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  • Programs & tools [tokke001]

    I ll post here some programs & files (some I made),
    feel free to use !



    Tools:
    - FIFA Converter (+ source code): http://www.soccergaming.com/showthre...68#post3978068 New version 18.02.2017
    - FIFA Online 3 - File Export: http://www.soccergaming.com/forums/s...93#post3775793
    - Creation Master 11 (Modified - Compatible to my patches): http://www.soccergaming.com/forums/s...43#post3783343

    Templates:
    - ImageConverter Plus (Templates): http://www.soccergaming.com/showthre...81#post3978081 New 18.02.2017

    Files:
    - FIFA Online 3 - faces (FIFA 14): http://www.soccergaming.com/forums/s...85&postcount=4
    - FIFA Online 3 - faces (FIFA 15): http://www.soccergaming.com/forums/s...93&postcount=6
    - FIFA Online 3 - latest extracted files: http://www.soccergaming.com/forums/s...75#post3914375
    - 2010 FIFA WC South Africa - stadiums: http://www.soccergaming.com/forums/s...89#post3930689
    Last edited by tokke001; 18-02-2017, 05:48:PM.

  • #2
    Rx3 Texture Converter

    rx3 (texture) converting program from rx3 (fifa 12 - 15 format) directly into rx3 (fifa 11 format)

    the program can copy:
    - png textures (kits, adboards, balls, face textures, ...)
    - kit positions (of logos, back name, numbers, ... position settings of kit)





    Info:
    Output location --> finished files will appear here
    Kits - Copy positions --> logos, back name, numbers, ... position settings of kit will be copied into new rx3 file
    export png --> texture files will also be exported as png files
    export kit-positions --> kit-positions exported as .txt files


    Download:
    http://www.mediafire.com/download/xk...eConverter.rar

    (based on fifa11 / fifa 14 library files of Rinaldo)
    Last edited by tokke001; 12-10-2014, 08:55:PM.

    Comment


    • #3
      Thanks mate!
      "Erevos Transformed Gameplay Database - Revolution 11"
      the way FIFA should be played... in Legendary


      sigpic
      GreekSuperPatch.com| YouTube| Facebook

      Comment


      • #4
        FIFA Online 3 - Faces (FIFA 14)
        (Korean version of game - date: 5.08.2014)

        all latest faces from fifa online 3
        - FIFA 11 type (engine)
        - FIFA 14 faces + unique FO3 faces
        - 'classic' faces (are those with higher id s)

        also note,
        that the hair textures are bigger size then normal fifa s


        Download:
        https://mega.co.nz/#!xUMXmADZ!soSLKn...qYaam7oWl5xYoU
        Last edited by tokke001; 30-11-2014, 05:33:PM.

        Comment


        • #5
          great

          Comment


          • #6
            FIFA Online 3 - Faces (FIFA 15)
            (Korean version of game - date: 4.11.2014)




            all latest faces from fifa online 3
            - FIFA 11 type (engine)
            - FIFA 15 faces + unique FO3 faces
            - generic faces
            - faces pele, cruyf, ...
            - 'classic' faces (are those with higher id s)


            List of Classic faces
            1 - Seaman David
            36 - Dwight Yorke
            195 - Fowler Robbie
            239 - Andy Cole
            244 - Neville Gary
            388 - Campbell Sol
            393 - Sheringham Teddy
            805 - Lehmann Jens
            942 - Vieri Christian
            1025 - Rui Costa
            1109 - Maldini Paolo
            1116 - Desailly Marcel
            1183 - Cannavaro Fabio
            1198 - Inzaghi Filippo
            1201 - Zola Gianfranco
            1419 - Vieira Patrick
            4000 - Bergkamp Dennis
            5419 - Owen Michael
            5589 - luis figo
            5680 - Kluivert Patrick
            6235 - Pavel Nedved
            6975 - Ljungberg Fredrik
            7512 - Crespo Hernán
            10264 - Van Nistelrooy Ruud
            13128 - Shevchenko Andriy
            51539 - van der Sar Edwin
            52241 - Larsson Henrik
            53019 - Denis Irwin
            117106 - Pauleta
            155806 - zidane
            161840 - Hierro Fernando
            166124 - Hagi Gheorghe
            177845 - de Boer Frank
            190043 - Pelé
            190044 - Bobby Moore
            190045 - Johan Cruyff
            190053 - Peter Schmeichel
            191189 - Matthäus Lothar
            192181 - Van Basten Marco
            214098 - Frank Rijkaard
            214100 - Gullit Ruud
            214101 - Futre Paulo
            214267 - Lineker Gary
            214649 - Davor Suker
            215558 - Stefan Effenberg
            215732 - Bierhoff Oliver
            222000 - Michael Laudrup
            222257 - Brian Laudrup
            222481 - Laurent Blanc
            222680 - Carlos Valderrama



            also note,
            that the hair textures are bigger size then normal fifa s

            all faces from previous uploads are included...


