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FIFA 22 to 14 Faces Pack

MF98

Reserves
@Dmitri can you fix the hair issue with Daniel James and maybe Raul Jimenez aswell
Daniel James.png
Raul Jimenez.png
 

valambrosio2

Senior Squad
Dmitri, does the pack includes also all generic women faces and starhead women faces from fifa 18 to fifa 21??? if yes that's amazing :)
 
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Reactions: V.K

AntonioSG

Club Supporter
wow...what a great contribution Master. It would not be bad if you left all the faces for fifa 14 in only 1 link, replacing for example: place all the faces of the fifa19 on those of fifa18 and replace those that already exist, so with all the versions and publish that link together with the others (leave the rest of links for those looking for faces from those versions).
anyway thank you very much for your contribution genius keep it up :clap::clap:
 

frostxxx

Club Supporter
Ok, I got it.
For some reason FIP patch doesn't set "starhead" flag for players with custom faces.
So you need to set this flag yourself.
You can do this in Creation Master (remove the "Has Generic Face" flag, or in DB Master (set "hashighqualityhead" parameter to 1).
Or, if you don't want to touch the database - you can add player face assignment scripts to fifarna\lua\assignments\players (see file in attachments)

View attachment 50677
i set hashighqualityhead to 0 & 1, but the faces show in cm15 & ingame generic not real faces for all players.
example: alexandre lacazette show generic face and when i'm disable or untick generic face to see real faces = no face texture / hair texture. it's look like lacazette and other players didn't have real face?
 

Dmitri

Reserves
Dmitri, does the pack includes also all generic women faces and starhead women faces from fifa 18 to fifa 21??? if yes that's amazing :)
Starheads - yes, generic: hairs - yes, heads - only models.
wow...what a great contribution Master. It would not be bad if you left all the faces for fifa 14 in only 1 link, replacing for example: place all the faces of the fifa19 on those of fifa18 and replace those that already exist, so with all the versions and publish that link together with the others (leave the rest of links for those looking for faces from those versions).
There will be no one link. You can download all packs and decide how you want to use them. You can merge them or get faces selectively which you want, from different versions.
i set hashighqualityhead to 0 & 1, but the faces show in cm15 & ingame generic not real faces for all players.
example: alexandre lacazette show generic face and when i'm disable or untick generic face to see real faces = no face texture / hair texture. it's look like lacazette and other players didn't have real face?
What's 0 & 1? It clearly says you need to set it to 1.
Did you regenerate big-header files?
There are many of those. Offhand this is Ben Chilwell, Giovani Lo Celso, Lucas Moura, Konrad Laimer, Maxence Caqueret and others
I'm working on a general solution for all faces.
I already have some success, but not on all faces. But on most.
First of all, I improved the compression method for vertices (32-bit float to 16-bit). In general, it improved hair positions, but after this there are still problems.
So I also developed 2 methods for further positions improving.
For the first method, I increase/decrease vertex positions depending on vertex placement. Since hair meshes are compressed (4-byte float > 2-byte float), the idea is to expand vertex positions by a minimum compression error (compression step) on each axis. This method is more trusty because it modifies positions by a minimum possible value. So it shouldn't produce new types of errors. But it still doesn't solve the problem completely, there are still gaps/clashes.
The second method, is simply scaling the hair by some factor, relatively to hair bounding center. This method gives better results than first method. But scaling, potentially, can produce new errors in hair positioning.
Original mesh, moved, compressed:
Jimenez2.PNGJimenez3.PNG
Method 1:
Jimenez11.PNGJimenez12.PNG
Method 2:
Jimenez5.PNGJimenez6.PNG
 

V.K

Starting XI
Starheads - yes, generic: hairs - yes, heads - only models.
Speaking of generic female faces, it would be great to have them if possible, just in case someone was to create a womens teams/WWC mod for F14.

Also I guess you might have a list of players updated throughout F20, but just wanted to mention that one of those who didn't make it to F21 Switch was also Raheem Sterling who got his face update alongside Hazard
 

Skoczek

Fan Favourite
Speaking of generic female faces, it would be great to have them if possible, just in case someone was to create a womens teams/WWC mod for F14.

Also I guess you might have a list of players updated throughout F20, but just wanted to mention that one of those who didn't make it to F21 Switch was also Raheem Sterling who got his face update alongside Hazard
But you know that females have different body models? How do you imagine adding them to FIFA 14?
 

V.K

Starting XI
But you know that females have different body models? How do you imagine adding them to FIFA 14?
Yeah it's not the ideal look but I guess looks decent, given that we have all the starheads converted by Dmitri and I imagine the F21 DB converted by Scouser as well, might as well try adding female players, maybe to HBZ 20-21 mod or Classic Patch with Women's WC 2019/2015 (maybe one day we'll also learn to convert body types)

 

Jetsky

Club Supporter
Thanks for your work, I have some questions.

Are the women included in the 21 facepack? if not can you tell me how you got them @V.k
Is the generic folder meant to replace old generic faces with better ones or how does it work?
 

ALEXIAN!!

Reserves
Starheads - yes, generic: hairs - yes, heads - only models.

There will be no one link. You can download all packs and decide how you want to use them. You can merge them or get faces selectively which you want, from different versions.

What's 0 & 1? It clearly says you need to set it to 1.
Did you regenerate big-header files?

I'm working on a general solution for all faces.
I already have some success, but not on all faces. But on most.
First of all, I improved the compression method for vertices (32-bit float to 16-bit). In general, it improved hair positions, but after this there are still problems.
So I also developed 2 methods for further positions improving.
For the first method, I increase/decrease vertex positions depending on vertex placement. Since hair meshes are compressed (4-byte float > 2-byte float), the idea is to expand vertex positions by a minimum compression error (compression step) on each axis. This method is more trusty because it modifies positions by a minimum possible value. So it shouldn't produce new types of errors. But it still doesn't solve the problem completely, there are still gaps/clashes.
The second method, is simply scaling the hair by some factor, relatively to hair bounding center. This method gives better results than first method. But scaling, potentially, can produce new errors in hair positioning.
Original mesh, moved, compressed:
View attachment 51053View attachment 51054
Method 1:
View attachment 51059View attachment 51060
Method 2:
View attachment 51056View attachment 51057

no todos los pelos estan mal se puede realizar lo que tu dices haciendolo manual uno por uno lleva mas tiempo pero el error es minimo
 

LUISPB

Reserves
The texture of the face of the player Silvio Romero from Independiente de Argentina in Nintendo siwitch 21, is not the same as in fifa20 someone can pass it thanks
 


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