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Old 25-09-2011, 01:01:AM   #1
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Fifaccitiu's Some Editing Thread

Just in Case....
Soon news on career mode editing and league creation This time editing fifa is mooooore beautiful
Thousand of parameters to edit in career mode

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Old 25-09-2011, 01:32:AM   #2
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Old 25-09-2011, 02:00:AM   #3
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Old 28-09-2011, 05:24:PM   #4
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Old 28-09-2011, 07:04:PM   #5
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CAREER MODE SETTING FILE
few things to adjust...

[WIDGETS]
NUMBER = 2

[CAREERMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 1
PLAYERGROWTH = 1
PLAYERREGEN = 1
PLAYERVALUE = 1
PLAYERWAGE = 1
SUSPENSION = 1

TEAMMOVE = 1
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 1
BUDGET = 1
PROFILESTATS = 1
CONTRACTTERMINATION = 1
ACHIEVEMENT = 1
PLAYERCONTRACT = 1
BOARD = 1
FRIENDLY = 1
MANAGERHISTORY = 1
SEASONOBJECTIVES = 1
INTERESTINGRESULTS = 1
REPUTATION = 1
JOBOFFER = 1
EMAILMANAGER = 1
TRAININGEVENTSMANAGER = 1
PLAYERFORMEVENTSMANAGER = 1
PLAYERFORM = 1
LOANSMANAGER = 1
SCRIPTMANAGER = 1
STORYMANAGER = 1
TALKTOPRESSMANAGER = 1
SCOUTMANAGER = 1
PLAYERMORALE = 1
COMMENTATORNOTESMANAGER = 1
COMMENTATORNOTESMANAGERDURINGSIM = 1 //WE WANT THIS ENABLED FOR DEBUGGING, but disable for release
YOUTHPLAYERMANAGER = 1
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 1

[TOURNAMENTMODE_MANAGERS]
CONCURRENTMATCH = 1
DEBUGSTATS = 1
FITNESS = 1
NEWS = 1
PLAYASPLAYER = 0
PLAYERGROWTH = 0
PLAYERREGEN = 0
PLAYERVALUE = 0
PLAYERWAGE = 0
SUSPENSION = 1
TEAMMOVE = 0
AWARDS = 1
TICKER = 1
DYNAMICTABLE = 1
TRANSFER = 0
BUDGET = 0
PROFILESTATS = 0
CONTRACTTERMINATION = 0
ACHIEVEMENT = 0
PLAYERCONTRACT = 0
BOARD = 0
FRIENDLY = 0
MANAGERHISTORY = 0
SEASONOBJECTIVES = 0
INTERESTINGRESULTS = 1
REPUTATION = 0
JOBOFFER = 0
EMAILMANAGER = 0
TRAININGEVENTSMANAGER = 0
PLAYERFORMEVENTSMANAGER = 0
PLAYERFORM = 0
LOANSMANAGER = 0
SCRIPTMANAGER = 0
STORYMANAGER = 0
TALKTOPRESSMANAGER = 0;
SCOUTMANAGER = 0
PLAYERMORALE = 0
COMMENTATORNOTESMANAGER = 0
YOUTHPLAYERMANAGER = 0
MATCHIMPORTANCEMANAGER = 1
ATTRIBUTEMODIFIERMANAGER = 1
SQUADRANKINGMANAGER = 0

[DEFAULTS]
CALSTART_DAY = 1
CALSTART_MONTH = 1
CALSTART_YEAR = 2011
NUMPLAYERSONPITCH = 11
DEFPLAYERSONBENCH = 7
MAX_SQUAD_SIZE = 42
RANDOMSEED = -1
DUMPSCREENLOG = CDumpScreen.txt
TOURNAMENT_MODE_SEASONS = 1 // Use 100 for multiseason Tourney Mode Testing or 1 for real world value
MIN_SQUAD_SIZE = 18
MIN_GK_PER_SQUAD = 2
RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.
MIN_FREE_AGENTS_TEAM_SIZE = 40
FREE_AGENTS_MIN_NUM_PLAYERS_ON_TEAMS = 25 // Take players from teams to the Free Agents' list only if they have more than this number of palyers
MIN_CROWD_ATTENDANCE = 60
SCRIPTFILEMANAGER_STRIP_SCRIPTS = 1

