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  • #16
    I certainly agree with your about the match engine, that was one major disappointment for me.

    What do you think about the tactics engine though?

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    • #17
      Look in the other thread

      I like it enough, it can certainly be improved though. The players keep to their position, but move away if needed. And they do seem to play defensive when you tell them to.
      At least it has one, as opposed to TCM

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      • #18
        Whille we're on CM training, does the training and player form have any effect on how they perform on the pitch?

        The only game I've played that has this is Sick as a Parrot, where you have to look at how players trained to see if you should select them for the match (you can't directly see their attributes). I don't know if TCM does this either.

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        • #19
          I havent really got far enough to find out yet - from Eidos claims it should do, but I'm not to sure.

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