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  • #16
    Originally posted by fifaCCitiu.com View Post
    ok.. now work.. i had an old version of the file. Luigi has updated it today.
    Ah forgot to say thanks to you Vaslui
    Sure man no problem!But we all need to thank Luigi for the awesome tool and Lupus for finding it!



    .:: FIFA-Infinity Founder & Modder ::.

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    • #17
      Originally posted by FC Vaslui View Post
      Here is the FIFA 12 demo db!You can open it with DB Master 11!

      http://www.mediafire.com/?5zmk0ddy55vlban
      Thanks a lot can I ask in which big file did you find these?or where did you find these?
      Josh Wolff Fan
      Fenerbahçe 4ever!!!
      Soccercenter.net Patch Team

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      • #18
        kit files are readable?

        My FIFA 10 Realistics ScoreBoards: http://www.soccergaming.com/forums/s...d.php?t=161904
        Tweak Audio Patch v3 (FIFA 10): http://soccergaming.com/forums/showthread.php?t=162525
        FIFA 11 Winter Updated Rosters (Official EA Sports): http://www.soccergaming.com/forums/s...d.php?t=167866

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        • #19
          Originally posted by wolff View Post
          Thanks a lot can I ask in which big file did you find these?or where did you find these?
          The db files are in data0

          The language files are in data/loc/locale.big



          .:: FIFA-Infinity Founder & Modder ::.

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          • #20
            It does nothing ?
            Whats wrong with it ?

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            • #21
              Works great! Try using the FIFA11 i86 Regenerator once you have copied the files (seems like it works). Now all we need is a tool to read the kit and other misc files (.rx3)



              In the above example I changed the db name and replaced it with ARIS FC. Note: since there is no way (yet) to read/update the kits I used textmod to import my graphics
              Last edited by G2000; 13-09-2011, 09:55:PM.
              sigpic
              GreekSuperPatch.com| YouTube| Facebook

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              • #22
                I extracted "settings.lua" from fifa12 with File Manager 11 (ignore de error message). I decompressed with Luigi tool, made modifications (about PostFX and so) and I simply copied the fifarna file containing new "settings.lua" in data file. I copied Fifa11 i86 Regenerator to fifa112 file and run it. Works like a charm.

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                • #23
                  Just an FYI Jorge (the creator of the FIFA 11 Texture Editor Tool) seems to have made some headway with the .rx3 files. He's been able to export some textures so you guys might want to follow his tread here: http://www.soccergaming.com/forums/s...d.php?t=170664
                  sigpic
                  GreekSuperPatch.com| YouTube| Facebook

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                  • #24
                    sheet i cant extract say big4 unsuported i did all passes using "chunklzx.bms" but not working, whyy? thanks

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                    • #25
                      can someone reupload quickbms? link is down

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                      • #26
                        Originally posted by arayas View Post
                        I extracted "settings.lua" from fifa12 with File Manager 11 (ignore de error message). I decompressed with Luigi tool, made modifications (about PostFX and so) and I simply copied the fifarna file containing new "settings.lua" in data file. I copied Fifa11 i86 Regenerator to fifa112 file and run it. Works like a charm.
                        I spend the settings.lua by PM please?

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                        • #27
                          use any fifa11 moded lua, or mine.

                          local InitializeSettings = function()
                          local as = gSportsRNA
                          local settingTable = as:GetTable("Settings")

                          -- Force LevelOfDetail - 'high', 'medium', 'low', 'superlow'
                          local levelOfDetail = as:GetString(settingTable, "LevelOfDetail")
                          if (levelOfDetail == "") then
                          levelOfDetail = "high"
                          asetString(settingTable, "LevelOfDetail", levelOfDetail)
                          end

                          -- levelOfDetail = "medium"