[SAVED_INPUTS]
AUTORECORD = 1 // Will automatically start recording if set to 1
AUTOPLAYBACK = 0 // Will automatically start playback if file found. Supersedes AUTORECORD
FLUSHFILEON_X_INPUTS = 1 // Number of inputs to record before ensuring data is written to file
RECORDBASEPATH = CSavedInputs // The base name of the save file. Will add time and date .csmi
PLAYBACKNAME = CPlaybackInputs.cmsi // Full path and name of playback file to read

[LOGGING]
POSTSIM_RESULTS = 0
POSTSIM_RESULTS_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
PREGAME_TEAMMANAGEMENT = 0
PREGAME_TEAMMANAGEMENT_FORTEAM = -1 // Minus one for all teams, or team ID for particular team
NEWS = 1
AWARDS_LOGGING_TOGGLE = 1 // 1 = Enable & 0 = Disable

[SIM_STATS_LOGGING]
PLAYERID = 0
GOALS = 0
ASSISTS = 0
CONCEDED = 0
SAVES = 0
YELLOWCARDS = 0
REDCARDS = 0
MINSPLAYED = 1
SCORERATING = 1
ASSISTRATING = 1
CARDRATING = 1
INJURYRATING = 1
PENALTYRATING = 0
OLDENERGY = 1
NEWENERGY = 1
INJURY = 0
MATCHRATING = 1
MOM = 1
FORMRATING = 1

[TICKER]
ENABLED = 1
MAX_LEN = 500
MAX_FIXTURES = 20

[DYNAMICTABLE]
ENABLED = 1
NUM_ENTRIES = 20
TIME_DELAY = 5

[EMAILS]
MAX_EMAILS = 20

[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 6.0
BASE_DAY_1 = 40
BASE_DAY_2 = 10
BASE_DAY_3 = 10
BASE_DAY_4 = 10
BASE_DAY_5 = 10
BASE_DAY_6 = 10
BASE_DAY_7 = 10
BASE_DAY_8 = 10
BASE_DAY_9 = 10
BASE_DAY_10 = 10

[SUSPENSIONS]
ENABLED = 1
PLAYER_MIN_OVERALL_FOR_NEWS = 75

[CONCURRENT_MATCH]
EVENTDELAY = 0 // How many seconds after the event that it should be displayed
DISPLAYTIME = 1 // How many seconds the event should be displayed for
GOALCHANGETIME = 0 // How long after the event should you see the goal indicator time (does not include time in EVENTDELAY)

[AI_TEAMMANAGEMENT]
ENABLED = 1 // Should AI Team Management actually happen
ENERGY_SHOULDREST = 65 // Values less than mean player should rest
ENERGY_MUSTREST = 1 // Values less than mean player must rest
AVAILPLAYERS_TOREST = 22 // Number of available players in squad before resting 'should rest'
MINOVERALLFORBTEAM = 80 // Minimum overall for Team to consider using B Team
USEBTEAMIMPORTANCE = 50 // < than this Match importance to use B Team
USEBBENCHIMPORTANCE = 40 // < than this Match importance to use B Bench

