vertices needs to be devided by 3, to match the skeleton bone
Code:
BoneId_skeleton = BoneId_vertex /  3

3. "wipe_*_*_container_*.rx3" files

rx3-section "SCENE_ANIMATION" have been added,
meaning textures of "wipe_*_*_container_*.rx3" files can edited now

First of all I thank you for this tool it will be very useful for me and for others, I ask if it would be possible to add an option to reposition the faces of fifa 19 ps3 to fifa 12/13 since the blender script cannot modify these faces, without However your tool correctly converts them to fifa 12/13 treating them as fifa 14, it just can't position them correctly I tried several ways without success.
janmat.jpg
 

redo1000

Senior Squad

Some news for next tool version :


1. Deformations at chin (convert to FIFA 14)

The deformations at the chin, when u convert to FIFA 14 have been fixed :


Before (bug) > After (fixed)

2. FIFA 07/08/euro08/09 Models

i managed to figure out the correct skeleton used by those games,
converting shoes/faces from/to these games will be possible at next version !


there was something strange with these :
the avaible skeleton (wich is always present in rx2 files), is the same as FIFA 11 pc skeleton
but,
it didnt match the used bones at the vertices

i figured out (with reading some files with a hex-editor), the used skeleton :
the bones are always appearing 3 times it seems (dont ask me why) :
Code:
...
LeftArm
LeftArm
LeftArm
LeftForeArm
LeftForeArm
LeftForeArm
LeftHand
LeftHand
LeftHand
...

so :
the boneindexes at the vertices needs to be devided by 3, to match the skeleton bone
Code:
BoneId_skeleton = BoneId_vertex /  3

3. "wipe_*_*_container_*.rx3" files

rx3-section "SCENE_ANIMATION" have been added,
meaning textures of "wipe_*_*_container_*.rx3" files can edited now

Hey Tokke, perfect news to be able to fix the chin issues, youre great :) Do you count to this topic also problems with flattened nose please, or this is something still open and not resolved yet?
 

tokke001

Senior Squad
First of all I thank you for this tool it will be very useful for me and for others, I ask if it would be possible to add an option to reposition the faces of fifa 19 ps3 to fifa 12/13 since the blender script cannot modify these faces, without However your tool correctly converts them to fifa 12/13 treating them as fifa 14, it just can't position them correctly I tried several ways without success.View attachment 64676
Fifa 17 to 19 (ps3) games uses same skeleton, and head position as the switch games, try :
Convert "switch" > "fifa 12"

Let me know, if the head is positioned correctly,
Not completely sure about this ...
 

tokke001

Senior Squad
Hey Tokke, perfect news to be able to fix the chin issues, youre great :) Do you count to this topic also problems with flattened nose please, or this is something still open and not resolved yet?
For converting fifa 15/16 to fifa 14 :
I m not 100% happy with the animations yet,
Not all sure what those nose deformations are :
It could be some animation is wrong because some bones are missing,
Fifa 14 head-files supports less bones/vertex compared to fifa 15/16
-> http://soccergaming.com/index.php?threads/fifa-converter-models-textures.6468102/post-6644162

I can't decompress some FIFA Online 3 files like Falcao (91167397). Why?
I think fo3 sometimes is compressed in Chunkzip2 format,
wich indeed gives bugs...

The current decompression is the code from rinaldo' fifalibrary.dll (same as used at his filemaster tools)
I ll try implement the bms scripts at my next version : wich will allow more formats (like Chunkzip2, switch' Chunklzma, ...)
 

Skoczek

Fan Favourite
For converting fifa 15/16 to fifa 14 :
I m not 100% happy with the animations yet,
Not all sure what those nose deformations are :
It could be some animation is wrong because some bones are missing,
Fifa 14 head-files supports less bones/vertex compared to fifa 15/16
-> http://soccergaming.com/index.php?threads/fifa-converter-models-textures.6468102/post-6644162
I can tell that the nose in the first frame of the image looks as it should, only to have its tip permanently lowered in the next frame.
But I don't know if you know, that's not the only problem, because parts of the head model that you normally can't see because they're obscured by the jersey model stick out in a rather comical way when player moves.
1618317155606.png
1618317415575.png
 

jj88

Club Supporter
Fifa 17 to 19 (ps3) games uses same skeleton, and head position as the switch games, try :
Convert "switch" > "fifa 12"

Let me know, if the head is positioned correctly,
Not completely sure about this ...
thanks it worked this way I converted using the fifa14 option to 12 unchecking the box to move the position models and then I moved them using the switch option to 12.
tomás.jpg
 

Skoczek

Fan Favourite
I wanted to see that is possible to make our dead FIFA 14 faces converted from FIFA 12/13 with bump and no animations alive. Converting them from FIFA 13 to 14 made them alive with facial expressions. Here is Brian McBride (Classic United States WIP)
Some of them may not work that good (Mutu for example have opened mouth more often than other players, but better this than stone face)
 
Last edited:

Re_coded

Youth Team
this can be used on fifa 14??? with normal pitch or only reduced one modded???

All have to be converted since most of them crash in-game, only New York and London 'work' in FIFA 14 but the pitches are too small since they're originally meant for a 5v5 match so the goals are outside of the stadium and crowds.