                          -- Set up defaults (high detail)
                          asetInt(settingTable, "DropMipRX3_MipsToDrop", 0) -- number of mips to drop from RX3 textures
                          asetInt(settingTable, "DropMipRX3_MinTexDimension", 8192) -- minimum size (here we will ignore the number of mips to drop)
                          asetInt(settingTable, "FlatShadow_ScaleReduction", 0) -- flat shadow dimensions (0 is normal, 1 is half, 2 is quarter, 3 is an eigth)
                          asetInt(settingTable, "FlatShadow_MaxLights", 4) -- max number of lights to allow
                          asetInt(settingTable, "Jumbotron_ScaleReduction", 0) -- jumbotron render scale reduction
                          asetInt(settingTable, "SelfShadow", 1)
                          asetInt(settingTable, "SelfShadow_ScaleReduction", 0) -- selfshadow render scale reduction (0 normal, 1 half, 2 quartered)
                          asetInt(settingTable, "PostFX_RainDrops", 0)
                          if ( EA_PLATFORM_MAC == true ) then
                          asetInt(settingTable, "PostFX_AutoExp", 0) -- Turn off autoexposure on MAC (This causes it to use simple exposure)
                          else
                          asetInt(settingTable, "PostFX_AutoExp", 0)
                          end
                          asetInt(settingTable, "PostFX_Bloom", 0)
                          asetInt(settingTable, "PostFX_DOF", 0)
                          asetInt(settingTable, "PostFX_Rectilinear", 0)
                          asetInt(settingTable, "PostFX_Vignette", 0)
                          asetInt(settingTable, "PostFX_ColorCube", 0)
                          asetInt(settingTable, "PostFX_ColorCubeDepth", 0)

                          asetInt(settingTable, "Grass", 1)
                          asetInt(settingTable, "Cloth", 1)
                          asetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.5)
                          asetInt(settingTable, "PlayerLodMinimum", 0)

                          -- Override..
                          if (levelOfDetail == "medium") then

                          asetInt(settingTable, "FlatShadow_ScaleReduction", 1)
                          asetInt(settingTable, "FlatShadow_MaxLights", 4)
                          asetInt(settingTable, "Jumbotron_ScaleReduction", 1)
                          asetInt(settingTable, "Grass", 0)
                          asetInt(settingTable, "SelfShadow_ScaleReduction", 1)
                          asetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)

                          elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
                          -- Downsize Render to texture sizes and detail
                          asetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
                          asetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
                          asetInt(settingTable, "FlatShadow_ScaleReduction", 1)
                          asetInt(settingTable, "FlatShadow_MaxLights", 1)
                          asetInt(settingTable, "Jumbotron_ScaleReduction", 1)
                          asetInt(settingTable, "SelfShadow", 0)

                          -- Disable grass and cloth
                          asetInt(settingTable, "Grass", 0)
                          -- cloth is enabled for hi lods
                          -- in case of performance issues disable cloth and always use tucked jerseys
                          --asetInt(settingTable, "Cloth", 0)

                          -- disable pretty much all PostFX
                          asetInt(settingTable, "PostFX_RainDrops", 0)
                          asetInt(settingTable, "PostFX_AutoExp", 0)
                          asetInt(settingTable, "PostFX_Bloom", 0)
                          asetInt(settingTable, "PostFX_DOF", 0)
                          asetInt(settingTable, "PostFX_Rectilinear", 0)
                          asetInt(settingTable, "PostFX_Vignette", 0)
                          asetInt(settingTable, "PostFX_ColorCube", 0)
                          asetInt(settingTable, "PostFX_ColorCubeDepth", 0)

                          asetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)
                          end

                          if (levelOfDetail == "superlow") then
                          -- any extra tweaks here..
                          end
                          end
                          InitializeSettings()
                          InitializeSettings = nil

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                          • #28
                            Her my first DB edit for FIFA12 (demo)
                            more coming soon.
                            Legends may sleep, but the never die...
                            Twitter | Facebook | YouTube

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                            • #29
                              Originally posted by $ido (F|G) View Post
                              Her my first DB edit for FIFA12 (demo)
                              more coming soon.
                              tutor please..
                              how to change it bro ..??

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                              • #30
                                How do we open image from RX3??

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