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Max LOD Mod

bromireal

Youth Team
does anyone know how to make rain falling visible when playing matches?
is there a falling rain texture at all? (i have not found it)
 

bromireal

Youth Team
You need to edit the rain density line under your specs in the graphics.lua in the Win32_initfs file.
Thanks.
I found these lines only (last one shoul be for ultra; my config)
Code:
EARain.DensityLodScale 0.4
    Line 4140:         EARain.DensityLodScale 0.8
    Line 4159:         EARain.DensityLodScale 1
    Line 4180:         EARain.DensityLodScale 1

I set it to 1000 but nothing happens. Should I set it to 100?what is the scale?
 
Last edited:

Sami 1999

Reserve Team
_____________________________________
Update: Tutorial for editing LODs with CD File Explorer 18:


Same as Frosty's Editor. But the location is at "Bundles\win32\fifa\fifagame\fifagame" double click on fifagame.

Then on the bottom section of the tool,

"fifagame\content\common\configs\lodgroups\player_lodgrp" double click on player_lodgrp.

Then change the values as shown in the screenshot.

For some reason, the location on File Explorer is different than that of Frosty's editor. But whatever.


Credits:

regularcat


Special thanks to regularcat for telling me where the files are located on CGFE 18. And thanks to Shawminator for File Explorer 18.
 

sonaldo

Club Supporter
_____________________________________
Update: Tutorial for editing LODs with CD File Explorer 18:


Same as Frosty's Editor. But the location is at "Bundles\win32\fifa\fifagame\fifagame" double click on fifagame.

Then on the bottom section of the tool,

"fifagame\content\common\configs\lodgroups\player_lodgrp" double click on player_lodgrp.

Then change the values as shown in the screenshot.

For some reason, the location on File Explorer is different than that of Frosty's editor. But whatever.


Credits:

regularcat


Special thanks to regularcat for telling me where the files are located on CGFE 18. And thanks to Shawminator for File Explorer 18.
Thanks for this Sami.

I see that only the values under 'coverage_0' are changed, but 1 and 2 are not. Any reason for that?
 

Sami 1999

Reserve Team
Thanks for this Sami.

I see that only the values under 'coverage_0' are changed, but 1 and 2 are not. Any reason for that?

Actually values under coverage 1 and 2 aren't 0 by default. You have to change them to 0.

And for coverage 0, you have to set them to 1000.
 

ospastor

Club Supporter
is there any way to increase the grass marks of the boots in the pitch like fifa 15? and the grass draw distance?
 

Syphon-x

Reserves
_____________________________________
Update: Tutorial for editing LODs with CD File Explorer 18:


Same as Frosty's Editor. But the location is at "Bundles\win32\fifa\fifagame\fifagame" double click on fifagame.

Then on the bottom section of the tool,

"fifagame\content\common\configs\lodgroups\player_lodgrp" double click on player_lodgrp.

Then change the values as shown in the screenshot.

For some reason, the location on File Explorer is different than that of Frosty's editor. But whatever.


Credits:

regularcat


Special thanks to regularcat for telling me where the files are located on CGFE 18. And thanks to Shawminator for File Explorer 18.

thanks for posting this, I looked around for something like this. I will try it today.
 

regularcat

Manager
Moderator
You must disable motion blur in the graphics.lua and the DefaultValue.lua under your profile.

DefaultValue.lua for Ultra

[Quality.Ultra] = {
TextureQuality = Quality.Ultra,
TextureFiltering = Quality.Ultra,
LightingQuality = Quality.Ultra,
EffectsQuality = Quality.Ultra,
PostProcessQuality = Quality.Ultra,
MeshQuality = Quality.Ultra,
TerrainQuality = Quality.Ultra,
UndergrowthQuality = Quality.Ultra,

AntiAliasingDeferred = AntiAliasingDeferred.MSAA4X,
AntiAliasingPost = AntiAliasingPost.Off, -- [FIFA][KZ]
AnisotropicFilter = AnisotropicFilter.X16,
AmbientOcclusion = AmbientOcclusion.HBAO,

MotionBlurEnabled = MotionBlur.On,
 

Sami 1999

Reserve Team
You must disable motion blur in the graphics.lua and the DefaultValue.lua under your profile.

I hate the pixelated DOF but I don't want to disable it either.

Looks like the DOF renders at half the resolution of rendering resolution, causing pixelation [It's still better than ignite engine, but it actually looks worse than FiFA 12]. graphics lua had some random values regarding DOF but changing those did nothing.

Do you know whether there's any lua file that controls the quality of DOF? DOF also becomes less blurry as you increase the resolution. At 4k it's still acceptable. But after few years, when we can bump resolution to 8k, the DOF will look hideous. So it's better to find whatever controls the blur radius of DOF.

I'm searching all the lua files right now, but so far I got no lead.
 


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