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  • Originally posted by Iwaibk View Post
    Hey, can anyone explain me what do those numbers mean?
    Code:
    [YOUTH_SCOUT_PRIMARY_ATTRIB_TYPE_SKILLED]
    NUM_PRIMARY_ATTRIB_SKILLED=7
    PRIMARY_ATTRIB_TYPE_SKILLED_0=11
    PRIMARY_ATTRIB_TYPE_SKILLED_1=12
    PRIMARY_ATTRIB_TYPE_SKILLED_2=14
    PRIMARY_ATTRIB_TYPE_SKILLED_3=26
    PRIMARY_ATTRIB_TYPE_SKILLED_4=22
    PRIMARY_ATTRIB_TYPE_SKILLED_5=16
    PRIMARY_ATTRIB_TYPE_SKILLED_6=19
    Hi, this numbers mean that skilled players can have up to 7 variations of his skills.

    I have been testing it a bit on attack minded, and if I down to 0 all the variations excepting the first one, my players come with definition, volleys and speed as his strong qualities.

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    • where is this "youth_scout.ini" file?


      Originally posted by ONEHEART563 View Post
      ok, 1st i changed: (in youth_scout.ini)
      increase [YOUTH_SCOUT_YOUTH_PLAYER_PLATINUM]
      increase [YOUTH_SCOUT_YOUTH_PLAYER_GOLD]
      decrease others
      2nd i changed:
      tier_x_potiental_range_y: increase (in scout.ini)
      3rd:
      KNOWLEDGE_LEVEL_x_TIER_y_PER: change it to the way u want (scout.ini)
      4th:
      open database by using db_master 12
      go to career_youthattribute then increase value in very column (i +10 every column but it s up to u).
      save and run i68regen

      p/s: i changed:
      PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -5
      PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
      SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -8
      SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4
      into
      PRIMARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -1
      PRIMARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 8
      SECONDARY_ATTRIBUTES_RANGE_LOW_TYPE_1 = -3
      SECONDARY_ATTRIBUTES_RANGE_HIGH_TYPE_1 = 4

      for every tier but i dont know what did it affect>.<

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