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Altering Training In FIFA 16

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  • Altering Training In FIFA 16

    Hi all,

    Didn't see any other threads addressing this, so thought I might share my knowledge!

    There's 4 new ini files that all effect various training areas. The main ones I've looked at are training_drill_attributes_list.ini, training_progress.ini and training_result_converter.ini.

    training_progress.ini contains a list of all trainable attributes and their respective IDs. The only 2 attributes that aren't trainable are sprint speed and acceleration, but these can be added in by following the format in these files, and adding their respective lines. My training_progress.ini file looks like below:


    [TRAINING_PROGRESS]

    SESSIONS_PER_WEEK = 5

    NR_OF_ATTRS_FOR_TRAINING = 28 // self explanatory

    ATTR_ID_FOR_TRAINING_1 = 2
    ATTR_ID_FOR_TRAINING_26 = 5
    ATTR_ID_FOR_TRAINING_23 = 9
    ATTR_ID_FOR_TRAINING_22 = 10
    ATTR_ID_FOR_TRAINING_24 = 11
    ATTR_ID_FOR_TRAINING_2 = 12
    ATTR_ID_FOR_TRAINING_3 = 13
    ATTR_ID_FOR_TRAINING_4 = 14
    ATTR_ID_FOR_TRAINING_5 = 15
    ATTR_ID_FOR_TRAINING_6 = 16
    ATTR_ID_FOR_TRAINING_7 = 17
    ATTR_ID_FOR_TRAINING_8 = 18
    ATTR_ID_FOR_TRAINING_9 = 19
    ATTR_ID_FOR_TRAINING_21 = 20
    ATTR_ID_FOR_TRAINING_10 = 21
    ATTR_ID_FOR_TRAINING_11 = 22
    ATTR_ID_FOR_TRAINING_12 = 23
    ATTR_ID_FOR_TRAINING_13 = 24
    ATTR_ID_FOR_TRAINING_14 = 25
    ATTR_ID_FOR_TRAINING_25 = 26
    ATTR_ID_FOR_TRAINING_15 = 27
    ATTR_ID_FOR_TRAINING_16 = 28 // this is the id of the attribute; see bellow the list
    ATTR_ID_FOR_TRAINING_17 = 29
    ATTR_ID_FOR_TRAINING_18 = 30
    ATTR_ID_FOR_TRAINING_19 = 31
    ATTR_ID_FOR_TRAINING_20 = 32
    ATTR_ID_FOR_TRAINING_27 = 0
    ATTR_ID_FOR_TRAINING_28 = 1




    //PLAYER_ATTRIBUTE_ACCELERATION, // 0
    //PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
    //PLAYER_ATTRIBUTE_AGILITY, // 2
    //PLAYER_ATTRIBUTE_BALANCE, // 3
    //PLAYER_ATTRIBUTE_JUMPING, // 4
    //PLAYER_ATTRIBUTE_STAMINA, // 5
    //PLAYER_ATTRIBUTE_STRENGTH, // 6
    //PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
    //PLAYER_ATTRIBUTE_AGGRESSION, // 8
    //PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
    //PLAYER_ATTRIBUTE_POSITIONING, // 10
    //PLAYER_ATTRIBUTE_VISION, // 11
    //PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
    //PLAYER_ATTRIBUTE_CROSSING, // 13
    //PLAYER_ATTRIBUTE_DRIBBLING, // 14
    //PLAYER_ATTRIBUTE_FINISHING, // 15
    //PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
    //PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
    //PLAYER_ATTRIBUTE_LONG_PASSING, // 18
    //PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
    //PLAYER_ATTRIBUTE_MARKING, // 20
    //PLAYER_ATTRIBUTE_SHOT_POWER, // 21
    //PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
    //PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
    //PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
    //PLAYER_ATTRIBUTE_VOLLEYS, // 25
    //PLAYER_ATTRIBUTE_CURVE, // 26
    //PLAYER_ATTRIBUTE_PENALTIES, // 27
    //PLAYER_ATTRIBUTE_GK_DIVING, // 28
    //PLAYER_ATTRIBUTE_GK_HANDLING, // 29
    //PLAYER_ATTRIBUTE_GK_KICKING, // 30
    //PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
    //PLAYER_ATTRIBUTE_GK_POSITIONING, // 32


    training_drill_attributes_list.ini lists all the training options, and their relative attributes. It looks like you can only do a max of 4 attributes per training, otherwise the game decides to chuck a hissy when levelling your player.

