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FIFA 20 Nintendo Switch to FIFA 14, 16

Michael1570

Club Supporter
Guys, do you think FIFA 21 Switch will include Copa Libertadores?

Some screenshots




Porfavor podriss compartir la cara de neymar amigo
 

Samett

Club Supporter
Proudly present FIFA 20 Legacy Switch Version. I want to thank all of you for helping @The Wizard , and the guys form zenhax forum and for your support. I do this because of love, so love for this game. FIFA 14 and 16 are still living. The first pack contain: faces, heads, hair, hairlods, balls and kits. Enjoy, the conversion is the same, fifa file explorer by jenkey, for the body , the rest is simple, blender for the position. Enjoy, the update is came out, but slowly, we have time :D
FIRST PACK: https://www.mediafire.com/file/dmd2ndb6rprwogu/FIFA_20_Nintendo_Switch_First_Pack.rar/file
SECOND PACK: https://www.mediafire.com/file/0wzkzyphmmer4l2/FIFA_20_Nintendo_Switch_Second_Pack.rar/file
THIRD PACK: https://drive.google.com/open?id=17fwa1cj_EFGoMfuDDGiFzHPFnM2dsqLg
minikits: https://drive.google.com/open?id=1K82Wdi-D39zEQIc6I-JIOV6aUD8VEXMt

How to install video for pc please
 

Dmitri

Reserves
Does your script fix the issue I was having with supplying you with hair?
So for each face converted you will require a db to read from? Are you using the current FIFA 20 db?
I ask as this db format is different to FIFA 14.
Are you planning on releasing these scripts as a beta? It would be interesting to test them out.
Not sure what kind of fix you mean, but currently there are no visible problems with faces (except discussed scaling/positioning).
For the database, I'm using a mix of FIFA18, 19 and 20 databases.
I'm not planning a release yet. I will need to solve problems with scaling and positioning first.

Porfavor podriss compartir la cara de neymar amigo
It was uploaded, check further posts.

Will all conversions be like this from now on? hair is a bit strange compared to previous conversions
I'm not criticizing, I'm just asking a question
No ofcoruse. You still can create conversions in the way you like.
 

LUISPB

Reserves
Not sure what kind of fix you mean, but currently there are no visible problems with faces (except discussed scaling/positioning).
For the database, I'm using a mix of FIFA18, 19 and 20 databases.
I'm not planning a release yet. I will need to solve problems with scaling and positioning first.


It was uploaded, check further posts.


No ofcoruse. You still can create conversions in the way you like.
Do you think the face of the South American teams could make the talks?
 

Dmitri

Reserves
Do you think the face of the South American teams could make the talks?
I think for Argentina, Colombia, Chile it will be included. Why not including them?
But for other countries, it depends if Libertadores will be included in Switch version. EA could include it or not.
On some websites it's mentioned that Copa Libertadores is included, but on official page (Nintendo) it's not mentioned.
 

LUISPB

Reserves
I think for Argentina, Colombia, Chile it will be included. Why not including them?
But for other countries, it depends if Libertadores will be included in Switch version. EA could include it or not.
On some websites it's mentioned that Copa Libertadores is included, but on official page (Nintendo) it's not mentioned.
I hope if the ones I wait the most are those from South America and Mexico
 

Blds11

Reserves
pls can u find a solution and edit the goalnet to become pure white like next gen not grey thank u
 

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LUISPB

Reserves
@Dmitri Hello friend, EA SPORT is not going to include faces of some players from Latin America, such as those from Colombia and Chile, their licenses are not there, could you convert them from PC?
 

Ammar221

Club Supporter
there are 2 files in data1.big located in data/ui/game/compenents/fluxcore which are named fluxtile and fluxtile_interactive. I want to edit them but they only contain a file named 'sg2' and several blocks with no textures visible for me to edit. Is there anyway i could edit them? Is there anyway to edit this kind fo blocks in general?
 

Dmitri

Reserves
I improved the FIFA20 > FIFA14 face converter:
- removed some bright eye textures
- improved eyes position
- fixed some head/kit collision problems
- 2 versions of hair models are generated: low precise (CM-compatible) and high precise (hair is not visible in CM, but better placement in-game)





If anyone is interested in FIFA 20 > FIFA 15, FIFA 20 > FIFA 16, FIFA 20 > FIFA 13 conversion, please contact me via PM.
 
Last edited:

Dmitri

Reserves
Guys, do you know anything about this problem?
The hair becomes red in-game.
fifa14 12899.png

I re-checked the final texture, it looks fine.

Color:
hair_color.png
Specular:
hair_spec.png
Transparency:
hair_alpha.png

FIFA 16 > 14 face convertor would be awesome, if that's possible. Lots of new custom faces are made for 16 and 14 has one of the more active communities too.
I think I won't have a time for this.
Converter for original faces is a priority.
 

Harry BullZak

Club Supporter
I improved the FIFA20 > FIFA14 face converter:
- removed some bright eye textures
- improved eyes position
- fixed some head/kit collision problems
- 2 versions of hair models are generated: low precise (CM-compatible) and high precise (hair is not visible in CM, but better placement in-game)
Have you released this tool?
Guys, do you know anything about this problem?
The hair becomes red in-game.
It's hard to tell from the images. The alpha channel is missing from color image. It's possible that the rx3 container has some hexdata that effects colour.
 

Dmitri

Reserves
Have you released this tool?
No. I'm planning to upload converted faces.
It's hard to tell from the images. The alpha channel is missing from color image. It's possible that the rx3 container has some hexdata that effects colour.
Can it be set in the database?
It works fine on default database. On FIP database that red hair appears (I removed all FIP faces and use auto-converted instead).
It looks like the game re-colors the hair texture with color from database - like it's done with generic hairs.
 

Harry BullZak

Club Supporter
No. I'm planning to upload converted faces.

Can it be set in the database?
It works fine on default database. On FIP database that red hair appears (I removed all FIP faces and use auto-converted instead).
It looks like the game re-colors the hair texture with color from database - like it's done with generic hairs.
That's interesting. What is the ID of the player?
What it could possibly be is that the player has either the headclass code set to generic, so the game pulls colour from the database and Revolution mod data rather than the .rx3 file. That's not a great explanation, because It shouldn't do that, but it is theoretically possible some sort of overlap is happening. ???
Could you send me the face and I'll test it with the new database?
 

GIGGIRIVA

Starting XI
No. I'm planning to upload converted faces.

Can it be set in the database?
It works fine on default database. On FIP database that red hair appears (I removed all FIP faces and use auto-converted instead).
It looks like the game re-colors the hair texture with color from database - like it's done with generic hairs.
Hello. I'm not very knowledgeable on the subject and I hope not to say nonsense but I had a similar problem years ago. Blond players often had red hair. I solved (in my case) why that player didn't have face activated in DB or why the game needed a regen. I don't know how useful this information can be.
 


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