            Download:
            https://mega.co.nz/#!lAFBxYQL!v4VCnQ...CcLyqpBO2X77HI
            Last edited by tokke001; 30-08-2015, 02:16:PM.

            Comment


            • #7
              good job ha !

              Comment


              • #8
                FIFA Online 3 - File Export


                This program will extract files from the .big fifa online 3 files
                the .big files from FO3 are same format as from normal fifa .big files,
                (no decoded, ... files) it s that 'only' the filenames are removed at the .big headers



                Download:
                http://www.mediafire.com/download/o9...ile_Export.rar


                How it work:

                1. Export Files

                --> will 'cut' the .big file in pieces, so u ll get the (chunkzip, chunkref, ... compressed) files
                --> !! not supported (intern) files:
                * 10FB compressed files
                * files wich are not compressed
                --> supported (intern) files:
                * chunkzip / chunkzip2
                * chunkref / chunkref2


                2. Import/Export with filemaster (to decompress files)

                --> after done step "1. Export Files", the exported files are still compressed (chunkzip, chunkref),
                they need to be decompressed before they can be named (at step 3. )

                --> how to decompress files:
                * open filemaster 11
                * at menubar: Physical File > New Archive (--> new .big file is created now)
                open that archive (created .big file) with filemaster 11
                * at menubar: Archived file > Import
                Select the Exported files (from step 1. ) > ok
                * Select all files of right window (file_1, File_2 ...)
                * at menubar: Archived file > Export
                Now all files are exported again (but decompressed)

                --> !! with above described method errors can appear at filemaster 11 (when exporting files):
                if so, repeat above steps with the file u had this error



                3. Name Files

                --> will name files based on the name wich is stored internally in the file
                --> !!not avaible/possible for all files

                --> AVAIBLE (included scripts):
                * Faces TEX______(\data\sceneassets\faces\face_*_textures. rx3)
                * Hair MODEL_____(\data\sceneassets\hair\hair_*.rx3)
                * Hair TEX_______(\data\sceneassets\hair\hair_*_textures. rx3)
                * Hair TEX_______(\data\sceneassets\hair\haircolour_*_tex tures.rx3)
                * Hairlod MODEL__( hairlod_*.rx3 )
                * Heads MODEL___(\data\sceneassets\heads\head_*.rx3)
                * Eyes TEX_______(\data\sceneassets\heads\eyes_*_textures .rx3)
                * Jersey_________(\data\sceneassets\body\jersey_*.rx 3)
                * kitnumbers_____(\data\sceneassets\kitnumbers\kitnu mbers_*.rx3)
                * Shoe MODELS___(\data\sceneassets\shoe\shoe_*.rx3)
                * Ball MODELS____(\data\sceneassets\ball\ball_*.rx3)

                --> NOT AVAIBLE (not possible, because names not stored in files)
                * Kits___________(\data\sceneassets\kit\kit_*.rx3)
                * Shoe TEX______(\data\sceneassets\shoe\shoe_*_textures.r x3)
                * Ball TEX_______(\data\sceneassets\ball\ball_*_textures. rx3)


                possible problems (because of similar internal names in files):
                * Eyes TEX - generic eye textures all same name
                * hair TEX - generic hairs can be named as specific




                File List
                + possible problems (at step 1. ):
                (only chunkzip/chunkref compressed files supported)

                - data_0.big: !!mostly 10FB/not compressed --> need to do manually (hex-editor)
                * fifa_ng_db.db / fifa_ng_db-meta.xml
                * *.lua files
                * icecameras.bin
                * ...


                - data_1.big: !!10FB/not compressed --> need to do manually (hex-editor)
                * commentary xmls
                * niscbac (*..cbac)
                * ...