[NEWS]
MAX_ITEMS = 5 // Number of potential news items to store
SHOW_DELAY = 8 // Number of seconds to highlight news items
DISPLAY_NUM = 5 // Number of items to display on main page (may combine with MAX_ITEMS)
EMOTION_POSITIVE_POSITIVE = 70 // A positive image will have 75% chance of showing for positive emotion news
EMOTION_POSITIVE_STANDARD = 30 // A standard image will have 30% chance of showing for positive emotion news
EMOTION_STANDARD_POSITIVE = 25 // A positive image will have 25% chance of showing for standard emotion news
EMOTION_STANDARD_STANDARD = 75 // A standard image will have 75% chance of showing for standard emotion news
EMOTION_NEGATIVE_NEGATIVE = 60 // A negative image will have 60% chance of showing for negative emotion news
EMOTION_NEGATIVE_STANDARD = 40 // A standard image will have 40% chance of showing for negative emotion news
PICTURES_DIR_PATH = data/ui/artAssets/cmNews
GENERIC_VARIATIONS_RANGE = 1

[PLAYER_REGEN]
AGE_BASE = 16
AGE_RANGE = 5
RETIRE_YEARS_BASE = 15
RETIRE_YEARS_RANGE = 5
ATTRIBUTE_REDUCTION_PCT_BASE = 15
ATTRIBUTE_REDUCTION_PCT_RANGE = 5
ATTRIBUTE_BUMP_RANGE = 5
ATTRIBUTE_MIN = 5

[AWARDS]
ENABLED = 1 // Awards feature: 1 = Enable & 0 = Disable
TOTW_PLAYERS_POSITION_GK = 1 // Number of players in the Team of the week as GK
TOTW_PLAYERS_POSITION_DEFENCE = 4 // Number of players in the Team of the week as Defenders
TOTW_PLAYERS_POSITION_MIDFIELD = 4 // Number of players in the Team of the week as Midfielders
TOTW_PLAYERS_POSITION_ATTACK = 2 // Number of players in the Team of the week as Attackers
USER_PLAYER_MATCH_RATING = -1 // Minus one for using the actual Match Rating of the User's player, or other value for cheating
USER_PLAYER_FORM = -1 // Minus one for using the actual Player Form of the User's player, or other value for cheating
USER_PLAYER_APPEARANCES = -1 // Minus one for using the actual Appearances of the User's player, or other value for cheating
USER_SCORE = -1 // Minus one for using the actual Score of the User's player, or other value for cheating
USER_CLEAN_SHEETS = -1 // Minus one for using the actual number of clean sheets of the User's player, or other value for cheating
USER_MANAGER_RECORD = -1 // Minus one for using the actual Manager's record, or other value for cheating
USER_RANDOM_LOGIC = 1 // Enable the random logic for selection critria (1 = Enable & 0 = Disable and select the user's player, if present)
MIN_STANDINGS_POINTS = 0 // Minimum number of reputation points.
MAX_STANDINGS_POINTS = 1500 // Maximum number of reputation points.
WINS_MULTIPLIER = 60.0 // Multiplier for won matches.
LOSSES_MULTIPLIER = -60.0 // Multiplier for lost matches.
DRAWS_MULTIPLIER = 30.0 // Multiplier for tied matches.
POINTS_QUALIFY_UEFA_CUP = 240 // Points assigned for being out of the international cup on qualifications.
POINTS_QUALIFY_CHAMPIONS_LEAGUE = 360 // Points assigned for being out of the international cup on first stage.
POINTS_TEAM_PROMOTION = 240 // Points assigned for not winning a promotion or lower league trophies.
POINTS_TEAM_RELEGATION = -150 // Points assigned for being relegated.
POINTS_LEAGUE_TROPHIES = 400 // Points assigned for not winning a domestic cup trophies.
POINTS_LEAGUE_CUP_TROPHIES = 240 // Points assigned for not winning a domestic cup trophies.
POINTS_NATIONAL_CUP_TROPHIES = 300 // Points assigned for not winning an international cup trophies.
POINTS_CEFA_CUP_TROPHIES = 360 // Points assigned for not winning an international cup trophies.
POINTS_EUROPEAN_CUP_TROPHIES = 600 // Points assigned for not winning an international cup trophies.
POINTS_REACHING_PLAYOFFS = 90 // Points assigned for reaching playoffs.
LEAGUE_POSITION_MODIFIER = 10 // League Position Modifier.
MATCH_RATING_MODIFIER = 0.02 // Match Rating Modifier.
MATCH_IMPORTANCE_MODIFIER = 0.01 // Match Importance Modifier.

