Are all teams playable in career mode or just tournament mode?
Only the leagues listed on the first page
I choose Turkey Lig base on Version manager. But in career mode Super Lig logo doesn't show up in scenes. Instead Aircity logo show up. Is this normal or am i made a mistake?
Me too. And Fenerbahçe's Stadium Ülker Stadium instead of Eur 3 div writes.
I have added language support but not all instances will be 100% correct. The logos and other elements take additional development time to swap out. At the moment I have no plans to change this. I may add an option for you to do it manually in the next update.
Can someone help me?
I made some changes in DB like missing players that i create but everytime that comes out an update to fix the errors and I apply that update, i lost my changes everytime. I allways need to make the changes and is a little bit boring doing that. Is it possible put the update without deleting my changes??
My responsibility is to the mod I create and to ensure that it works. The changes you make are your responsibility. It is very clear in the documentation on how to back up your files using Version Manager or you can also choose to back up manually before applying the latest updates. Also, each update is designed to not overwrite users' database files, so I don't know what changes you are making but it is very boring to have to explain this stuff over and over again.
Hi
@HarryBullZak how to activate gk alt kits on the game play for some teams like Barca, Chelsea? I added those kits using cm14
You need to make these changes using .lua files. please read through the Revolution Mod documentation.
I think FIFA 20 boot textures certainly work with some of Harry's models. I tried the Puma Rise up textures from the FIFA 20 forum and they work with the models we have in the mod.
Yes, they do work, but they also need to be improved. I will try to talk to the bootmakers but more often than not they will not share their project files with me.
When I press the speed button, it doesn't work properly. I wanted to ask, is this gameplay?
Gameplay has not been changed
@HarryBullZak Will you do the Turkish Second League in the future or in v3? That's what I'm most looking forward to. (Translate)
It is not in my plans.
What do you mean about past "crimes"?
Unfortunately, there are issues with FIP & MW which I am not going to go in to. I understand where FIP is coming from but it is a shame we couldn't work something out. To be clear there is no problem with Ariel and I. We're good, we just won't be collaborating
Guys, is it possible to edit team names on CM without making the game crash if I replace dlc folder? Thanks in advance.
As long as you have a copy of the dlc folder and replace after editing with CM15 you should be good. What language are you changing?
Thank you for doing this.
How can I have 2 alternative GK kits?
For example in Real Madrid, GK yellow and the other gray?
Someone to help me step by step, sorry for the inconvenience
Please. Help
You need to update the .lua files.
Please read the Revolution Mod documentation.
1. You mentioned that this mod has a custom RM version improved by Scouser. Could you maybe elaborate what has changed compared to what release?
Thing is, after the last official RM 14 we've had an improved version for Classic patch (added boot-to-year and face-to-team linking among other features, but the boot randomization feature was not working (not sure whether by design or unintentionally). So it would be useful to find out whether this version of RM builds upon the latest official release or whether it improes upon the CPRM feature list. I'll do some testing for now, but an official feature list/change log would be helpful!
Ok. I merged the Classic Patch Revolution mod with HBZ Revolution mod. I then altered things like random boots and accessory assignments amongst other things. scouser then added support for the new applications and also the ability to show competition referee substitution boards. There may be more. The reason it doesn't have a complete feature list is that it was designed for use with FIP14. Not all the features would work with other mods by default.
2. About the scoreboard switcher, would you be interested in also including intro movie, menu and font change options?
I think it would be great if let's say one was playing a season in the Premier League and using PL intros and scoreboards, then a UCL game comes up, couple of hotkeys pressed and the needed files are replaced, the next game starts with a UCL intro and scoreboard. I also mentioned font, which also can be pretty cool (especially in the context of tournaments with disctinctive designs and fonts like WC2018) but as far as I am aware the main font is loaded when the game is launched so changing it on the go won't have the desired effect. Still, if the "theme" consisting of scoreboard, menu, intro movie and font is applied before the game is launched, that could be a cool feature.
By the way I'm still looking into mg4 to fifa video format conversion and no luck so far.
I am definitely interested, but it has to be something someone else takes ownership of. With the fonts, it wouldn't surprise me that simply changing it's name to the default name would work.
3. Speaking of WC2018, I started the tournament for testing and saw that there were teams like Canada, Ivory Coast, New Zealand etc. Is that by design?
Also, regarding tournaments, do you know if it's possible to have exact matchup assigned to exact game slot and exact stadium? For example, forcing the game to start WC2018 where Game 1 is Russia vs Saudi Arabia at Luzhniki, Game 2 is Egypt vs Uruguay at Ekaterinburg Stadium and so on?
Maybe
@ModdingWayAriel can also comment here?
Yes, the national teams are mostly those that are in FIFA 20 and then additional teams to make up 60. So you will see some like Canada instead of whatever team played in the last iteration of the tournament. It is possible to have the teams play in the same groups. That is easy, but I wouldn't do that for career mode because it would force the player to play exactly the same competition every season. It is possible (but I haven't tested) that a custom schedule could be created to force the exact schedules. this, of course, would be best with a mod that had the exact same teams, but could be achieved with this mod. Again not in Career mode.
4. I'm very glad that you brought up the issue of giant heads in some of the conversions. It's an issue Pillowbiter used to talk about and tried convincing face convertors to go for quality over quantity, but that didn't lead anywhere. It would be great if faces from newer fifas were converted/adjusted to better match the fifa 14 default body and head proportions. Difference in head sizes also mean that we can't make full use of the variety of hairstyles, since e.g. the properly converted Ronaldinho head fits its ponytail perfectly but doesn't fit his afro hairstyle converted by another modder at all.
Remember I PMd you once sating that if we had uniformity in conversion methods we'd be able to fit several hairstyles and even randomize them ingame on top of a properly converted head model, e.g.:
Yes, it is an issue but the problem is nobody has the time. I will try to work with Dmitri to reduce this in future conversions but it won't ever be solved completely. We are talking about thousands of faces. We are talking about variations between individual head sizes and games. The switch models in F19 & F20 are different sizes for example. Even Pillowbiter who did really great conversions ended up with some of his faces being too small. The only ones that really bother me are user created versions. The face makers simply refuse to work to the head model size of the game they are creating for. So all I can do is update faces as and when I get time.
pls Harry add the staduims of la Ligue 1 de France in the next update
thank you
I will see what I can do.