    For reference, my file looks like the below (I added sprint speed, acceleration, finishing and shot power to penalties training as an experiment):


    [DRILL_SUGGESTIONS]
    MIN_PRIMARY_ATTRS_FOR_SUGGESTION = 2

    // Penalty bronze, silver, gold
    [CM_TRAINING_DRILL_78]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 0
    ATTRIBUTE_2 = 15
    ATTRIBUTE_3 = 21
    ATTRIBUTE_4 = 1
    //ATTRIBUTE_7 = 6
    //ATTRIBUTE_8 = 7
    //ATTRIBUTE_9 = 8
    //ATTRIBUTE_10 = 9
    //ATTRIBUTE_11 = 10
    //ATTRIBUTE_12 = 11
    //ATTRIBUTE_13 = 12
    //ATTRIBUTE_14 = 13
    //ATTRIBUTE_15 = 14
    //ATTRIBUTE_16 = 15
    //ATTRIBUTE_17 = 16
    //ATTRIBUTE_18 = 17
    //ATTRIBUTE_19 = 18
    //ATTRIBUTE_20 = 19
    //ATTRIBUTE_21 = 20
    //ATTRIBUTE_22 = 21
    //ATTRIBUTE_23 = 22
    //ATTRIBUTE_24 = 23
    //ATTRIBUTE_25 = 24
    //ATTRIBUTE_26 = 25
    //ATTRIBUTE_27 = 26
    //ATTRIBUTE_28 = 27

    [CM_TRAINING_DRILL_79]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 0
    ATTRIBUTE_2 = 15
    ATTRIBUTE_3 = 21
    ATTRIBUTE_4 = 1
    //ATTRIBUTE_7 = 6
    //ATTRIBUTE_8 = 7
    //ATTRIBUTE_9 = 8
    //ATTRIBUTE_10 = 9
    //ATTRIBUTE_11 = 10
    //ATTRIBUTE_12 = 11
    //ATTRIBUTE_13 = 12
    //ATTRIBUTE_14 = 13
    //ATTRIBUTE_15 = 14
    //ATTRIBUTE_16 = 15
    //ATTRIBUTE_17 = 16
    //ATTRIBUTE_18 = 17
    //ATTRIBUTE_19 = 18
    //ATTRIBUTE_20 = 19
    //ATTRIBUTE_21 = 20
    //ATTRIBUTE_22 = 21
    //ATTRIBUTE_23 = 22
    //ATTRIBUTE_24 = 23
    //ATTRIBUTE_25 = 24
    //ATTRIBUTE_26 = 25
    //ATTRIBUTE_27 = 26
    //ATTRIBUTE_28 = 27

    [CM_TRAINING_DRILL_80]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 0
    ATTRIBUTE_2 = 15
    ATTRIBUTE_3 = 21
    ATTRIBUTE_4 = 1
    //ATTRIBUTE_7 = 6
    //ATTRIBUTE_8 = 7
    //ATTRIBUTE_9 = 8
    //ATTRIBUTE_10 = 9
    //ATTRIBUTE_11 = 10
    //ATTRIBUTE_12 = 11
    //ATTRIBUTE_13 = 12
    //ATTRIBUTE_14 = 13
    //ATTRIBUTE_15 = 14
    //ATTRIBUTE_16 = 15
    //ATTRIBUTE_17 = 16
    //ATTRIBUTE_18 = 17
    //ATTRIBUTE_19 = 18
    //ATTRIBUTE_20 = 19
    //ATTRIBUTE_21 = 20
    //ATTRIBUTE_22 = 21
    //ATTRIBUTE_23 = 22
    //ATTRIBUTE_24 = 23
    //ATTRIBUTE_25 = 24
    //ATTRIBUTE_26 = 25
    //ATTRIBUTE_27 = 26
    //ATTRIBUTE_28 = 27

    // GK
    [CM_TRAINING_DRILL_81]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 28
    ATTRIBUTE_2 = 31
    ATTRIBUTE_3 = 32

    [CM_TRAINING_DRILL_82]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 30
    ATTRIBUTE_2 = 29

    [CM_TRAINING_DRILL_83]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 28
    ATTRIBUTE_2 = 31
    ATTRIBUTE_3 = 32