                - data_2.big: ALL chunkzip/chunkref --> works perfect with this program
                * data\sceneassets\accessory
                * data\sceneassets\ball
                * data\sceneassets\body (+ FO3 Tattoo files!)
                * data\sceneassets\charactercmn
                * data\sceneassets\generic
                * data\sceneassets\gkglove
                * data\sceneassets\globaltex\globaltex_0.rx3
                * data\sceneassets\jerseyfonts
                * data\sceneassets\particles
                * data\sceneassets\presentation
                * data\sceneassets\shoe
                * ...


                - data_3.big: ALL chunkzip/chunkref --> works perfect with this program
                --> ONLY faces are in data_3.big
                * data\sceneassets\faces


                - data_4.big: ALL chunkzip/chunkref --> works perfect with this program
                --> ONLY hair files in data_4.big (tex + models + hairlod-files)
                * data\sceneassets\hair
                * data\sceneassets\hairlod (--> dont exist at fifa 11, but can be used by changing in .lua files...)


                - data_5.big: ALL chunkzip/chunkref --> works perfect with this program
                * data\sceneassets\heads
                * data\sceneassets\kit


                - data_6.big: !!10FB/not compressed/chunkzip/chunkref --> need to do manually (hex-editor)
                * audiodata
                * audiodata\musicdata\ *.sns (music files)
                * data\sceneassets\stadium (!!World cup stadiums only) --> located at end of .big
                * ...


                - data\sceneassets\data_stadiumcomp0.big ALL chunkzip/chunkref --> works perfect with this program
                * data\sceneassets\pitch
                (* data\sceneassets\flag)
                * ...


                - data\sceneassets\data_stadiumcomp1.big ALL chunkzip/chunkref --> works perfect with this program
                * data\sceneassets\banner
                * data\sceneassets\crowd\ *.dat
                * data\sceneassets\fx
                (* data\sceneassets\flag)
                * ...


                - data\sceneassets\stadium\data_stadium*.big ALL chunkzip/chunkref --> big files + only 1-2 files/.big --> recommended to do manually (hex-editor)
                --> ONLY stadium files (stadium_*_container_0.rx3)
                * data\sceneassets\stadium



                !! Files located outside .big:

                - Commentary file (*.sbs)
                audiodata\speechdata\..\*.sbs

                - Minis & logos (balls, players, shoes, teams, leagues, stadiums)
                \EA SPORTS(TM) FIFA ONLINE 3\_cache\externalAssets --> not at all versions same

                - Wipe
                \data\sceneassets\wipe

                - menus, scoreboards, overlays, ...
                data\ui\...
                Last edited by tokke001; 21-04-2015, 07:02:PM.

                Comment


                • #9
                  Creation Master 11 (Compatible to my patches)


                  Classic Creation Master 11 program (made by Rinaldo) modified so it works better with my patches (2014-15 patch)
                  * Some changed file locations
                  * changed file formats/sizes
                  * NEW: Change specific team adboards




                  List:

                  - Team > Adboards
                  * specific team adboard can be changed (file data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3)

                  - Player > Face
                  * generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )
                  * haircolor size updated to 512x512 (can now be edited)

                  - Referee > Face
                  * generic faces (of 2014-15 patch) correctly showed (located at data\sceneassets\...\generic )

                  - Boots
                  * Boot preview: New models (FO3) now supported
                  * New shoe textures files supported (3 pngs in 1 rx3)

                  - Kits
                  * kit preview: update model (FO3) for better preview


                  Install:
                  1. Install Creation Master 11 (original version) --> http://fifa-master.com/downloads/cat...ls-for-fifa-11
                  2. Install Creation Master 11 (compatible to my patches) --> this download
                  * copy files to installation folder



                  Download:
                  http://www.mediafire.com/download/wn...(Modified).rar


                  All credits go to Rinaldo for making the original version of Creation Master 11,
                  as i mostly just changed some things

                  Comment


                  • #10
                    in old version not put add new adboard(example russian team ...new version (it's posibility ?

                    Comment


                    • #11
                      Originally posted by manu74 View Post
                      in old version not put add new adboard(example russian team ...new version (it's posibility ?
                      at original CM11,
                      u can only put 'league adboards'


                      at the new CM11,
                      u can put a unique adboards for each team

                      will edit file:
                      ...\Game\data\sceneassets\adboard\specificadboard_[teamid]_0_0_0.rx3
                      (example fc Barcelona: specificadboard_241_0_0_0.rx3)


                      if u still want do 1 adboard for whole league:
                      use File Master 11,
                      edit file:
                      ...\Game\data\sceneassets\adboard\specificadboard_ 0_[leagueid]_0_0.rx3
                      (example Serie B: specificadboard_0_17_0_0.rx3)


                      also,
                      the league adboards take precedence over team adboards:
                      if there is a league adboard avaible, the team adboard will never be loaded
                      Last edited by tokke001; 11-02-2015, 06:50:PM.

