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  • #16
    I have the same error as ac12

    Win 7 x64

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    • #17
      The current version does not work with 64bit versions (Vista/Win7). Jorge is currently working on a 64bit release.

      I have however noticed that under any OS (32bit or 64bit) I am unable to replace the textures in the .rx3 files.

      NOTE: since I am on a 64bit OS I am using WinXP on a VM (virtual pc). None however are able to replace textures.
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      • #18
        Great tool...looking forward to 64bit version
        nabo78 Boots:
        http://www.soccergaming.com/forums/s...d.php?t=176494

        The Boots Thread - Lists For Revolution Mod Manager:
        http://www.soccergaming.com/forums/s...d.php?t=178838

        nabo78 Kits:
        http://www.soccergaming.com/forums/s...d.php?t=176198

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        • #19
          as the same of last year in rinaldo's programs, I found the tip for 64 bits. I send the files to jor1980. For me works fine. i think he release soon.
          thx to jor1980 for this great tool

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          • #20
            Anybody can re-upload it? I downloaded from 4 different mirrors, and Avira detects virus from all 4 downloads.
            If you believe in Jesus Christ and are 100% proud of it, put this in your sig.

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            • #21
              Hmm, looks like the team logos and maybe also the mini kits are inside the
              data1.big but inside there are also .big files, which can't be open, even if
              I export them before

              Nothing about scoreboard, nothing about team logos, nothing about mini kits,
              missing face textures and arms and so on, please any help, it's the most needed thing

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              • #22
                Originally posted by jorge78 View Post
                as the same of last year in rinaldo's programs, I found the tip for 64 bits. I send the files to jor1980. For me works fine. i think he release soon.
                thx to jor1980 for this great tool
                So you are able to replace the textures? How?
                Last edited by G2000; 12-10-2010, 10:11:PM.
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                • #23
                  Originally posted by Cesc Fabregas View Post
                  @ jor1980

                  1. Please have a look at the transparency, it is messed up if you export (too pixelated).
                  2. All files aren't decrypted yet? Because I found nothing about minikits, nothing
                  about club logos, nothing about scoreboard, not all face files, and so on.
                  3. Is there a way to disable the read from folder for seperate files?
                  4. Crests are messed up if you add them (for example Romania, Poland, Uruguay)

                  Like that:



                  Hope you will fix that soon jorge

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                  • #24
                    Originally posted by B2y View Post
                    Dear,

                    i have a link for the big file and a sample of the .rx3 for the xbox game

                    please give it a try

                    link for data1.big xbox 360

                    http://www.megaupload.com/?d=1AGLAB3I

                    .rx3 ( Xbox360 file):

                    http://www.mediafire.com/?h0qx4et0wyslo20

                    BR,


                    B2Y
                    Dude how did u get the file out plzzzzzzzzzzzz tell me

                    ------------ESTEGHLAL F.C King of ASIA------------------


                    WWW.FIFA-ASIA.NET

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                    • #25
                      Originally posted by ac12 View Post
                      I have one error. Don t open nothing. OS WINDOWS 7 x64

                      ************** Testo dell'eccezione **************
                      System.BadImageFormatException: Tentativo di caricare un programma con un formato non corretto. (Eccezione da HRESULT: 0x8007000
                      in FreeImageAPI.FreeImage.FIFSupportsReading(FREE_IMA GE_FORMAT fif)
                      in FreeImageAPI.FreeImage.LoadFromStream(Stream stream, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)
                      in FreeImageAPI.FreeImageBitmap..ctor(Stream stream, FREE_IMAGE_FORMAT format, FREE_IMAGE_LOAD_FLAGS flags)
                      in FifaTextureEditor.Form1.loaddds(MemoryStream SubfileStream, Int32 textureIndex) in CUsers\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\ Form1.cs:riga 577
                      in FifaTextureEditor.Form1.listBox1_SelectedIndexChan ged(Object sender, EventArgs e) in CUsers\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\ Form1.cs:riga 206
                      in System.Windows.Forms.ListBox.OnSelectedIndexChange d(EventArgs e)
                      in System.Windows.Forms.ListBox.WndProc(Message& m)
                      in System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
                      in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                      same problem

                      ------------ESTEGHLAL F.C King of ASIA------------------


                      WWW.FIFA-ASIA.NET

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                      • #26
                        Originally posted by ac12 View Post
                        I have one error. Don t open nothing. OS WINDOWS 7 x64

                        ************** Testo dell'eccezione **************
                        System.BadImageFormatException: Tentativo di caricare un programma con un formato non corretto. (Eccezione da HRESULT: 0x8007000
                        in FreeImageAPI.FreeImage.FIFSupportsReading(FREE_IMA GE_FORMAT fif)
                        in FreeImageAPI.FreeImage.LoadFromStream(Stream stream, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)
                        in FreeImageAPI.FreeImageBitmap..ctor(Stream stream, FREE_IMAGE_FORMAT format, FREE_IMAGE_LOAD_FLAGS flags)
                        in FifaTextureEditor.Form1.loaddds(MemoryStream SubfileStream, Int32 textureIndex) in CUsers\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\ Form1.cs:riga 577
                        in FifaTextureEditor.Form1.listBox1_SelectedIndexChan ged(Object sender, EventArgs e) in CUsers\Jorge\Documents\Visual Studio 2008\Projects\FifaTextureEditor\FifaTextureEditor\ Form1.cs:riga 206
                        in System.Windows.Forms.ListBox.OnSelectedIndexChange d(EventArgs e)
                        in System.Windows.Forms.ListBox.WndProc(Message& m)
                        in System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
                        in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                        Hi that is because you have 64 bits version donīt worry soon you will have a version for 64 bits

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                        • #27
                          Originally posted by Cesc Fabregas View Post
                          4. Crests are messed up if you add them (for example Romania, Poland, Uruguay)

                          Like that:



                          Hope you will fix that soon jorge
                          Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

                          The id of texture chunk is identify maybe could be some formats that i havenīt see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i havenīt found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they arenīt useful for editing because was used to ambient lights

                          i donīt know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one

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                          • #28
                            Originally posted by jor1980 View Post
                            Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

                            The id of texture chunk is identify maybe could be some formats that i havenīt see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i havenīt found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they arenīt useful for editing because was used to ambient lights

                            i donīt know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one
                            1. If you export the Arsenal crest for example it is like that:



                            The alpha channel is messed up, maybe we need to change anything on the interlace method?

                            2. If you only disabled a few light textures, then where are all the arm textures?
                            A lot of armtextures are missing and the team logos and minikits, as I said
                            I think they are inside the .big files which are included in data1.big.

                            3. It's not about the bump because I added a new one and on the wall
                            in Arena the crest is also messed up and there is no kit with alpha bump.
                            Last edited by Cesc Fabregas; 13-10-2010, 12:40:AM.

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                            • #29
                              Originally posted by jor1980
                              The other problem with this has been detected by people with Windows Xp, i am going to upload a version with a button to import textures for those who canīt do a drag and drop

                              We're waiting...!

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                              • #30
                                We should also try to determine the differences between the users that "can" drag n drop vs "can not". I just doesn't make sense to me how certain individuals can while others cannot. Details like OS version, .net version and so on.
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