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John's Questions

john_macerone

Youth Team
hello i have the following problem with frosty editor i cannot ope it i get the following message please help.

Padding is invalid and cannot be removed.

at System.Security.Cryptography.CapiSymmetricAlgorithm.DepadBlock(Byte[] block, Int32 offset, Int32 count)
at System.Security.Cryptography.CapiSymmetricAlgorithm.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount)
at System.Security.Cryptography.CryptoStream.FlushFinalBlock()
at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing)
at System.IO.Stream.Close()
at FrostySdk.FileSystem.‌‌‫‫‏‮‎‫‪‮‌‍‏‍‮‫‎‮‬‪‪‮‫‮‪‬‮(Byte[] )
at FrostySdk.FileSystem.Initialize(Byte[] key)
at FrostyEditor.Windows.SplashWindow.<>c__DisplayClass4_0.<LoadData>b__0()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyEditor.Windows.SplashWindow.<LoadData>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyEditor.Windows.SplashWindow.<Window_Loaded>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

bangus

Starting XI
There are hundreds of posts and at least two threads dealing with Frosty compatibility issues. Just start reading.
 

bangus

Starting XI
You're posting these threads of yours in the wrong forum. The FIFA 18 Editing forum is for things like ID lists. Questions and help threads belong in the FIFA 18 General forum.
 
Last edited:

john_macerone

Youth Team
is it possible to change the kick off rule back to the old one where you had to pass the ball forward to another player.
 

john_macerone

Youth Team
is it possible to import more than 1 kit as i tried importing 2 but only 1 showed up in the game or can you only have one import active at a time
 

bangus

Starting XI
yeh i see but is there anyway to have it on all the time as the computer will not do it.
I notice reading your posts that you don't actually create mods yourself. When I create mods for my game, first and foremost I edit things that I pretty much know are possible to do. Plus I only mod and edit things that I know are worthwhile spending time on, and that will definitely and absolutely improve the game somehow.

Your question about CPU kickoffs doesn't fall under either modding category (possible or worthwhile). It's the sort of random idea for a mod that someone who doesn't create mods would dream up. And if you were a modder and you actually believed this mod would somehow improve the game, you wouldn't ask about it. You would get to work on it yourself to see if you can figure it out.

And post #7 you're welcome, and there's a perfect example of something that's actually possible and that adds to the game in a worthwhile way: the User having the ability to call a second player into the kickoff circle.
 

bangus

Starting XI
You didn't answer my question i only want to know if i can change it so the computer will kick off like that also.
I answered your question, you're just not listening or don't want to hear what I have to say. I provided you with USER-option info (post #7 and you're welcome), which is the only worthwhile and relevant question in all this. I also made it clear that finding ways of having the CPU kickoff like that is entirely pointless, adds nothing to the game, and is a waste of time even wondering about.

Now if you still think it's worthwhile, go spend several hours testing and experimenting and editing files, and then come back and tell us if it's possible or not.
 
Last edited:

bangus

Starting XI
Is it possible to add white hart lane from fifa 17 to fifa 18
Which stadium files have you tried to export/import using Frosty Editor? Which files did you get to work, and what didn't work? Start with that. Tell us what you've edited and discovered so far. List the specific issues you're having, and then maybe someone can help you with one or more of those issues.
 
Last edited:

Profmateo

Club Supporter
PS4 FIFA 18 Pro Club looking for GK, one wing, and two Mids. We play twice a week and are working our way up. 21+ only, and please and if you do not pass or are not a team player don't waste our time. We usually play a few hours so we're only looking for committed responsible players. We have tons of fun, we just have little tolerance for adult children. If you are interested let me know.



PS4 GT = Profmateo
 

bangus

Starting XI
i can't find the stadium files in fifa 17 i want to export white hart lane from there and import it to fifa 18
Which stadiums were modded for FIFA 17 or FIFA 18? Provide links to those mods and/or links to FIFA 17 and 18 stadium modding tutorials.
 
Last edited:

john_macerone

Youth Team
what do you mean i'm not talking about modded stadiums im talking about the original from the game the boleyn ground and white hart lane are both in fifa 17 i want to export them from fifa 17 and import them to fifa 18
 


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