• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

CG File Explorer 18

Arsenal_fc

Starting XI
first thanks for this work
second i have i problem
after opening the CG18 it loads the files but before opening the main screen it shows an error says (Dictionary mismatch)View attachment 10307
then click continue
when trying to enter to DA (creation center) it shows this View attachment 10308
and asking me to choose the leanguge but i have no options just non as shown
and then show this error View attachment 10309

mine dont look nothing like that i dont have the icons like the football the football boot etc?

Mine is just simple
 

Andreasmax

Senior Squad
Replaced it with what? The "original" file is the file that downloads with the latest update via Origin. (I think, not sure though.)

no, an original has a different size than the modified one

a original "initfs_Win32" has 638 KB, the modified (for Mod Manager) has 640 KB
 

Tonce

Senior Squad
Anyone know how to solve this problem? :(

 

dimDev

Club Supporter
I have a bug to report for the developer of this tool:

Creation master has a problem saving the traits in the player table. Any player with the trait "FLAIR" does not receive this trait, and instead, they get the traits "EARLY CROSSER" and "INJURY PRONE". This happens for every player with the trait "FLAIR"
 

pauloco

Youth Team
if u made anything wrong in import dds, and before correct it, will not save, giving error.
i add many kits, the dbs, and give some error, so deleted all my olds worling mods saved before...
 
Last edited:

pauloco

Youth Team
If you are using DBM to edit tables, DBM will not import/save tables with data errors. It will ignore the edited table and revert back to the default one (or crash altogether). And so those edits won't show up in either the editor or in-game.
Ingame works ok, only in cm18 their names not appearing and its hard to make transfers in that players.
i need to make the transfers in game, save the squads, export to db and use teamplayerlinks.txt
 

pauloco

Youth Team
is it possible to create a new team?
in docs folder

MODDING


Most of you will most likely use the DA (CM) and DBM functions of CG File Explorer 18.


As of right now modding capabilities are limited to anything that already exists, in other words we CANNOT create anything new.

It is possible to add Leagues/Clubs/NTs only by replacing what is already in game by using existing Leagues/Clubs/NTs IDs for data and textures.
 

darthusa

Club Supporter
Ok, I reinstalled FIFA, Origin, CGFE, changed my Windows's language to english, yet DA is still crashing..
After choosing language DB it crash with error "the format of the input string is not correct"
 

bangus

Starting XI
Ok, I reinstalled FIFA, Origin, CGFE, changed my Windows's language to english, yet DA is still crashing..
After choosing language DB it crash with error "the format of the input string is not correct"
FIFA and Origin is rarely the issue if you have a legal copy, don't even bother reinstalling next time until you've explored all other fixes. It's usually some PC-specific hardware or software conflict, such as your Windows version, or Net Framework, or the PC you are using. I have had games and editors that work for me on my Windows 10 tower but not my Windows 7 laptop, and vice versa.
 
Last edited:

bangus

Starting XI
this is not a net framework problem, that's a problem of "initfs_Win32", you need the original file, otherwise the legacy directory will not be loaded...
There is no "this is not" versus "this is." We're all just offering this guy some ideas. You in fact don't know what the specific answer is because apparently it isn't an initfs_Win32 issue.

Life hack: You can add to a dialogue without having to saying "no" and invalidating other peoples' suggestions and help.
no, an original has a different size than the modified one

a original "initfs_Win32" has 638 KB, the modified (for Mod Manager) has 640 KB
I just noticed you did it again lol. What do you mean "no"? I stated the downloaded initfs_Win32 file from Origin would work. You said no, and that a modified initfs_Win32 file won't work. But if you download the file from Origin, it won't be modified, will it? Isn't that downloaded Origin file the "original size"?
 
Last edited:

Andreasmax

Senior Squad
There is no "this is not" versus "this is." We're all just offering this guy some ideas. You in fact don't know what the specific answer is because apparently it isn't an initfs_Win32 issue.

Life hack: You can add to a dialogue without having to saying "no" and invalidating other peoples' suggestions and help.
I just noticed you did it again lol. What do you mean "no"? I stated the downloaded initfs_Win32 file from Origin would work. You said no, and that a modified initfs_Win32 file won't work. But if you download the file from Origin, it won't be modified, will it? Isn't that downloaded Origin file the "original"?

then we misunderstood...
original is everything that has not been changed, the date of the file does not matter, only the size of the file is decisive...
 


Top