[BUDGET]
BOARD_AI_DIFFICULTY_FACTOR_AMATEUR = 140 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_SEMIPRO = 120 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_PRO = 100 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_WORLDCLASS = 80 // percentage of team's budget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 60 // percentage of team's budget for both transfer
RANDOM_FACTOR = 15 // factor to give the game a slightly different feeling each time
TRANSFER_WAGE_SPLIT_PERCENT = 80 // The default split for transfer/wage budget at the start of a season

WAGE_BUDGET_MODIFIER_AMATEUR = 3.5 //modifier used to determine inital wage budget with amateur board difficulty
WAGE_BUDGET_MODIFIER_SEMIPRO = 2.5 //modifier used to determine inital wage budget with semipro board difficulty
WAGE_BUDGET_MODIFIER_PRO = 1.75 //modifier used to determine inital wage budget with pro board difficulty
WAGE_BUDGET_MODIFIER_WORLDCLASS = 1.0 //modifier used to determine inital wage budget with worldclass board difficulty
WAGE_BUDGET_MODIFIER_LEGENDARY = 0.25 //modifier used to determine inital wage budge with legendary board difficulty

BUDGET_BONUS_SIGNIFICANTLY_FAILED = 50 // Bonus percent at the EOS if the manager significantly failed against season objectives.
BUDGET_BONUS_FAILED = 75 // Bonus percent at the EOS if the manager failed against season objectives.
BUDGET_BONUS_FULFILLED = 100 // Bonus percent at the EOS if the manager fulfilled against season objectives.
BUDGET_BONUS_OVERACHIEVED = 110 // Bonus percent at the EOS if the manager overachieved against season objectives.
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 120 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.

// -----------------------------------------------------------------------------
// League data for transfer budgets
// -----------------------------------------------------------------------------

LEAGUE_BUDGET_MIN_13 = 10000000 // England Premier League 10 10 6
LEAGUE_BUDGET_MIN_53 = 8000000 // Spain Primera 6 6
LEAGUE_BUDGET_MIN_31 = 7000000 // Italy Serie A 5 6
LEAGUE_BUDGET_MIN_19 = 6000000 // Germany Bundesliga 1 7 5
LEAGUE_BUDGET_MIN_16 = 4000000 // France Ligue 1 4 4
LEAGUE_BUDGET_MIN_10 = 3000000 // Netherlands 4 4

LEAGUE_BUDGET_MIN_14 = 1000000 // England Championship 2
LEAGUE_BUDGET_MIN_20 = 1000000 // Germany Bundesliga 2 1 1
LEAGUE_BUDGET_MIN_32 = 1000000 // Italy Serie B 1 800
LEAGUE_BUDGET_MIN_83 = 1000000 // Korea 3 500
LEAGUE_BUDGET_MIN_308 = 1000000 // Portugal 900 1
LEAGUE_BUDGET_MIN_54 = 1000000 // Spain Segunda A 400 500
LEAGUE_BUDGET_MIN_56 = 1000000 // Sweden 200 500
LEAGUE_BUDGET_MIN_189 = 1000000 // Switzerland 200 500
LEAGUE_BUDGET_MIN_39 = 1000000 // MLS 500 250

