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  • Face Master 15 Beta Test (Bug Reports)

    My friend Rinaldo make a new tools for editing for the face as i suggest to him.

    Face Master Beta 1
    http://www.fifa-master.com/downloads...-master-beta-1

    Big big big thank you for this Rinaldo.
    Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

    www.fifamania.it

  • #2
    First segnalation when i try to morph a edit face.
    [spoiler]
    Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
    sono riportate in fondo al messaggio.

    ************** Testo dell'eccezione **************
    System.NullReferenceException: Riferimento a un oggetto non impostato su un'istanza di oggetto.
    in FaceMaster.mainForm.SavePlayer()
    in FaceMaster.mainForm.buttonSaveToFile_Click(Object sender, EventArgs e)
    in System.Windows.Forms.Control.OnClick(EventArgs e)
    in System.Windows.Forms.Button.OnClick(EventArgs e)
    in System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    in System.Windows.Forms.Control.WndProc(Message& m)
    in System.Windows.Forms.ButtonBase.WndProc(Message& m)
    in System.Windows.Forms.Button.WndProc(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    in System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Assembly caricati **************
    mscorlib
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18444 built by: FX451RTMGDR
    Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FaceMaster
    Versione assembly: 1.0.0.0
    Versione Win32: 1.0.0.0
    Base di codice: file:///C:/Program%20Files%20(x86)/EA%20Sports/TOOLS/Fifa%20Master/Face%20Master/FaceMaster.exe
    ----------------------------------------
    System.Windows.Forms
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.34238 built by: FX452RTMGDR
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    FifaControls
    Versione assembly: 0.0.0.0
    Versione Win32: 0.0.0.0
    Base di codice: file:///C:/Program%20Files%20(x86)/EA%20Sports/TOOLS/Fifa%20Master/Face%20Master/FifaControls.DLL
    ----------------------------------------
    FifaLibrary14
    Versione assembly: 14.3.0.0
    Versione Win32: 14.3.0.0
    Base di codice: file:///C:/Program%20Files%20(x86)/EA%20Sports/TOOLS/Fifa%20Master/Face%20Master/FifaLibrary14.DLL
    ----------------------------------------
    Microsoft.DirectX.Direct3D
    Versione assembly: 1.0.2902.0
    Versione Win32: 9.05.132.0000
    Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
    ----------------------------------------
    Microsoft.DirectX
    Versione assembly: 1.0.2902.0
    Versione Win32: 5.04.00.2904
    Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
    ----------------------------------------
    System.Data
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    System.Core
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.34234 built by: FX452RTMGDR
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data.DataSetExtensions
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
    ----------------------------------------
    System.Numerics
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Configuration
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    zlib.net
    Versione assembly: 1.0.3.0
    Versione Win32: 1.0.3.0
    Base di codice: file:///C:/Program%20Files%20(x86)/EA%20Sports/TOOLS/Fifa%20Master/Face%20Master/zlib.net.DLL
    ----------------------------------------
    Microsoft.VisualC
    Versione assembly: 10.0.0.0
    Versione Win32: 11.00.50938.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
    ----------------------------------------
    Microsoft.DirectX.Direct3DX
    Versione assembly: 1.0.2911.0
    Versione Win32: 9.12.589.0000
    Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
    ----------------------------------------
    Accessibility
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    mscorlib.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Versione assembly: 4.0.0.0
    Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
    Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------

    ************** Debug JIT **************
    Per abilitare il debug JIT, è necessario impostare il valore
    jitDebugging nella sezione system.windows.forms del file di configurazione
    dell'applicazione o del computer (machine.config).
    L'applicazione inoltre deve essere compilata con il debug
    abilitato.

    Ad esempio:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Quando il debug JIT è abilitato, tutte le eccezioni non gestite
    vengono inviate al debugger JIT registrato nel computer,
    anziché essere gestite da questa finestra di dialogo.[/spoiler]
    Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

    www.fifamania.it

    Comment


    • #3
      Can anyone make a tutorial for this ?
      I can't get a Fifa 14 to morph with a Fifa 15 face, it looks totally crashed.

      Comment


      • #4
        Originally posted by anasie10 View Post
        Can anyone make a tutorial for this ?
        I can't get a Fifa 14 to morph with a Fifa 15 face, it looks totally crashed.
        I have converted the model of the 2014 of "DI NATALE"
        Assign the head model of 2014 to an ID (I use ID_1) and to do morphing of (100%) "face", "eyes" and "not face". Move the model and saves.

        Last edited by ac12; 21-12-2014, 12:43:AM.
        Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

        www.fifamania.it

        Comment


        • #5
          how did you get the tool to load? It hangs on the "loading language database" stage here

          Comment


          • #6
            I have tried that and exactly with Di Natale, but it doesn't seem to work.
            Could you film yourself while doing it, because if this works perfectly, it'll be a huge time saver !

            Thanks a lot

            Comment


            • #7
              Originally posted by anasie10 View Post
              I have tried that and exactly with Di Natale, but it doesn't seem to work.
              Could you film yourself while doing it, because if this works perfectly, it'll be a huge time saver !

              Thanks a lot
              Tomorrow i try to make a video.
              I make other faces, and work.
              - Di Natale
              - Candreva
              - Romulo
              - Coman

              Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

              www.fifamania.it

              Comment


              • #8
                Thanks a lot

                Comment


                • #9
                  We can convert FIFA 14 face for FIFA 15 ?

                  Comment


                  • #10
                    yes, we can convert heads and faces, not hair . I have tried Sergio Roberto ( by wichanwoo) and it works

                    Comment


                    • #11
                      Originally posted by KrisDzung276 View Post
                      yes, we can convert heads and faces, not hair . I have tried Sergio Roberto ( by wichanwoo) and it works
                      I'd tried but can't, waiting for more help clearly.

                      Comment


                      • #12
                        Report

                        The morphing works perfectly on 2015 models.
                        I'm doing the tests, starting from 2014.
                        Amount manually a model in 2014, and I can do the morphing properly and save without problems.
                        I have problems if I try to save the file without a head of hair, I have to give hair and so I have no problem saving.
                        Is the position of the head wrong (is back), on some models by mistake to the rescue when I try to correct the position.
                        Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

                        www.fifamania.it

                        Comment


                        • #13
                          Originally posted by ac12 View Post
                          Report

                          The morphing works perfectly on 2015 models.
                          I'm doing the tests, starting from 2014.
                          Amount manually a model in 2014, and I can do the morphing properly and save without problems.
                          I have problems if I try to save the file without a head of hair, I have to give hair and so I have no problem saving.
                          Is the position of the head wrong (is back), on some models by mistake to the rescue when I try to correct the position.
                          I have the same problems with you. When i try to save a head model without hair, and press "Save to file", some errors will shown. But it's ok. The head still works ingame

                          Comment


                          • #14
                            this is great stuff.

                            Comment


                            • #15
                              This tool's an amazing idea, but I can't seem to get it to work. For some reson the tool hangs while supposedly loading the language db, no clue why though,How?
                              I love this game

                              Comment

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