Not really related to Classic Patch, but still nice to see: A FIFA Street stadium in FIFA 14 (H)




It's not really suited for 14 though due to the difference in pitch size (Players walking in the stands etc), no collision and the actual working goals are actually behind the building. :P


Yeah, the guy also made a similar mod for FIFA 13 which prompted me to search for them in the first place :P

I've checked 4 stadiums, I can't get London's Dusk version to work, New York Stadium has the same pitch size issue, a bug where it displays changing colours because of a missing thing on the pitch and the jumbotron doesn't render in certain camera angles. Amsterdam Stadium and Rio Stadium crash when it's loading a match in Skill Games.




Before I forget to mention it, London and New York both have object flying around the stadium!
A plane in the case of London, and a Zeppelin in New York Stadium itself.

 

Benya100

Reserves
@tokke001 Bro, do you know how to fix the nose deformation in FIFA 16/15 faces to FIFA 14? this tool is incredible and that's the last thing we need to perfection in FIFA 14 faces!!!!
 
Last edited:

tokke001

Senior Squad
Would you be able to add conversion to Switch?
Now we can only from Switch
i added,
but my tool cant change the neck type of a headmodel (wider necks at switch) :
something that needs be done with blender or something...

some large rewritings/improvements i did to conversion code,
wich should give better support between the different game types :
new games added :




for conversions of faces/shoes from the older FIFA07/08/EURO08/09 !
there are still some problems with it :
currently it is not possible to convert from FIFA 07/08/euro08/09 with correct animations (faces/shoes) :
because the used skeleton is still unknown
-> i thought i could fixed this, but i was wrong... :/
-> if the FIFA 09 headmodels are similar to the FIFA 11, i may compare the vertexes (and used bones): i ll check this later maybe...


what else i added :
- Models > convert
* Support now for files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: convert from old games with Updated VertexFormat now possible
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...

- Other > Decompress Files
i added the BMS scripts to the tool, wich will do better decompressions :

* Fixed formats: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl


-> full changelog (may change yet) :
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: convert from old games - Update VertexFormat now possible
* New: better support of old games
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !
 

Skoczek

Fan Favourite
i added,
but my tool cant change the neck type of a headmodel (wider necks at switch) :
something that needs be done with blender or something...

some large rewritings/improvements i did to conversion code,
wich should give better support between the different game types :
new games added :




for conversions of faces/shoes from the older FIFA07/08/EURO08/09 !
there are still some problems with it :
currently it is not possible to convert from FIFA 07/08/euro08/09 with correct animations (faces/shoes) :
because the used skeleton is still unknown
-> i thought i could fixed this, but i was wrong... :/


what else i added :
- Models > convert
* Support now for files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: convert from old games with Updated VertexFormat now possible
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...

- Other > Decompress Files
i added the BMS scripts to the tool, wich will do better decompressions :

* Fixed formats: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl


-> full changelog (may change yet) :
- General (Dll)
* New Rx3-Sections added: SCENE_ANIMATION, EDGE_MESH
* New Texture-Formats supported: R8G8B8, A4R4G4B4 (loading with some bugs), R5G6B5 (Load only, not save), X1R5G5B5 (Load only, not save)
* Fix: RGB coloring corrected

- Models > convert
* General rewriting/improvements: New & better support of games
* Support now for: files with "EDGE_MESH" sections: FIFA 19_ps3 (shoes, ...), FO3, ...
* New: convert from old games - Update VertexFormat now possible
* New: better support of old games
* Fix: Head-models FO4>F14 : crash ingame (due too much used bones)
* Fix: Head-models (ALL)>F14 : Deformations at chin (always bone 'ChinPuff'-fix)
* Fix: HairLod-models FIFA 11 : Wrong name-identifier
* Fix: added new bone-conversions - FO4(shoes), ...

- Models > Move/Scale
* New added: "FIFA Street (2012)", ...
* Improvements: New profiles, info, ...

- Textures
* Support now for: "wipe_*_*_container_*.rx3" files
* New Texture-Formats supported: R8G8B8, R5G6B5 (Export only), X1R5G5B5 (Export only)

- Textures > Kit Numbers > Color RGB
* Fix: colours corrected (little darker now)

- FIFA 11 > Hair > Color RGB
* Fix: colours corrected (little darker now)
* New: Transparant parts read now from coeff map (for Correct Hairbands, Helmet, ... colors)

- Other > Decompress Files
* Fixed: Chunkzip2, Chunkref2
* New added: Chunklzx, Chunklz4, Chunkunc, Chunzstd, Chunoodl

- Other > Fix Ids
* Rename Files: Full list will be readed now, including double (starting) values !
OMG. I wanted also ask, that can we convert files to 2010 and 14 World Cup games, but I see now I don't have to.

THAT'S A LOT OF DAMAGE!
 

tokke001

Senior Squad
OMG. I wanted also ask, that can we convert files to 2010 and 14 World Cup games, but I see now I don't have to.

THAT'S A LOT OF DAMAGE!
14 World Cup game is similar to FIFA 14 i think,
same skeleton (and same engine)
-> i guess faces are directly usable between those games ?
 


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