LEAGUE_BUDGET_MIN_17 = 750000 // France Ligue 2 100 500
LEAGUE_BUDGET_MIN_341 = 750000 // Mexico 1 250
LEAGUE_BUDGET_MIN_7 = 500000 // Brazil 600 300
LEAGUE_BUDGET_MIN_67 = 500000 // Russia 1
LEAGUE_BUDGET_MIN_80 = 400000 // Austria
LEAGUE_BUDGET_MIN_4 = 400000 // Belguim
LEAGUE_BUDGET_MIN_1 = 400000 // Denmark
LEAGUE_BUDGET_MIN_41 = 400000 // Norway
LEAGUE_BUDGET_MIN_60 = 250000 // England League One
LEAGUE_BUDGET_MIN_66 = 250000 // Poland
LEAGUE_BUDGET_MIN_351 = 100000 // Austrailia
LEAGUE_BUDGET_MIN_61 = 100000 // England League Two
LEAGUE_BUDGET_MIN_50 = 100000 // Scotland
LEAGUE_BUDGET_MIN_65 = 50000 // Ireland

LEAGUE_BUDGET_MIN_DEFAULT = 100000
LEAGUE_BUDGET_WEIGHT_UP = 50
LEAGUE_BUDGET_WEIGHT_DOWN = 50
LEAGUE_BUDGET_MIN_IGNORE = 100000000
LEAGUE_BUDGET_MIN_PCT = 10
// -----------------------------------------------------------------------------

[CONVERSION]
USDOLLAR = 1.6
EURO = 1.12
POUND = 1.0

[FRIENDLY]
MAX_OTHER_TEAMS_IN_LEAGUE = 3 // Maximum number of other teams in your league to schedule friendlies for at each match day
MAX_MATCHES_SCHEDULED = 3 // Maximum number of friendly matches to schedule before the season begins
TOP_LEAGUE_TOP_PCT = 95 // Likelihood that a team from a top league would play another team from a top league
TOP_LEAGUE_MED_PCT = 5 // Likelihood that a team from a top league would play a team from a medium league
TOP_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a top league would play a team from a lower league
MED_LEAGUE_TOP_PCT = 70 // Likelihood that a team from a medium league would play a team from a top league
MED_LEAGUE_MED_PCT = 0 // Likelihood that a team from a medium league would play another team from a medium league
MED_LEAGUE_LOW_PCT = 30 // Likelihood that a team from a medium league would play a team from a lower league
LOW_LEAGUE_TOP_PCT = 50 // Likelihood that a team from a lower league would play a team from a top league
LOW_LEAGUE_MED_PCT = 50 // Likelihood that a team from a lower league would play a team from a medium league
LOW_LEAGUE_LOW_PCT = 0 // Likelihood that a team from a lower league would play another team from a lower league

[INTERESTINGRESULTS]
ENABLED=1
UNDERDOG_DELTA=25
CHANCE_OF_MOTM=35
CHANCE_OF_NON_USER_RESULT_NEWS=25
CHANCE_OF_PENALTY_SHOOTOUT_RESULT_NEWS=25

[SOAK]
ENABLED = 0
MODE = 0 // 0 = Career Mode, 1 = Tournament Mode
CAREERTYPE = -1 // -1 = Random, 0 = Player, 1 = Player Manager, 2 = Manager
LOGGING = 1
PLAYERS = 1
NATION = -1 // Use DB Leagues Table to Find Nation ID
LEAGUE = -1 // Use DB Leagues Table to Find League ID
TEAM = -1 // Use DB Teams Table to Find Team ID
DAY = 31
MONTH = 7
YEAR = 2025
SIMOVERGAMES = 0
SIMOVEREMAILS = 0
SCREENDELAY = 15
SACKINGENABLED = 1
ALLOWENTERGAME = 0 // Actually enter a match if running by juice
SCHEDULINGSOAK = 0 // configures soak for sheduling
SOAKSEASONCOUNT = 0 // number of seasons to soak with schedule tester
REPUTATIONSOAK = 0 // configures soak for fast manager reputations and job offers
FORCEDRESULTMODE = 0 // 0=off; 1=win,loss; 2= win,win,loss; 3=win,loss,loss; 4=win all; 5=lose all
SCHEDULINGSOAKCOUNT = 0 // number of seasons to soak with schedule tester
DISABLESTANDINGSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESTATSUPDATE = 0 // 0=updated normally; 1=not updated after a match
DISABLESCHEDULEUPDATE = 0 // 0=updated normally; 1=not updated after a match
INJURYSOAK = 0
SWITCHROLES = 0 // configures soak to swith the user's roles: starting as Player -> Player/Manager -> Manager
SWITCHROLESOAKCOUNT = 3 // number of seasons to soak with switch-role soak