    // Freekick
    [CM_TRAINING_DRILL_75]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 16
    ATTRIBUTE_2 = 22
    ATTRIBUTE_3 = 26

    [CM_TRAINING_DRILL_76]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 16
    ATTRIBUTE_2 = 21
    ATTRIBUTE_3 = 22
    ATTRIBUTE_4 = 26

    [CM_TRAINING_DRILL_77]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 16
    ATTRIBUTE_2 = 22
    ATTRIBUTE_3 = 26

    //Dribbling
    [CM_TRAINING_DRILL_93]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 2
    ATTRIBUTE_2 = 12
    ATTRIBUTE_3 = 14

    [CM_TRAINING_DRILL_94]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 2
    ATTRIBUTE_2 = 5
    ATTRIBUTE_3 = 12
    ATTRIBUTE_4 = 14

    [CM_TRAINING_DRILL_95]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 2
    ATTRIBUTE_2 = 5
    ATTRIBUTE_3 = 12
    ATTRIBUTE_4 = 14

    //Advanced dribbling
    [CM_TRAINING_DRILL_90]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 5
    ATTRIBUTE_2 = 12
    ATTRIBUTE_3 = 14


    [CM_TRAINING_DRILL_91]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 5
    ATTRIBUTE_2 = 12
    ATTRIBUTE_3 = 14


    [CM_TRAINING_DRILL_92]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 2
    ATTRIBUTE_2 = 12
    ATTRIBUTE_3 = 14

    //Defending
    [CM_TRAINING_DRILL_69]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 24
    ATTRIBUTE_2 = 9

    [CM_TRAINING_DRILL_70]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 23
    ATTRIBUTE_2 = 9

    [CM_TRAINING_DRILL_71]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 23
    ATTRIBUTE_2 = 24
    ATTRIBUTE_3 = 20
    ATTRIBUTE_4 = 9

    // Advanced defending
    [CM_TRAINING_DRILL_84]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 23
    ATTRIBUTE_2 = 24
    ATTRIBUTE_3 = 20
    ATTRIBUTE_4 = 9

    [CM_TRAINING_DRILL_85]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 23
    ATTRIBUTE_2 = 24
    ATTRIBUTE_3 = 9

    [CM_TRAINING_DRILL_86]
    NUMBER_OF_ATTRIBUTES = 4

    ATTRIBUTE_1 = 23
    ATTRIBUTE_2 = 24
    ATTRIBUTE_3 = 20
    ATTRIBUTE_4 = 9

    // Advanced Shooting
    [CM_TRAINING_DRILL_66]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 21
    ATTRIBUTE_2 = 15

    [CM_TRAINING_DRILL_67]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 25
    ATTRIBUTE_2 = 22
    ATTRIBUTE_3 = 21


    [CM_TRAINING_DRILL_68]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 21
    ATTRIBUTE_2 = 15
    ATTRIBUTE_3 = 10

    // Shooting
    [CM_TRAINING_DRILL_63]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 21
    ATTRIBUTE_2 = 15

    [CM_TRAINING_DRILL_64]
    NUMBER_OF_ATTRIBUTES = 3

    ATTRIBUTE_1 = 17
    ATTRIBUTE_2 = 25
    ATTRIBUTE_3 = 10


    [CM_TRAINING_DRILL_65]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 21
    ATTRIBUTE_2 = 15


    // Passing
    [CM_TRAINING_DRILL_60]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 19
    ATTRIBUTE_2 = 11


    [CM_TRAINING_DRILL_61]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 19
    ATTRIBUTE_2 = 11


    [CM_TRAINING_DRILL_62]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 19
    ATTRIBUTE_2 = 11

    // Lob passing
    [CM_TRAINING_DRILL_72]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 18
    ATTRIBUTE_2 = 11

    [CM_TRAINING_DRILL_73]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 18
    ATTRIBUTE_2 = 11


    [CM_TRAINING_DRILL_74]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 18
    ATTRIBUTE_2 = 11

    //Crossing
    [CM_TRAINING_DRILL_87]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 13
    ATTRIBUTE_2 = 18

    [CM_TRAINING_DRILL_88]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 13
    ATTRIBUTE_2 = 18

