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Old 22-12-2010, 08:38:AM   #46
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AJAX





Link: Ajax.zip

White - Kitnumber 1
Black - Kitnumber 2
Red - Kitnumber 4
Neon Yellow - Kitnumber 5


That is simply BRILLIANT thanks a lot!
How do I import them into my game with Texture Editor?
Do I have to create a folder in SceneAssets?

Thanks in advance
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Old 22-12-2010, 02:56:PM   #47
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Adrioliv can you tell me how I can make the numbers bigger?
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Old 22-12-2010, 05:25:PM   #48
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How do the fonts that were not here this?
Sorry for my bad English

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Old 22-12-2010, 05:45:PM   #49
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That is simply BRILLIANT thanks a lot!
How do I import them into my game with Texture Editor?
Do I have to create a folder in SceneAssets?

Thanks in advance
I'm gonna tell you how I did. Open data3.big. Then choose a kitnumber file, e.g. kitnumbers_28_5.rx3. Go to Edit, and click Active .big file's into folder . After this, click on ExportFiletoGamePath. You'll find the kitnumbers folder inside sceneassets. Now you can put any new .rx3 file in this folder, and it'll work.

For name fonts you have to do the same. Choose a .ttf file, e.g. font_6.ttf, do the same method and you'll see jerseyfonts folder inside sceneassets. Copy the .ttf files inside this folder.

Tks for using my work! You're a legend, I still remember your great SS!



Last edited by Adrioliv; 22-12-2010 at 05:48:PM.
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Old 22-12-2010, 05:57:PM   #50
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Adrioliv can you tell me how do you make this name colour
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Old 22-12-2010, 05:59:PM   #51
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AWESOME Bayern Fonts, would you allow me to use them for my kitpack? and how you got them so big?
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Old 22-12-2010, 06:24:PM   #52
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Adrioliv can you tell me how I can make the numbers bigger?
Well, we can't edit yet the size of names and numbers. My method is like this: I "ExportFileToGamePath" an original .rx3 file with big numbers and, THIS IS IMPORTANT, with jersey names at the same position. For example, for Inter I used Barça's .rx3; for Bayern, Bayer Leverkusen. Then I rename the exported file: for example, original Bayer Leverkusen home kit_32_0_0.rx3 to Bayern Munchen home kit_21_0_0. rx3. So I open this renamed .rx3 file and import all Bayern's PNG stuff (logo, shirt, shorts and color bumps). Don't forget to open data3.big and activate original kit_21_0_0.rx3. That's it, your number will look just like my screenshot.


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Old 22-12-2010, 06:31:PM   #53
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Adrioliv can you tell me how do you make this name colour
Do you mean RGB? 165, 240, 3

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Originally Posted by HSVBalti View Post
AWESOME Bayern Fonts, would you allow me to use them for my kitpack? and how you got them so big?
Yes man, of course you can use it. About number size, the explanation is above.


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Old 22-12-2010, 06:35:PM   #54
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thank you so much! i understand what you mean
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Old 22-12-2010, 06:43:PM   #55
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Adrioliv, help me please.
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Old 22-12-2010, 07:03:PM   #56
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Adrioliv, help me please.
I think that's a problem with transparency on imported things, you have to use the last release of Textures Editor (version 1.0.2).


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Old 22-12-2010, 07:24:PM   #57
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Thanks for answer!
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Old 22-12-2010, 10:10:PM   #58
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BAYERN AWAY





Link: BayernAway.zip

White - Kitnumber 1
Black - Kitnumber 2



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Old 23-12-2010, 11:10:AM   #59
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Thanks! Amazing fonts!
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Old 23-12-2010, 11:47:AM   #60
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Ahosum!!

edit: wait, i think the fonts on the away shorts aren't black but very dark blue

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