[MATCH_SIMULATOR]
MSTOMIN = 300 // Number of milliseconds that equals one minute (1000ms = 1 sec)

[CALENDAR]
CHANCE_OF_UPCOMING_MATCH_NEWS = 35

[PLAYER_FORM_EVENTS]
WEIGHTED_MATCH_RATING_AVERAGE_THRESHOLD = 85
WEIGHT_MATCH_RATING_1 = 0.125
WEIGHT_MATCH_RATING_2 = 0.125
WEIGHT_MATCH_RATING_3 = 0.125
WEIGHT_MATCH_RATING_4 = 0.3125
WEIGHT_MATCH_RATING_5 = 0.3125
DAYS_FOR_NEWS_TO_EXPIRE = 35

[LOANS]
MAX_MONTHS_FOR_SHORT_LOAN = 3
MAX_MONTHS_FOR_SEASON_LOAN = 12

[SETUP_SCREEN]
TIME_PER_ARTICLE = 15
NUM_ARTICLES = 3

[AUTOINTRO]
ENABLED = 0
NATION = -1
LEAGUE = -1
TEAM = -1
WINS = 0
DRAWS = 0
LOSSES = 0

[STORY]
WINDOW = 20 // Num days that a story can be passed to Gameplay
LOGGING = 1 // Story logging on or off
STORY_LOGGING = 1

[TALKTOPRESS]
MIN_MATCH_IMPORTANCE = 85 //Minimum match importance to activate talk to press
WINDOW = 4 //Number of days before a match the user can talk to press
MOD_TEAM_CHANCE = 50 // % chance of it impacting the team
MOD_PLAYER_CHANCE = 66 // % chance of it impacting the player

[ATTRIB_MODIFIER]
AWAY_MOD_LOW = 85
AWAY_MOD_HIGH = 105
CAPTAIN_BASE = 70
FORM_BASE = 60
LOWEST_ATTRIB_VAL = 20
VERBOSE = 0 // lots of output, keep off unless tuning
DERBY_AGGRESSION_MOD = 250
RIVAL_AGGRESSION_MOD = 150
MATCH_IMPORTANCE_HIGH = 95
MATCH_IMPORTANCE_MED = 80
MAX_DELTA = 8
CAPTAIN_WEIGHT_CONSISTENCY = 3
CAPTAIN_WEIGHT_DEFWORKRATE = 2
CAPTAIN_WEIGHT_INTERCEPTIONS = 1
CAPTAIN_WEIGHT_ARGUES = 3
CAPTAIN_WEIGHT_ONE_MAN_CLUB = 3
CAPTAIN_WEIGHT_FAVOURITE = 2
CAPTAIN_WEIGHT_LEADERSHIP = 2
CAPTAIN_WEIGHT_SELFISH = 8
CAPTAIN_WEIGHT_AGE = 1
CAPTAIN_IDEAL_AGE = 25
CAPTAIN_AGE_MOD = 20

[SQUAD_RANKING]
FORM_BALANCED = 6
FORM_ADJUSTMENT = 15
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Old 29-09-2011, 12:24:AM   #6
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wow! how can we make them useful?
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Old 29-09-2011, 10:53:AM   #7
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Quote:
Originally Posted by mogolos View Post
wow! how can we make them useful?
Grande Antonio!