    [CM_TRAINING_DRILL_89]
    NUMBER_OF_ATTRIBUTES = 2

    ATTRIBUTE_1 = 13
    ATTRIBUTE_2 = 18

    //PLAYER_ATTRIBUTE_ACCELERATION, // 0
    //PLAYER_ATTRIBUTE_SPRINT_SPEED, // 1
    //PLAYER_ATTRIBUTE_AGILITY, // 2
    //PLAYER_ATTRIBUTE_BALANCE, // 3
    //PLAYER_ATTRIBUTE_JUMPING, // 4
    //PLAYER_ATTRIBUTE_STAMINA, // 5
    //PLAYER_ATTRIBUTE_STRENGTH, // 6
    //PLAYER_ATTRIBUTE_REACTIONS, // 7 -- Mental or Physical? Physical in VPro, Mental in rest
    //PLAYER_ATTRIBUTE_AGGRESSION, // 8
    //PLAYER_ATTRIBUTE_INTERCEPTIONS, // 9 - Note: This still corresponds to Gameplay::PLAYER_ATTRIBUTE_TACTICAL_AWARENESS; Please remove this comment once Gameplay has changed their attribute!
    //PLAYER_ATTRIBUTE_POSITIONING, // 10
    //PLAYER_ATTRIBUTE_VISION, // 11
    //PLAYER_ATTRIBUTE_BALL_CONTROL, // 12
    //PLAYER_ATTRIBUTE_CROSSING, // 13
    //PLAYER_ATTRIBUTE_DRIBBLING, // 14
    //PLAYER_ATTRIBUTE_FINISHING, // 15
    //PLAYER_ATTRIBUTE_FREE_KICK_ACCURACY, // 16
    //PLAYER_ATTRIBUTE_HEADING_ACCURACY, // 17
    //PLAYER_ATTRIBUTE_LONG_PASSING, // 18
    //PLAYER_ATTRIBUTE_SHORT_PASSING, // 19
    //PLAYER_ATTRIBUTE_MARKING, // 20
    //PLAYER_ATTRIBUTE_SHOT_POWER, // 21
    //PLAYER_ATTRIBUTE_POWER_SHOT_ACCURACY, // 22 - long shots
    //PLAYER_ATTRIBUTE_STANDING_TACKLE, // 23
    //PLAYER_ATTRIBUTE_SLIDING_TACKLE, // 24
    //PLAYER_ATTRIBUTE_VOLLEYS, // 25
    //PLAYER_ATTRIBUTE_CURVE, // 26
    //PLAYER_ATTRIBUTE_PENALTIES, // 27
    //PLAYER_ATTRIBUTE_GK_DIVING, // 28
    //PLAYER_ATTRIBUTE_GK_HANDLING, // 29
    //PLAYER_ATTRIBUTE_GK_KICKING, // 30
    //PLAYER_ATTRIBUTE_GK_REFLEXES, // 31
    //PLAYER_ATTRIBUTE_GK_POSITIONING, // 32

    Finally, training_result_converter.ini controls how much a player will level from the training, and the expected variables around this. I've modified the default modifiers for the training, so people like Rooney will still level up each attribute when you train them. My file looks like below:

    [CM_TRAINING]

    //XP GRAPH FORMULA
    BASE_CALC_VALUE = 3500
    BASE_GROWTH_SCALE_VALUE = 100
    BASE_GROWTH_SCALE_MODIFIER = 5.5
    GROWTH_SCALE_PROGRESSION = 0.01

    SECONDARY_ATTRIBUTE_TRESHOLD = 20

    ATTRIBUTE_GROWTH_CAP = 3000 // in percents, 120 will mean the attribute will grow by 1.2
    // for some edge cases (like created players with low attribute values) the xp graph will generate huge attribute growth values, this value will be used to cap the result
    // so we don't get large increase in attributes

    PERFORMANCE_GRADE_A_MODIFIER = 5
    PERFORMANCE_GRADE_B_MODIFIER = 5
    PERFORMANCE_GRADE_C_MODIFIER = 5
    PERFORMANCE_GRADE_D_MODIFIER = 5
    PERFORMANCE_GRADE_F_MODIFIER = 5

