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Revolution Mod 16

pao4ever

Starting XI
Thanks @jahfooty82 and @pao4ever !

I will add the generation of a player_ID.lua file with the assignPlayerFace(ID) assignment to my face installer script then.
Scouser has already made a script that identifies the head files and adds the command line in every player's lua that has a head file mate. If any player doesn't already have a lua filr, it then creates it and adds the line in it
 

Papinho81

Reserves
Thanks! I actually used it for the first time yesterday and it is very efficient.
But it goes through all your face files to check if they have a corresponding player_ID.lua with the face assignment. It takes a bit of time (not so much I know) if you just added 1 or 2 face to your game.

Anyway, I already updated my face installer to automatically generate the player_ID.lua file if missing (or adding the face assignment line if lacking).

I think it works pretty well. Have you tried it?
 

jahfooty82

Reserves
Scouser has already made a script that identifies the head files and adds the command line in every player's lua that has a head file mate. If any player doesn't already have a lua filr, it then creates it and adds the line in it
The lua file is created but the assignPlayerFace line isn't automatically there. The assignPlayerShoeFallback line is automatically there alone.
 

jahfooty82

Reserves
Thanks! I actually used it for the first time yesterday and it is very efficient.
But it goes through all your face files to check if they have a corresponding player_ID.lua with the face assignment. It takes a bit of time (not so much I know) if you just added 1 or 2 face to your game.

Anyway, I already updated my face installer to automatically generate the player_ID.lua file if missing (or adding the face assignment line if lacking).

I think it works pretty well. Have you tried it?
I would like to try it, where's the link? It would save me a lot of time doing it for new player faces added.
 

pao4ever

Starting XI
The lua file is created but the assignPlayerFace line isn't automatically there. The assignPlayerShoeFallback line is automatically there alone.
No, that's not true. In this case the lua was already there by default and the playerface command wasn't added. Scouser's script creates the lua and adds only the playerface command line, nothing else
 

jahfooty82

Reserves
No, that's not true. In this case the lua was already there by default and the playerface command wasn't added. Scouser's script creates the lua and adds only the playerface command line, nothing else
Really?? Since I basically had to add all the lines of the players even ones already in game, I assumed that was the case. I stand corrected.
 

pao4ever

Starting XI
What’s the best way to fix a corrupted player? I’ve had a few and it’s not their faces or hair etc
I highly doubt that a player can cause a crash by out of his own existence. I bet it would be graphics related. Try removing everything that has to do with graphics. Head files (all of them, even if there are eyes textures for him), boots, any accessory that might be assigned to him and his lua file. After wipping them all out, try playing a match with him
 

eddyedwards1075

Senior Squad
I highly doubt that a player can cause a crash by out of his own existence. I bet it would be graphics related. Try removing everything that has to do with graphics. Head files (all of them, even if there are eyes textures for him), boots, any accessory that might be assigned to him and his lua file. After wipping them all out, try playing a match with him
Great thanks mate I'll give it a go!
 

ovide

Club Supporter
@scouser09 master can you teach us the script for convert fifa 19 kits to fifa 16
some kitmakers have released kits for fifa 19 but no for 16 so I want to learn to convert the textures
 

eddyedwards1075

Senior Squad
I highly doubt that a player can cause a crash by out of his own existence. I bet it would be graphics related. Try removing everything that has to do with graphics. Head files (all of them, even if there are eyes textures for him), boots, any accessory that might be assigned to him and his lua file. After wipping them all out, try playing a match with him
It was the player boot assignments - so crazy that affected a crash! Thanks for your help my friend :)
 

Papinho81

Reserves
I recently experienced a strange bug with a player face lacking the last texture file (the one that look violet).

Whith the assignPlayerFace(ID) the face look like this:
upload_2019-4-17_13-30-12.jpeg

I then added "--" in front of the assignPlayerFace(ID) to deactivate it and it looked ok after that:

upload_2019-4-17_13-31-43.jpeg

Also, with the lua activated the image of the player looked ok in the editor of the game but had the square when starting an exhibition game.

This tends to tell me that checking faces in the ingame editor is probably not enough to detect problem with faces.
 
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pao4ever

Starting XI
I recently experienced a strange bug with a player face lacking the last texture file (the one that look violet).

Whith the assignPlayerFace(ID) the face look like this:

I then added "--" in front of the assignPlayerFace(ID) to deactivate it and it looked ok after that:


Also, with the lua activated the image of the player looked ok in the editor of the game but had the square when starting an exhibition game.

This tends to tell me that checking faces in the ingame editor is probably not enough to detect problem with faces.
that's just a face texture error mate, nothing to worry about
 

Colgado

Club Supporter
I was happily using general.lua to remove seats from all my stadiums in the db, until I decided to install CG Stadium Server to load more stadiums, but now the seats are back and i can seem to find a way to remove them (they look horrible, besides)

Any ideas ?
 

scouser09

Senior Squad
Hey Scouser! How long should we wait for the new version? Is it possible for me to do this using DB or current version of Revolution Mod? I mean removing headphones for referees. Thank you

To be honest, I have no idea when the next release will be. The large patches I have been involved in developing for the last few years have typically been prioritized over finishing the update. I do not believe that it can be done with a DB edit.


Thanks for the reply Scouser. Another question for you. What 's the proper way to add another kit to an existing team if using FIP16. I'm using CM 16 but the kit doesn't show up in game and only a blank white "Classic Kit" image is added. Also the designation of home, away and alternate kits is thrown off. Does the team lua need to be edited to make it work? If so, how?

The same way as you would with other patches. No lua code is needed. The kit year value should be 0, otherwise it will be classed as a classic kit.


Another question.
Is there a limit or a maximum number of assignment the game can take?
If yes, is it a hard limit (a number that can't be outnumbered) or session dependent (number of assignment loaded during one session)?

There is definitely not a hard limit. The last time I calculated an approximation was many years ago on an earlier FIFA. My best guess is that for that game it was somewhere in the 400-600 range. It would likely vary depending on which statements are used.

As well as automated assignments, the introduction of team and player files effectively removed the problem. The way it works is that assignments from the relevant team and player files are loaded for each match and then deleted afterwards. Nobody has mentioned a problem with limitations since this was introduced.


I was happily using general.lua to remove seats from all my stadiums in the db, until I decided to install CG Stadium Server to load more stadiums, but now the seats are back and i can seem to find a way to remove them (they look horrible, besides)

Any ideas ?

CG Stadium Server might overwrite crowd.lua, try restoring the original from RM16. However, if you are using FIP16, restore the original crowd.lua from the patch.
 


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