                      Comment


                      • #12
                        link for modified CM11 not working??

                        Comment


                        • #13
                          Originally posted by tokke001 View Post
                          I ll post here some programs I made,
                          feel free to use


                          List:

                          tools:
                          - Rx3 Texture Converter: http://www.soccergaming.com/forums/s...95&postcount=2
                          - FIFA Online 3 - File Export: http://www.soccergaming.com/forums/s...93#post3775793
                          - Creation Master 11 (Modified - Compatible to my patches): http://www.soccergaming.com/forums/s...43#post3783343 New

                          Files:
                          - FIFA Online 3 - faces (FIFA 14): http://www.soccergaming.com/forums/s...85&postcount=4
                          - FIFA Online 3 - faces (FIFA 15): http://www.soccergaming.com/forums/s...93&postcount=6
                          Hi!tokke. I used the fifa online3 exportor to export the files from data0-7.big,just 0 1 6,How to edit the three files by hex editor!thanks!

                          Comment


                          • #14
                            Hi tokke001. I have a big problem FIFA 08.
                            Europa League tournament had a problem. If losing play-off Champions League did not go in Europa League groups stage though so was set in Creation Master 08. I removed and I recovered. I rebuilt it again and now when I go to Manager Mode exits the game.
                            How can I solve this problem? can you help me?

                            Comment


                            • #15
                              Originally posted by lionel medon View Post
                              Hi!tokke. I used the fifa online3 exportor to export the files from data0-7.big,just 0 1 6,How to edit the three files by hex editor!thanks!

                              first thing to know is wich files u are looking for ?

                              because isn't easy but u can try,
                              and is too slow/complicated to extract all files randomly...

                              * use filemaster 11 (wich got hex-editor) to edit the .big file

                              * the .big files and contents are similar to fifa 11 .big files,
                              just the (internal) file-names were removed:
                              u can use the fifa 11 files as reference files (to compare/search it at FO3)


                              I ll tell how best to extract database (fifa_ng_db.db) :
                              - search the file u want to extract at fifa 11 (ex. fifa_ng_db.db)
                              * use filemaster 11
                              * open at FIFA 11: data0.big > fifa_ng_db.db (with hex editor)



                              - select the first 4 hex-values (green marked at screen)
                              - copy these 4 values
                              * Edit > Clipboard > copy as hex-string

                              - open FO3 data0.big file
                              * use filemaster 11 (hex-editor)

                              - search for the copied 4 hex-values
                              * Search > find...
                              * at find-option "Hex string" --> paste the 4 hex values here
                              * ok



                              u found the file now:
                              u should have found the 4 hex-values (green marked at screen)

                              - to find the start of the file:
                              go some places back,
                              empty spaces (00 00 00 .. values) --> mostly there are a lot of 00 s between the files
                              is a separator between the previous file, and the next file

                              don't copy the 00 s in front/end of the file,
                              but look for:
                              * "10 FB" value --> means the file is compressed in 10FB format
                              * "chunkzip" "chunkref" --> chunkzip / chunkref compressed file
                              * no compression --> there can be no compression of the file, just lot of 00 00 s

                              the file start at "10 FB ..." (red marked at screen),
                              start copying from here


                              - to find end of file:
                              search for the next "10 FB" value or "00 00 00 00"

                              the end of our file is before these "10 FB" and "00 00 00 00" values
                              (wich is from the next)


                              to make it easier, keep in mind:
                              * the order of the files is mostly alphabetic (similar to fifa 11 files)
                              data/db/fifa_ng_db.db
                              data/db/fifa_ng_db-meta.xml
                              ...

                              * size of file:
                              to get an idea to how many values u may need to copy


                              - copy the values (from start to end) into a new empty file,
                              and save it


                              - now decompress the files (see tutorial),
                              when importing/exporting with filemaster 11:
                              if it give errors, it means u copied some wrong values like:
                              * not all values
                              * too much (u may have 2 files)

                              Comment

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