    PRIMARY_MODIFIER = 5
    SECONDARY_MODIFIER = 5
    TERTIARY_MODIFIER = 5

    BRONZE_MODIFIER = 5
    SILVER_MODIFIER = 5
    GOLD_MODIFIER = 5

    NUMBER_OF_AGE_WR_BANDS = 5

    AGE_WR_AGE_MIN_1 = 15
    AGE_WR_AGE_MAX_1 = 20
    AGE_WR_BAND_MODIFIER_1 = 1.5

    AGE_WR_AGE_MIN_2 = 20
    AGE_WR_AGE_MAX_2 = 24
    AGE_WR_BAND_MODIFIER_2 = 1.3

    AGE_WR_AGE_MIN_3 = 24
    AGE_WR_AGE_MAX_3 = 28
    AGE_WR_BAND_MODIFIER_3 = 1.1

    AGE_WR_AGE_MIN_4 = 28
    AGE_WR_AGE_MAX_4 = 31
    AGE_WR_BAND_MODIFIER_4 = 1

    AGE_WR_AGE_MIN_5 = 31
    AGE_WR_BAND_MODIFIER_5 = 0.75

    NUMBER_OF_POTENTIAL_WR_BANDS = 5 // The operator values defined in POTENTIAL_WR are defined like this: 0 = Equals, 1 = less or equal, 2 = greater

    POTENTIAL_WR_RATIO_1 = 1
    POTENTIAL_WR_RATIO_OPERATOR_1 = 0
    POTENTIAL_WR_POTENTIAL_LIMIT_1 = 99
    POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_1 = 1
    POTENTIAL_WR_MODIFIER_1 = 0.8

    POTENTIAL_WR_RATIO_2 = 1.05
    POTENTIAL_WR_RATIO_OPERATOR_2 = 1
    POTENTIAL_WR_POTENTIAL_LIMIT_2 = 75
    POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_2 = 2
    POTENTIAL_WR_MODIFIER_2 = 1

    POTENTIAL_WR_RATIO_3 = 1.05
    POTENTIAL_WR_RATIO_OPERATOR_3 = 1
    POTENTIAL_WR_POTENTIAL_LIMIT_3 = 75
    POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_3 = 1
    POTENTIAL_WR_MODIFIER_3 = 0.9

    POTENTIAL_WR_RATIO_4 = 1.05
    POTENTIAL_WR_RATIO_OPERATOR_4 = 2
    POTENTIAL_WR_POTENTIAL_LIMIT_4 = 75
    POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_4 = 1
    POTENTIAL_WR_MODIFIER_4 = 1.1

    POTENTIAL_WR_RATIO_5 = 1.05
    POTENTIAL_WR_RATIO_OPERATOR_5 = 2
    POTENTIAL_WR_POTENTIAL_LIMIT_5 = 75
    POTENTIAL_WR_POTENTIAL_LIMIT_OPERATOR_5 = 2
    POTENTIAL_WR_MODIFIER_5 = 1.2

    ATTRIBUTE_BONUS_1 = 30 // for 2 trained attributes
    ATTRIBUTE_BONUS_2 = 18 // for 3 trained attributes
    ATTRIBUTE_BONUS_3 = 0 // for 4 trained attributes

    [CM_TRAINING_SIMULATION]
    // Difficulty: 0 = Bronze, 1 = Silver, 2 = Gold, the sum of the values for a given difficulty must be 100
    // Grade: 0 = A, 1 = B, 2 = C, 3 = D, 4 = F
    DIFFICULTY_0_GRADE_0 = 20
    DIFFICULTY_0_GRADE_1 = 25
    DIFFICULTY_0_GRADE_2 = 25
    DIFFICULTY_0_GRADE_3 = 25
    DIFFICULTY_0_GRADE_4 = 5

    DIFFICULTY_1_GRADE_0 = 15
    DIFFICULTY_1_GRADE_1 = 30
    DIFFICULTY_1_GRADE_2 = 30
    DIFFICULTY_1_GRADE_3 = 20
    DIFFICULTY_1_GRADE_4 = 5

    DIFFICULTY_2_GRADE_0 = 10
    DIFFICULTY_2_GRADE_1 = 20
    DIFFICULTY_2_GRADE_2 = 35
    DIFFICULTY_2_GRADE_3 = 30
    DIFFICULTY_2_GRADE_4 = 5