For example,
if you wanna a career mode easier (transfers, budgets ect.),
but at the same time you want to play at legendary level you can adjust these values as follows:

[BUDGET]
BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 120
TRANSFER_WAGE_SPLIT_PERCENT = 100
WAGE_BUDGET_MODIFIER_LEGENDARY = 2
BUDGET_BONUS_SIGNIFICANTLY_FAILED = 70
BUDGET_BONUS_FAILED = 90
BUDGET_BONUS_FULFILLED = 110
BUDGET_BONUS_OVERACHIEVED = 130
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 150

Bye!

Last edited by iard68; 29-09-2011 at 11:12:AM. Reason: bad layout...
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Old 29-09-2011, 12:05:PM   #8
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You job looks amazing Antonio!
We are all supporting you ! (i suck as editer but i support you with my thanks!)
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Old 29-09-2011, 01:04:PM   #9
FELTRON
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Hi man. Can you do something with transfers ?
I dont want to see in my career tranfers like Rooney >> Bayern. Kaka >> Chelsea in first season.
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Old 29-09-2011, 01:41:PM   #10
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i'm studying that value to tune up the career mode. Iard does a good example on how good values will be used
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Old 29-09-2011, 01:49:PM   #11
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Fantastic work

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Old 29-09-2011, 03:14:PM   #12
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Great work mate
but Is it possible to increase subs on the bench
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Old 29-09-2011, 06:47:PM   #13
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Try putting this to 0:

RUN_FIRST_SEASON_CODE = 1 // Should the user team be removed from Euro first year? This is a licensing restriction we suffer.

and see if you are going to play Euro cups in the first year of career mode...
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Old 29-09-2011, 09:54:PM   #14
Tikil
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Location: Hamburg
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Looks great, but I didn't recognize now, how you can use it?
Is it like the career.ini in Fifa 11?
Maybe you can give us an example file for download with a discription, for those people, which aren't so fit in editing things like this.

If it is like the career.ini - is it possible to change the fatigue? I found it so bad, that world-class players have a stamina about 60 - if they play just 1 game you can forget them for the next...

Can you post a code for this problem too please?

And does it work, that you can play Euro Cups in the first year?
That will be so fantastic!
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Old 30-09-2011, 02:29:PM   #15
iard68
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Join Date: Sep 2008
Location: Torino
Posts: 253
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Quote:
Originally Posted by Tikil View Post
Looks great, but I didn't recognize now, how you can use it?
Is it like the career.ini in Fifa 11?
Maybe you can give us an example file for download with a discription, for those people, which aren't so fit in editing things like this.

If it is like the career.ini - is it possible to change the fatigue? I found it so bad, that world-class players have a stamina about 60 - if they play just 1 game you can forget them for the next...

Can you post a code for this problem too please?

And does it work, that you can play Euro Cups in the first year?
That will be so fantastic!
Is still too early to answer most of your questions accurately.
We must still make several attempts...
You can do some test by yourself and post the results here:
they will be useful to all!

You must extract the career file (with fm11 or fifafs),
place it in the game folder and regenerate as usual
(with i68Regenerator); then... do your tests!

About the fatigue...
you have to adjust the values below:
i believe that increasing the "base_day" values a little bit,
you can get what you are looking for...
if I understand correctly, you want your players recover faster
between one game and the other!


[FITNESS] // new energy recovery model - adam & simon
ENABLED = 1
PLAYER_MAXENERGY = 100
PLAYER_MIN_OVERALL_FOR_NEWS = 75
ENERGY_THRESHOLD_FOR_FATIGUED_EMAIL = 50
NUM_DAYS_FOR_LONG_TERM_INJURY = 14
CONSTANT = 6.0
BASE_DAY_1 = 40
BASE_DAY_2 = 10
BASE_DAY_3 = 10
BASE_DAY_4 = 10
BASE_DAY_5 = 10
BASE_DAY_6 = 10
BASE_DAY_7 = 10
BASE_DAY_8 = 10
BASE_DAY_9 = 10
BASE_DAY_10 = 10
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