    // 0 = no primary attributes, 1 = 1 primary attributes, 2 = 2 primary attributes, 3 = 3 or 4 primary attributes
    // the values for other grades are calculated by linear interpolation between values for A and F
    PRIMARY_ATTRIBUTES_0_BONUS_A = -15
    PRIMARY_ATTRIBUTES_0_BONUS_F = 15
    PRIMARY_ATTRIBUTES_1_BONUS_A = -5
    PRIMARY_ATTRIBUTES_1_BONUS_F = 5
    PRIMARY_ATTRIBUTES_2_BONUS_A = -5
    PRIMARY_ATTRIBUTES_2_BONUS_F = 0
    PRIMARY_ATTRIBUTES_3_BONUS_A = -10
    PRIMARY_ATTRIBUTES_3_BONUS_F = 10

    // potential entries count must match the ones from the previous section
    // the values for other grades are calculated by linear interpolation between values for A and F
    POTENTIAL_1_BONUS_A = -5
    POTENTIAL_1_BONUS_F = 10
    POTENTIAL_2_BONUS_A = 0
    POTENTIAL_2_BONUS_F = 0
    POTENTIAL_3_BONUS_A = -5
    POTENTIAL_3_BONUS_F = 5
    POTENTIAL_4_BONUS_A = 10
    POTENTIAL_4_BONUS_F = 5
    POTENTIAL_5_BONUS_A = 10
    POTENTIAL_5_BONUS_F = 0

    I hope this has helped anyone looking to alter training effects! Credit must go to shawminator for releasing the CG File Explorer 16 tool, which allows you to extract these files.

    The link to his tool is here: http://www.soccergaming.com/forums/s...d.php?t=192915
    Last edited by aplant92; 26-09-2015, 06:31:PM. Reason: making the post look pretty

  • #2
    If sprint speed and acceleration aren't trainable, what is the purpose of adding them?

    Comment


    • #3
      Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!

      Comment


      • #4
        Originally posted by TheAwesomeGem View Post
        If sprint speed and acceleration aren't trainable, what is the purpose of adding them?
        Read my post, the text I've posted adds these in to the default setup

        Comment


        • #5
          Originally posted by Grimbarian View Post
          Is it possible to alter which players the CPU uses against you? For example if you try to train some rubbish kid in long range shooting you go up against the best goalkeeper in your club, how's that fair?!!! Same with defending you go up against the best dribbler!
          Have not had a look! I'm sure it'll be in one of the training related files somewhere though...

          Comment


          • #6
            Originally posted by aplant92 View Post
            Read my post, the text I've posted adds these in to the default setup
            How should it work? It doesn't work for me.

            Comment


            • #7
              Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

              In my opinion its overpowered so i decreased the values to make it more realistic.
              20+ year Swansea City Season Ticket Holder
              Twitter: paulv2k4

              Comment


              • #8
                Originally posted by paulv2k4 View Post
                Why would you want to train up by 1 on each attribute for each drill ?? That would mean that in a season you could at least attain 50 points in that attribute!

                In my opinion its overpowered so i decreased the values to make it more realistic.
                Was more to test it out rather than actually use it long term! I'll definitely be making mine lower too!

                Comment


                • #9
                  TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?

                  Comment


                  • #10
                    Originally posted by aplant92 View Post
                    TheAwesomeGem, how are you using this text? I'm assuming you've put the ini in the correct location in the Fifa 16 directory, then regenerated the file indexes?
                    I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.

                    Comment


                    • #11
                      Originally posted by TheAwesomeGem View Post
                      I changed other things and it worked well. It's just that I don't see the sprint and acceleration training anywhere.
                      Assuming you've used all my files, they should show up as part of the penalty training!

                      Comment


                      • #12
                        Originally posted by aplant92 View Post
                        Assuming you've used all my files, they should show up as part of the penalty training!
                        Alright. I will check that out. Thanks!

                        Comment


                        • #13
                          Anyone can tell me how to save modified file with CG File Explorer? thanks

                          I try to change file with file explorer 14 but Game crashes When i load or start new career
                          Last edited by SW32T; 28-09-2015, 05:25:PM.

                          Comment


                          • #14
                            Anyone found out how to do more trainings per week? IE decrease the number of trainings from 5 per 7 days to 5 per 3 days or so?

                            SESSIONS_PER_WEEK = 5

                            If you edit these you see more available sessions, but can't use more than 5 because the game throws you out of the training menu. Might be fun to play around with.

                            Comment


                            • #15
                              Originally posted by SW32T View Post
                              Anyone can tell me how to save modified file with CG File Explorer? thanks

                              I try to change file with file explorer 14 but Game crashes When i load or start new career
                              Just export the .ini file and rebuild it

                              Comment

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